Player Matchup

Achilles
Achilles
 
Achilles
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
BirdmanOG
Hun Batz
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
153W - 126L
1,595 Elo+
Party 3
Terra
Terra
GuacBeenis42069
Terra
Level 86
God Stats
3W - 1L
1,890 SR
Queue Stats
89W - 68L
1,606 Elo+
Party 3
Shiva
Shiva
iSnugglezz
Shiva
Level 143
God Stats
32W - 16L
1,598 SR
Queue Stats
179W - 155L
1,579 Elo+
Party 3
Freya
Freya
thiessen3
Freya
Level 122
God Stats
3W - 3L
1,362 SR
Queue Stats
102W - 92L
1,550 Elo+
Party 1
Team Averages
Level 126
1,570 SR
1,566 Elo+

VS

Team Averages
Level 121
1,509 SR
1,575 Elo+
Jormungandr
Jormungandr
Konflyk
Jormungandr
Level 104
God Stats
1W - 2L
1,775 SR
Queue Stats
3W - 4L
1,689 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Nekoprinny
Morgan Le Fay
Level 89
God Stats
11W - 17L
1,517 SR
Queue Stats
48W - 55L
1,552 Elo+
Party 2
Lancelot
Lancelot
SQUID6716
Lancelot
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
229W - 209L
1,534 Elo+
Solo
Anubis
Anubis
Trolkis
Anubis
Level 145
God Stats
1W - 2L
1,525 SR
Queue Stats
68W - 59L
1,585 Elo+
Solo
Odin
Odin
rymn13
Odin
Level 121
God Stats
6W - 4L
1,225 SR
Queue Stats
193W - 199L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
4 / 1 / 13
12,868
715
18,017
25,370
31,312
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
BirdmanOG
Hun Batz
20
8 / 0 / 10
14,493
805
23,040
20,302
11,770
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
3 / 0 / 13
13,076
726
10,970
23,083
28,997
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shiva
20
6 / 5 / 12
13,467
748
27,254
29,146
29,401
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Freya
thiessen3
Freya
19
5 / 5 / 11
12,600
700
27,879
25,520
13,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Konflyk
Jormungandr
19
1 / 5 / 5
11,587
644
21,360
25,121
21,604
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
Nekoprinny
Morgan Le Fay
18
3 / 4 / 2
11,241
625
18,417
16,247
9,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
SQUID6716
Lancelot
17
1 / 9 / 8
10,972
610
16,595
32,203
33,429
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
Trolkis
Anubis
19
4 / 7 / 5
12,271
682
20,531
21,482
13,845
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
rymn13
Odin
18
2 / 1 / 7
11,274
626
13,106
29,107
28,679
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
38
26
Kills
11
11
Deaths
26
59
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
13
10.5
W
Hun Batz
BirdmanOG
Hun Batz
8
0
10
13
W
3
0
13
9.5
L
Jormungandr
Konflyk
Jormungandr
1
5
5
0.7
L
Morgan Le Fay
Nekoprinny
Morgan Le Fay
3
4
2
1
L
Lancelot
SQUID6716
Lancelot
1
9
8
0.56
L
Anubis
Trolkis
Anubis
4
7
5
0.93
W
Shiva
6
5
12
2.4
L
Odin
rymn13
Odin
2
1
7
5.5
W
Freya
thiessen3
Freya
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,160
Damage
90,009
123,421
Taken
124,160
115,029
Mitigated
106,965
41,208
Healing
25,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
18,017
2,336
0
2,759
25,370
31,312
0
13,558
11,302
0
40,987
W
Hun Batz
BirdmanOG
Hun Batz
23,040
8,628
0
6,587
20,302
11,770
2,522
7,356
12,788
0
92,872
W
10,970
2,095
12,025
11,387
23,083
28,997
1,545
11,625
11,187
21,737
0
L
Jormungandr
Konflyk
Jormungandr
21,360
5,199
90
3,862
25,121
21,604
0
12,168
12,953
67,797
0
L
Morgan Le Fay
Nekoprinny
Morgan Le Fay
18,417
334
0
1,511
16,247
9,408
0
2,532
13,715
49,227
0
L
Lancelot
SQUID6716
Lancelot
16,595
3,038
0
2,908
32,203
33,429
0
7,873
24,146
0
32,761
L
Anubis
Trolkis
Anubis
20,531
710
0
6,997
21,482
13,845
0
5,196
16,286
55,348
0
W
Shiva
27,254
3,756
634
811
29,146
29,401
0
13,844
14,990
0
67,030
L
Odin
rymn13
Odin
13,106
1,727
0
9,663
29,107
28,679
0
11,080
18,027
0
32,220
W
Freya
thiessen3
Freya
27,879
12,417
0
7,005
25,520
13,549
258
12,279
12,846
58,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,504
Gold Earned
57,345
361
Minions Killed
307
0
Camps Cleared
0
1,990,126
Distance Traveled
1,642,767
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,868
715
62
3
0
434,808
4
W
Hun Batz
14,493
805
125
7
0
430,349
0
W
Terra
13,076
726
21
1
0
370,749
4
L
Jormungandr
11,587
644
94
5
0
331,938
1
L
Morgan Le Fay
11,241
625
55
3
0
298,309
2
L
Lancelot
10,972
610
30
2
0
368,015
0
L
Anubis
12,271
682
81
5
0
274,526
3
W
Shiva
13,467
748
99
6
0
387,722
3
L
Odin
11,274
626
47
3
0
369,979
0
W
Freya
12,600
700
54
3
0
366,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role