Player Matchup

Tiamat
Tiamat
AhoOtaku
Tiamat
Level 157
God Stats
7W - 5L
1,323 SR
Queue Stats
702W - 652L
1,475 Elo+
Party 1
Terra
Terra
ChodoBagginzz
Terra
Level 159
God Stats
13W - 9L
1,458 SR
Queue Stats
568W - 545L
1,495 Elo+
Party 1
Anubis
Anubis
Demonickatt
Anubis
Level 91
God Stats
4W - 3L
1,493 SR
Queue Stats
215W - 182L
1,518 Elo+
Party 1
Medusa
Medusa
Momentum Kenny
Medusa
Level 109
God Stats
1W - 1L
1,794 SR
Queue Stats
25W - 23L
1,465 Elo+
Solo
Fenrir
Fenrir
O griz G
Fenrir
Level 127
God Stats
3W - 6L
1,154 SR
Queue Stats
456W - 399L
1,477 Elo+
Party 1
Team Averages
Level 129
1,444 SR
1,486 Elo+

VS

Team Averages
Level 116
1,571 SR
1,512 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
 
Ullr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
DEADBIRDIE
Arachne
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
256W - 243L
1,507 Elo+
Party 3
Kukulkan
Kukulkan
alfonosoportollo
Kukulkan
Level 114
God Stats
1W - 3L
1,857 SR
Queue Stats
62W - 56L
1,656 Elo+
Party 2
Terra
Terra
xNatal_PR
Terra
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AhoOtaku
Tiamat
12
1 / 0 / 8
6,591
824
7,858
9,792
7,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 0 / 10
6,634
829
2,648
10,735
8,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
13
2 / 0 / 9
7,301
913
3,530
4,560
2,475
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 1 / 6
7,099
887
6,561
6,856
4,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Fenrir
O griz G
Fenrir
13
5 / 1 / 4
7,547
943
5,957
7,122
4,773
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
2 / 2 / 0
6,805
851
6,815
5,095
2,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
 
Ullr
5
0 / 1 / 0
4,996
625
0
1,109
265
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
DEADBIRDIE
Arachne
10
0 / 5 / 1
5,817
727
5,844
8,830
3,690
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 1 / 1
7,514
939
14,287
5,204
2,967
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
xNatal_PR
Terra
11
0 / 2 / 0
6,224
778
2,640
8,058
7,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
11
Kills
2
2
Deaths
11
37
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
2
0
1
L
Ullr
 
Ullr
0
1
0
0
W
Tiamat
AhoOtaku
Tiamat
1
0
8
5
W
1
0
10
6
L
Arachne
DEADBIRDIE
Arachne
0
5
1
0.1
W
Anubis
2
0
9
6.5
W
2
1
6
5
W
Fenrir
O griz G
Fenrir
5
1
4
7
L
0
1
1
0.5
L
Terra
xNatal_PR
Terra
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,554
Damage
29,586
39,065
Taken
28,296
27,085
Mitigated
16,477
18,172
Healing
9,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,815
2,104
0
624
5,095
2,477
0
3,219
1,620
0
13,997
L
Ullr
 
Ullr
0
0
0
0
1,109
265
0
0
1,109
0
0
W
Tiamat
AhoOtaku
Tiamat
7,858
341
2,400
2,405
9,792
7,638
433
2,849
6,943
12,711
0
W
2,648
338
5,625
2,990
10,735
8,186
116
5,245
5,490
4,756
0
L
Arachne
DEADBIRDIE
Arachne
5,844
4,906
417
1,249
8,830
3,690
0
3,740
4,913
0
6,537
W
Anubis
3,530
220
1,036
791
4,560
2,475
0
2,333
2,227
15,088
0
W
6,561
3,433
0
497
6,856
4,013
466
3,084
3,772
0
20,002
W
Fenrir
O griz G
Fenrir
5,957
1,485
1,313
1,115
7,122
4,773
350
3,416
3,706
0
12,029
L
14,287
516
381
874
5,204
2,967
0
2,238
2,711
39,177
0
L
Terra
xNatal_PR
Terra
2,640
358
2,832
3,157
8,058
7,078
0
3,758
3,907
4,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,172
Gold Earned
31,356
101
Minions Killed
85
0
Camps Cleared
0
770,290
Distance Traveled
650,701
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,805
851
15
2
0
145,935
2
L
Ullr
4,996
625
0
0
0
24,614
0
W
Tiamat
6,591
824
13
2
0
170,672
0
W
Terra
6,634
829
1
0
0
151,513
0
L
Arachne
5,817
727
4
1
0
160,442
0
W
Anubis
7,301
913
35
4
0
159,156
1
W
Medusa
7,099
887
30
4
0
162,336
2
W
Fenrir
7,547
943
22
3
0
126,613
5
L
Kukulkan
7,514
939
65
8
0
165,735
2
L
Terra
6,224
778
1
0
0
153,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role