Player Matchup

Yemoja
Yemoja
C0SM1C_BR0WN1ES_
Yemoja
Level 6
God Stats
2W - 5L
1,201 SR
Queue Stats
29W - 50L
1,244 Elo+
Party 1
Izanami
Izanami
TheWombologist21
Izanami
Level 89
God Stats
2W - 2L
1,527 SR
Queue Stats
21W - 38L
1,645 Elo+
Solo
Scylla
Scylla
xxruddellxx
Scylla
Level 87
God Stats
2W - 2L
1,362 SR
Queue Stats
62W - 82L
1,353 Elo+
Party 1
Team Averages
Level 61
1,363 SR
1,414 Elo+

VS

Team Averages
Level 84
1,508 SR
1,306 Elo+
Rama
Rama
Hatian Sin
Rama
Level 141
God Stats
16W - 18L
1,418 SR
Queue Stats
121W - 180L
1,323 Elo+
Solo
Susano
Susano
MetalPuppet252
Susano
Level 48
God Stats
2W - 1L
1,815 SR
Queue Stats
35W - 50L
1,267 Elo+
Solo
Kuzenbo
Kuzenbo
Wealthypig92
Kuzenbo
Level 62
God Stats
1W - 1L
1,291 SR
Queue Stats
61W - 100L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
9,485
593
326
5,477
4,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
6 / 8 / 2
11,287
705
14,391
22,226
9,587
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
16
4 / 5 / 7
10,973
686
14,649
16,035
7,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 8
11,682
730
13,630
13,604
5,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
7 / 10 / 4
12,552
785
13,888
17,999
7,196
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kuzenbo
Wealthypig92
Kuzenbo
17
3 / 0 / 9
12,658
791
10,190
17,614
24,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
34
10
Kills
13
13
Deaths
11
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
0
5
2.5
W
3
1
8
7
W
7
10
4
0.9
L
6
8
2
0.88
W
Kuzenbo
Wealthypig92
Kuzenbo
3
0
9
7.5
L
Scylla
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,366
Damage
37,708
43,738
Taken
49,217
21,561
Mitigated
36,947
6,644
Healing
14,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
326
82
293
1,069
5,477
4,858
0
658
4,819
2,392
0
W
13,630
11,822
0
6,066
13,604
5,376
1,933
3,239
10,067
0
65,906
W
13,888
3,654
78
1,808
17,999
7,196
387
5,572
11,995
0
29,510
L
14,391
9,964
155
1,984
22,226
9,587
0
4,606
17,620
0
60,738
W
Kuzenbo
Wealthypig92
Kuzenbo
10,190
2,898
896
5,459
17,614
24,375
476
5,545
11,642
31,308
0
L
Scylla
14,649
870
0
3,143
16,035
7,116
0
5,481
10,554
44,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,745
Gold Earned
36,892
153
Minions Killed
145
4
Camps Cleared
7
584,840
Distance Traveled
850,709
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,485
593
3
0
0
90,431
0
W
Rama
11,682
730
93
6
5
267,910
1
W
Susano
12,552
785
22
1
0
263,022
0
L
Izanami
11,287
705
94
6
2
231,621
1
W
Kuzenbo
12,658
791
30
2
2
319,777
3
L
Scylla
10,973
686
56
4
2
262,788
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role