Player Matchup

Ares
Ares
Gamerkitty
Ares
Level 78
God Stats
8W - 7L
1,458 SR
Queue Stats
59W - 68L
1,447 Elo+
Solo
Aphrodite
Aphrodite
GeniousMacHIPPO
Aphrodite
Level 83
God Stats
16W - 8L
1,345 SR
Queue Stats
482W - 682L
1,303 Elo+
Solo
Da Ji
Da Ji
bartejqPL
Da Ji
Level 65
God Stats
3W - 1L
1,766 SR
Queue Stats
24W - 29L
1,553 Elo+
Solo
Team Averages
Level 75
1,523 SR
1,434 Elo+

VS

Team Averages
Level 107
1,464 SR
1,353 Elo+
Achilles
Achilles
SnakeTech
Achilles
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
161W - 239L
1,381 Elo+
Party 1
Freya
Freya
YrUxCappin
Freya
Level 69
God Stats
2W - 2L
1,568 SR
Queue Stats
37W - 61L
1,311 Elo+
Party 1
Ravana
Ravana
xDapercul8rx
Ravana
Level 124
God Stats
11W - 17L
1,325 SR
Queue Stats
145W - 210L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 13
13,331
784
12,506
24,082
42,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Aphrodite
GeniousMacHIPPO
Aphrodite
17
1 / 3 / 14
11,862
698
12,285
11,690
6,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Da Ji
bartejqPL
Da Ji
19
13 / 3 / 5
13,319
783
20,052
15,652
8,996
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
SnakeTech
Achilles
15
4 / 4 / 2
10,862
639
9,532
16,541
21,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Freya
14
0 / 10 / 5
10,120
595
10,302
17,549
8,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
15
2 / 4 / 4
10,357
609
12,521
16,111
8,764
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
18
Kills
6
6
Deaths
18
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
0
13
10.5
W
Aphrodite
GeniousMacHIPPO
Aphrodite
1
3
14
2.67
L
Achilles
SnakeTech
Achilles
4
4
2
1.25
L
Freya
0
10
5
0.25
W
Da Ji
bartejqPL
Da Ji
13
3
5
5.17
L
Ravana
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,843
Damage
32,355
51,424
Taken
50,201
57,866
Mitigated
38,533
17,432
Healing
8,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,506
846
0
5,693
24,082
42,459
527
3,443
20,161
22,720
0
W
Aphrodite
GeniousMacHIPPO
Aphrodite
12,285
758
5,200
5,673
11,690
6,411
609
3,138
8,509
44,568
0
L
Achilles
SnakeTech
Achilles
9,532
1,899
0
3,725
16,541
21,229
0
8,172
8,071
0
24,005
L
Freya
10,302
2,842
141
2,822
17,549
8,540
0
7,406
9,823
36,228
2,420
W
Da Ji
bartejqPL
Da Ji
20,052
4,463
0
866
15,652
8,996
801
3,099
12,178
0
68,467
L
Ravana
12,521
2,990
0
1,944
16,111
8,764
0
8,384
7,420
0
40,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,512
Gold Earned
31,339
180
Minions Killed
158
8
Camps Cleared
7
896,038
Distance Traveled
845,508
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,331
784
15
1
1
336,129
2
W
Aphrodite
11,862
698
76
4
0
257,070
0
L
Achilles
10,862
639
38
2
1
285,438
0
L
Freya
10,120
595
66
4
1
233,979
0
W
Da Ji
13,319
783
89
5
7
302,839
0
L
Ravana
10,357
609
54
3
5
326,091
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role