Player Matchup

Bastet
Bastet
Kingspoint707
Bastet
Level 8
God Stats
11W - 4L
1,821 SR
Queue Stats
16W - 8L
1,827 Elo+
Party 2
Bacchus
Bacchus
TrynnaMatch7
Bacchus
Level 129
God Stats
6W - 1L
1,714 SR
Queue Stats
304W - 323L
1,603 Elo+
Party 2
Yu Huang
Yu Huang
chaseebah
Yu Huang
Level 149
God Stats
5W - 5L
1,724 SR
Queue Stats
353W - 227L
1,834 Elo+
Party 2
Team Averages
Level 95
1,753 SR
1,755 Elo+

VS

Team Averages
Level 89
1,484 SR
1,525 Elo+
Loki
Loki
BigWonka07
Loki
Level 149
God Stats
8W - 6L
1,496 SR
Queue Stats
209W - 197L
1,476 Elo+
Party 1
Cthulhu
Cthulhu
D4yz_9669
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,643 Elo+
Party 1
Anubis
Anubis
Kidisaac4209
Anubis
Level 115
God Stats
2W - 5L
1,456 SR
Queue Stats
224W - 240L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 2 / 8
10,483
874
12,169
10,605
5,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
TrynnaMatch7
Bacchus
14
4 / 0 / 20
10,273
856
9,096
10,451
13,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yu Huang
chaseebah
Yu Huang
14
8 / 0 / 14
9,857
821
15,546
5,730
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 0
7,823
652
7,257
13,148
4,512
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
D4yz_9669
Cthulhu
11
0 / 6 / 2
7,678
640
3,911
14,314
12,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
10
0 / 11 / 1
6,716
560
5,220
14,724
7,062
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
5
25
Kills
2
2
Deaths
25
42
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
8
0
0.25
L
Cthulhu
D4yz_9669
Cthulhu
0
6
2
0.17
L
Anubis
0
11
1
0.05
W
13
2
8
8.5
W
Bacchus
TrynnaMatch7
Bacchus
4
0
20
14
W
Yu Huang
chaseebah
Yu Huang
8
0
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,811
Damage
16,388
26,786
Taken
42,186
20,856
Mitigated
23,697
8,547
Healing
2,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,257
1,805
0
0
13,148
4,512
0
7,228
5,726
0
13,452
L
Cthulhu
D4yz_9669
Cthulhu
3,911
1,219
0
436
14,314
12,123
15
8,290
5,873
6,204
0
L
Anubis
5,220
408
0
1,578
14,724
7,062
0
9,474
5,028
23,155
0
W
12,169
3,449
0
5,743
10,605
5,242
498
2,003
8,602
0
30,975
W
Bacchus
TrynnaMatch7
Bacchus
9,096
2,080
0
1,604
10,451
13,185
268
5,135
5,316
17,687
0
W
Yu Huang
chaseebah
Yu Huang
15,546
2,147
0
1,200
5,730
2,429
485
2,492
3,238
50,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,613
Gold Earned
22,217
141
Minions Killed
76
9
Camps Cleared
1
655,787
Distance Traveled
487,658
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,823
652
22
2
0
168,194
2
L
Cthulhu
7,678
640
13
1
0
180,288
1
L
Anubis
6,716
560
41
3
1
139,176
2
W
Bastet
10,483
874
38
3
2
237,486
5
W
Bacchus
10,273
856
18
2
2
209,715
1
W
Yu Huang
9,857
821
85
7
5
208,586
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role