Player Matchup

Atlas
Atlas
DeathDeSalvador
Atlas
Level 79
God Stats
34W - 39L
1,441 SR
Queue Stats
243W - 262L
1,409 Elo+
Solo
Nemesis
Nemesis
Oni General
Nemesis
Level 103
God Stats
0W - 1L
1,602 SR
Queue Stats
119W - 127L
1,407 Elo+
Solo
Janus
Janus
divad117
Janus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,367 Elo+
Party 2
Jing Wei
Jing Wei
pittthekillers04
Jing Wei
Level 89
God Stats
3W - 4L
1,283 SR
Queue Stats
137W - 134L
1,399 Elo+
Solo
Sun Wukong
Sun Wukong
twohawt4dathots1
Sun Wukong
Level 140
God Stats
2W - 3L
1,203 SR
Queue Stats
61W - 56L
1,493 Elo+
Party 2
Team Averages
Level 99
1,406 SR
1,415 Elo+

VS

Team Averages
Level 74
1,547 SR
1,414 Elo+
Hera
Hera
FinestSeeker203
Hera
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,410 Elo+
Solo
Da Ji
Da Ji
TboneKash975
Da Ji
Level 65
God Stats
5W - 7L
1,358 SR
Queue Stats
121W - 138L
1,317 Elo+
Solo
Medusa
Medusa
TyrannyTiger
Medusa
Level 53
God Stats
33W - 29L
1,526 SR
Queue Stats
46W - 48L
1,424 Elo+
Party 1
Sobek
Sobek
darkshaodw645
Sobek
Level 79
God Stats
5W - 1L
1,878 SR
Queue Stats
140W - 124L
1,487 Elo+
Party 1
Bellona
Bellona
xFATALSk1LLZx
Bellona
Level 105
God Stats
117W - 98L
1,472 SR
Queue Stats
423W - 412L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
4,488
299
486
1,300
545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Oni General
Nemesis
12
0 / 4 / 1
6,867
458
5,814
13,080
5,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
divad117
Janus
10
0 / 3 / 1
6,569
438
2,846
7,875
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 6 / 0
6,096
406
3,770
11,321
4,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
twohawt4dathots1
Sun Wukong
14
1 / 1 / 0
7,812
521
8,888
14,923
8,959
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 4
8,285
552
9,386
5,056
2,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 1 / 2
8,611
574
5,588
11,897
5,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
14
5 / 0 / 3
8,428
562
4,745
4,064
1,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
3 / 0 / 6
8,414
561
5,081
14,795
16,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
15
3 / 0 / 2
9,252
617
8,569
12,568
11,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
15
15
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
1
0
4
3
L
Nemesis
Oni General
Nemesis
0
4
1
0.13
W
3
1
2
4
W
Medusa
5
0
3
6.5
W
3
0
6
6
L
Janus
divad117
Janus
0
3
1
0.17
L
0
6
0
0
L
Sun Wukong
twohawt4dathots1
Sun Wukong
1
1
0
1
W
Bellona
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,804
Damage
33,369
48,499
Taken
48,380
22,098
Mitigated
36,737
6,944
Healing
20,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
486
418
0
108
1,300
545
0
275
1,025
1,983
0
W
9,386
2,150
0
250
5,056
2,270
1,188
1,423
3,633
56,377
0
L
Nemesis
Oni General
Nemesis
5,814
2,611
0
635
13,080
5,701
0
2,368
10,712
0
54,119
W
5,588
1,566
163
6,024
11,897
5,201
722
603
11,294
0
57,644
W
Medusa
4,745
2,730
0
1,622
4,064
1,530
4,305
178
3,886
0
51,265
W
5,081
982
0
5,748
14,795
16,002
0
1,128
13,667
32,234
0
L
Janus
divad117
Janus
2,846
76
0
0
7,875
2,756
0
3,105
4,770
41,186
0
L
3,770
3,053
0
1,964
11,321
4,137
0
4,343
6,978
0
33,549
L
Sun Wukong
twohawt4dathots1
Sun Wukong
8,888
1,565
0
4,237
14,923
8,959
0
4,376
10,547
0
61,107
W
Bellona
8,569
3,684
497
6,374
12,568
11,734
1,601
0
12,568
0
70,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,832
Gold Earned
42,990
336
Minions Killed
439
0
Camps Cleared
0
1,119,782
Distance Traveled
1,443,714
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,488
299
3
0
0
27,328
0
W
Hera
8,285
552
100
7
0
265,861
2
L
Nemesis
6,867
458
94
6
0
294,829
1
W
Da Ji
8,611
574
89
6
0
332,147
0
W
Medusa
8,428
562
96
6
0
273,969
2
W
Sobek
8,414
561
24
2
0
288,289
4
L
Janus
6,569
438
75
5
0
247,664
0
L
Jing Wei
6,096
406
56
4
0
267,855
0
L
Sun Wukong
7,812
521
108
7
0
282,106
4
W
Bellona
9,252
617
130
9
0
283,448
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role