Player Matchup

Hachiman
Hachiman
KamiMedicine
Hachiman
Level 89
God Stats
1W - 1L
1,572 SR
Queue Stats
35W - 23L
1,533 Elo+
Party 1
Kali
Kali
ODSTspartan21
Kali
Level 137
God Stats
2W - 0L
1,780 SR
Queue Stats
8W - 3L
1,834 Elo+
Party 1
Horus
Horus
OGGravediggr
Horus
Level 23
God Stats
1W - 0L
1,694 SR
Queue Stats
4W - 3L
1,255 Elo+
Party 1
Gilgamesh
Gilgamesh
UCMIURDED
Gilgamesh
Level 103
God Stats
1W - 1L
1,274 SR
Queue Stats
79W - 77L
1,523 Elo+
Party 1
Odin
Odin
lBRIZZ
Odin
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,255 Elo+
Party 1
Team Averages
Level 86
1,564 SR
1,480 Elo+

VS

Team Averages
Level 52
1,595 SR
1,440 Elo+
Tiamat
Tiamat
A Single Nut
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,268 Elo+
Party 3
Chronos
Chronos
BadMaintenance
Chronos
Level 124
God Stats
1W - 1L
1,713 SR
Queue Stats
23W - 27L
1,465 Elo+
Party 3
Terra
Terra
MsCharms
Terra
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 62L
1,525 Elo+
Party 2
Cthulhu
Cthulhu
ThunderStorm471
Cthulhu
Level 26
God Stats
1W - 3L
1,401 SR
Queue Stats
64W - 83L
1,425 Elo+
Solo
Cliodhna
Cliodhna
Wockesha
Cliodhna
Level 28
God Stats
1W - 2L
1,859 SR
Queue Stats
43W - 36L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
KamiMedicine
Hachiman
19
6 / 2 / 13
12,152
760
26,169
11,205
5,167
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
12 / 5 / 13
14,343
896
27,250
23,800
12,398
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

19
1 / 2 / 19
11,968
748
9,667
22,811
26,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
UCMIURDED
Gilgamesh
20
7 / 4 / 16
12,384
774
15,317
19,553
18,361
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Odin
lBRIZZ
Odin
15
1 / 4 / 10
9,962
623
7,623
13,507
11,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
0 / 9 / 7
8,899
556
1,765
13,587
7,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
5 / 4 / 7
11,179
699
13,290
15,821
10,470
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
MsCharms
Terra
18
1 / 6 / 9
11,164
698
4,734
28,138
45,386
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

17
2 / 5 / 11
10,348
647
19,696
21,892
27,549
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
Wockesha
Cliodhna
20
9 / 4 / 5
11,700
731
24,728
23,431
20,808
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
56
27
Kills
17
17
Deaths
28
71
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
9
7
0.39
L
5
4
7
2.13
W
Hachiman
KamiMedicine
Hachiman
6
2
13
6.25
L
Terra
MsCharms
Terra
1
6
9
0.92
W
12
5
13
3.7
W
1
2
19
5.25
L
2
5
11
1.5
W
Gilgamesh
UCMIURDED
Gilgamesh
7
4
16
3.75
L
Cliodhna
Wockesha
Cliodhna
9
4
5
2.88
W
Odin
lBRIZZ
Odin
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,026
Damage
64,213
90,876
Taken
102,869
73,430
Mitigated
111,265
40,973
Healing
28,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
1,765
22
0
283
13,587
7,052
40
47
13,463
2,939
0
L
13,290
4,259
820
1,957
15,821
10,470
992
171
15,618
33,371
0
W
Hachiman
KamiMedicine
Hachiman
26,169
17,730
0
3,073
11,205
5,167
3,472
4,287
6,918
0
55,391
L
Terra
MsCharms
Terra
4,734
1,077
4,870
6,518
28,138
45,386
0
782
27,138
12,103
0
W
27,250
12,739
1,094
10,426
23,800
12,398
1,740
9,370
14,430
0
55,418
W
9,667
3,102
8,880
9,723
22,811
26,439
660
10,442
12,369
0
17,604
L
19,696
893
1,800
3,745
21,892
27,549
176
297
21,405
36,407
0
W
Gilgamesh
UCMIURDED
Gilgamesh
15,317
4,894
1,518
2,571
19,553
18,361
1,865
10,368
9,185
0
26,391
L
Cliodhna
Wockesha
Cliodhna
24,728
4,513
920
7,444
23,431
20,808
0
767
22,454
0
43,017
W
Odin
lBRIZZ
Odin
7,623
1,643
1,015
2,673
13,507
11,065
889
5,018
8,489
3,560
8,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,809
Gold Earned
53,290
165
Minions Killed
141
0
Camps Cleared
0
1,551,543
Distance Traveled
1,287,431
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,899
556
0
0
0
196,550
0
L
Chronos
11,179
699
46
3
0
244,472
0
W
Hachiman
12,152
760
67
4
0
274,008
0
L
Terra
11,164
698
11
1
0
269,986
0
W
Kali
14,343
896
46
3
0
343,037
5
W
Horus
11,968
748
22
1
0
327,111
0
L
Cthulhu
10,348
647
43
3
0
266,310
1
W
Gilgamesh
12,384
774
16
1
0
313,148
0
L
Cliodhna
11,700
731
41
3
0
310,113
0
W
Odin
9,962
623
14
1
0
294,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role