Player Matchup

Jormungandr
Jormungandr
JustJonathan
Jormungandr
Level 87
God Stats
19W - 18L
1,458 SR
Queue Stats
107W - 147L
1,433 Elo+
Party 2
Nu Wa
Nu Wa
Mishutka265
Nu Wa
Level 148
God Stats
181W - 171L
1,572 SR
Queue Stats
528W - 597L
1,481 Elo+
Party 1
Chaac
Chaac
T1bbies
Chaac
Level 65
God Stats
28W - 46L
1,621 SR
Queue Stats
72W - 111L
1,401 Elo+
Party 1
Danzaburou
Danzaburou
xM3NTALxG1ANTx
Danzaburou
Level 26
God Stats
3W - 1L
1,529 SR
Queue Stats
41W - 74L
1,368 Elo+
Party 2
Lancelot
Lancelot
youngangel
Lancelot
Level 147
God Stats
1W - 2L
1,331 SR
Queue Stats
99W - 136L
1,433 Elo+
Party 2
Team Averages
Level 95
1,502 SR
1,423 Elo+

VS

Team Averages
Level 98
1,621 SR
1,537 Elo+
Hel
Hel
 
Hel
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Tinyweiner369
Heimdallr
Level 4
God Stats
2W - 4L
1,781 SR
Queue Stats
2W - 4L
1,682 Elo+
Party 3
Discordia
Discordia
XERXESofIMP
Discordia
Level 121
God Stats
4W - 5L
1,605 SR
Queue Stats
76W - 82L
1,568 Elo+
Solo
Atlas
Atlas
cartisocute
Atlas
Level 88
God Stats
5W - 3L
1,715 SR
Queue Stats
27W - 24L
1,554 Elo+
Solo
Lancelot
Lancelot
twunt_slapper
Lancelot
Level 124
God Stats
1W - 3L
1,506 SR
Queue Stats
18W - 23L
1,379 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JustJonathan
Jormungandr
16
6 / 2 / 10
8,869
806
13,524
11,139
12,267
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 0 / 10
8,258
751
9,630
2,253
886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
T1bbies
Chaac
15
4 / 2 / 9
8,537
776
8,296
13,196
10,393
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
xM3NTALxG1ANTx
Danzaburou
14
2 / 1 / 10
8,093
736
6,082
8,305
3,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
youngangel
Lancelot
15
5 / 3 / 7
8,552
777
7,574
10,603
4,646
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
0 / 5 / 2
7,949
723
5,550
12,714
6,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Tinyweiner369
Heimdallr
13
3 / 4 / 1
7,582
689
6,204
11,250
5,144
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
XERXESofIMP
Discordia
14
1 / 5 / 1
7,564
688
4,463
8,972
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 4 / 2
7,600
691
4,539
13,784
8,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lancelot
twunt_slapper
Lancelot
14
2 / 1 / 2
7,620
693
7,603
9,679
4,053
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
15
19
Kills
7
8
Deaths
19
46
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
5
2
0.2
W
Jormungandr
JustJonathan
Jormungandr
6
2
10
5.5
W
2
0
10
7
W
Chaac
T1bbies
Chaac
4
2
9
4.25
L
Heimdallr
Tinyweiner369
Heimdallr
3
4
1
0.88
L
Discordia
XERXESofIMP
Discordia
1
5
1
0.3
L
1
4
2
0.5
L
Lancelot
twunt_slapper
Lancelot
2
1
2
3
W
Danzaburou
xM3NTALxG1ANTx
Danzaburou
2
1
10
7
W
Lancelot
youngangel
Lancelot
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,106
Damage
28,359
45,496
Taken
56,399
31,848
Mitigated
28,370
6,817
Healing
8,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,550
357
1,080
4,252
12,714
6,792
230
4,050
8,326
28,573
0
W
Jormungandr
JustJonathan
Jormungandr
13,524
3,672
0
278
11,139
12,267
909
3,604
7,535
33,273
0
W
9,630
1,970
0
0
2,253
886
758
993
1,260
27,896
0
W
Chaac
T1bbies
Chaac
8,296
577
0
1,851
13,196
10,393
435
2,539
10,657
0
31,976
L
Heimdallr
Tinyweiner369
Heimdallr
6,204
1,565
0
0
11,250
5,144
0
4,836
6,136
0
20,174
L
Discordia
XERXESofIMP
Discordia
4,463
405
0
1,342
8,972
3,492
0
3,992
4,822
31,110
0
L
4,539
996
327
1,185
13,784
8,889
0
5,787
7,713
22,067
0
L
Lancelot
twunt_slapper
Lancelot
7,603
646
0
453
9,679
4,053
0
3,171
6,248
0
27,164
W
Danzaburou
xM3NTALxG1ANTx
Danzaburou
6,082
1,997
0
2,287
8,305
3,656
775
3,512
4,793
0
20,602
W
Lancelot
youngangel
Lancelot
7,574
1,241
0
2,401
10,603
4,646
446
3,904
6,699
0
22,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,309
Gold Earned
38,315
209
Minions Killed
214
0
Camps Cleared
0
1,260,933
Distance Traveled
1,052,853
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,949
723
57
5
0
204,976
1
W
Jormungandr
8,869
806
53
5
0
217,655
1
W
Nu Wa
8,258
751
37
3
0
225,117
3
W
Chaac
8,537
776
48
4
0
355,179
1
L
Heimdallr
7,582
689
30
3
0
180,422
1
L
Discordia
7,564
688
59
5
0
209,213
2
L
Atlas
7,600
691
32
3
0
198,307
2
L
Lancelot
7,620
693
36
3
0
259,935
1
W
Danzaburou
8,093
736
32
3
0
211,609
0
W
Lancelot
8,552
777
39
4
0
251,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role