Player Matchup

Fenrir
Fenrir
King__MAG777
Fenrir
Level 86
God Stats
26W - 46L
1,581 SR
Queue Stats
71W - 115L
1,284 Elo+
Party 1
He Bo
He Bo
endless050
He Bo
Level 55
God Stats
5W - 5L
1,719 SR
Queue Stats
99W - 147L
1,353 Elo+
Party 1
Atlas
Atlas
jcolesio282
Atlas
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 75L
1,342 Elo+
Party 1
Team Averages
Level 79
1,600 SR
1,326 Elo+

VS

Team Averages
Level 64
1,524 SR
1,400 Elo+
Lancelot
Lancelot
Pand41789
Lancelot
Level 89
God Stats
3W - 0L
1,543 SR
Queue Stats
108W - 115L
1,390 Elo+
Party 2
Gilgamesh
Gilgamesh
Toastywaffle416
Gilgamesh
Level 42
God Stats
11W - 5L
1,635 SR
Queue Stats
47W - 46L
1,396 Elo+
Party 2
Hel
Hel
VenusxBBy
Hel
Level 62
God Stats
35W - 49L
1,395 SR
Queue Stats
266W - 301L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
5 / 5 / 2
12,428
654
16,031
19,934
11,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
14
1 / 10 / 2
10,667
561
17,876
17,143
5,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
1 / 4 / 6
11,908
627
18,321
20,205
21,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Pand41789
Lancelot
17
10 / 5 / 9
13,846
729
18,338
20,567
10,786
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
Toastywaffle416
Gilgamesh
18
5 / 2 / 12
13,548
713
15,995
26,732
19,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

20
4 / 0 / 11
14,008
737
16,103
21,484
13,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
7
Kills
19
19
Deaths
7
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
5
2
1.2
W
Lancelot
Pand41789
Lancelot
10
5
9
2.9
W
Gilgamesh
Toastywaffle416
Gilgamesh
5
2
12
5.5
W
4
0
11
9.5
L
He Bo
1
10
2
0.2
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,228
Damage
50,436
57,282
Taken
68,783
38,418
Mitigated
44,001
6,061
Healing
40,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
16,031
3,014
0
3,698
19,934
11,100
0
5,302
14,231
0
31,377
W
Lancelot
Pand41789
Lancelot
18,338
4,555
0
1,333
20,567
10,786
590
8,641
11,556
27
53,981
W
Gilgamesh
Toastywaffle416
Gilgamesh
15,995
5,856
495
6,047
26,732
19,885
1,223
17,534
8,734
0
39,844
W
16,103
766
14,738
17,664
21,484
13,330
862
11,626
9,690
69,505
0
L
He Bo
17,876
975
0
1,938
17,143
5,735
0
3,738
12,979
44,674
0
L
18,321
7,143
0
425
20,205
21,583
0
7,524
12,316
40,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,003
Gold Earned
41,402
117
Minions Killed
217
5
Camps Cleared
11
1,010,212
Distance Traveled
1,160,434
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,428
654
34
2
3
391,325
1
W
Lancelot
13,846
729
67
4
1
356,613
0
W
Gilgamesh
13,548
713
38
2
4
387,863
2
W
Hel
14,008
737
112
6
6
415,958
0
L
He Bo
10,667
561
41
2
0
287,180
1
L
Atlas
11,908
627
42
2
2
331,707
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role