Player Matchup

Cernunnos
Cernunnos
MadGodKilla
Cernunnos
Level 135
God Stats
2W - 2L
1,500 SR
Queue Stats
319W - 309L
1,564 Elo+
Solo
Tsukuyomi
Tsukuyomi
The Love Jones
Tsukuyomi
Level 158
God Stats
15W - 13L
1,651 SR
Queue Stats
385W - 361L
1,517 Elo+
Party 1
Hel
Hel
brunorcrdo
Hel
Level 160
God Stats
2W - 6L
1,118 SR
Queue Stats
568W - 572L
1,525 Elo+
Solo
Rama
Rama
lll AbeL lll
Rama
Level 125
God Stats
26W - 18L
1,643 SR
Queue Stats
504W - 459L
1,558 Elo+
Party 1
Erlang Shen
Erlang Shen
tikie3
Erlang Shen
Level 118
God Stats
6W - 6L
1,244 SR
Queue Stats
350W - 315L
1,526 Elo+
Party 1
Team Averages
Level 139
1,431 SR
1,538 Elo+

VS

Team Averages
Level 116
1,371 SR
1,552 Elo+
Yemoja
Yemoja
Coda38
Yemoja
Level 144
God Stats
0W - 4L
1,175 SR
Queue Stats
140W - 122L
1,564 Elo+
Party 2
Tiamat
Tiamat
PredTheEd
Tiamat
Level 95
God Stats
2W - 4L
1,535 SR
Queue Stats
57W - 41L
1,611 Elo+
Party 2
Chronos
Chronos
SnaekTheGreat
Chronos
Level 107
God Stats
12W - 11L
1,431 SR
Queue Stats
266W - 265L
1,465 Elo+
Solo
Fafnir
Fafnir
kbrich27
Fafnir
Level 151
God Stats
1W - 8L
1,227 SR
Queue Stats
1,829W - 1,862L
1,588 Elo+
Solo
Rama
Rama
kochen2100
Rama
Level 83
God Stats
6W - 7L
1,489 SR
Queue Stats
425W - 430L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
MadGodKilla
Cernunnos
20
7 / 3 / 8
13,374
704
38,016
27,322
16,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
The Love Jones
Tsukuyomi
20
2 / 2 / 12
11,848
624
30,699
26,231
30,106
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
2 / 2 / 11
12,055
634
11,500
23,767
17,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
4 / 2 / 11
12,624
664
25,881
23,901
15,664
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
tikie3
Erlang Shen
20
2 / 3 / 13
12,783
673
15,011
34,432
42,286
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Coda38
Yemoja
16
0 / 2 / 10
11,146
587
3,983
17,233
22,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
PredTheEd
Tiamat
17
2 / 3 / 6
10,438
549
21,607
23,836
19,159
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
20
3 / 3 / 5
12,083
636
24,312
25,338
16,599
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
kbrich27
Fafnir
19
2 / 6 / 6
11,261
593
11,679
36,457
67,884
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
5 / 3 / 4
12,448
655
39,867
26,930
19,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
43
17
Kills
12
12
Deaths
17
55
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Coda38
Yemoja
0
2
10
2.5
W
Cernunnos
MadGodKilla
Cernunnos
7
3
8
3.67
L
Tiamat
PredTheEd
Tiamat
2
3
6
1.67
L
Chronos
3
3
5
1.83
W
Tsukuyomi
The Love Jones
Tsukuyomi
2
2
12
4
W
2
2
11
3.75
L
Fafnir
kbrich27
Fafnir
2
6
6
0.83
L
5
3
4
2.33
W
4
2
11
4.75
W
Erlang Shen
tikie3
Erlang Shen
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,107
Damage
101,448
135,653
Taken
129,794
122,848
Mitigated
145,267
93,544
Healing
57,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Coda38
Yemoja
3,983
1,475
16,043
5,187
17,233
22,400
106
2,263
14,669
9,310
0
W
Cernunnos
MadGodKilla
Cernunnos
38,016
18,104
3,333
9,142
27,322
16,981
5,014
10,570
16,645
0
72,737
L
Tiamat
PredTheEd
Tiamat
21,607
743
2,610
4,972
23,836
19,159
260
2,356
21,023
33,840
0
L
Chronos
24,312
3,482
3,729
6,949
25,338
16,599
2,441
2,912
21,967
61,684
0
W
Tsukuyomi
The Love Jones
Tsukuyomi
30,699
5,295
2,408
5,532
26,231
30,106
25
13,892
12,256
0
51,446
W
11,500
1,104
34,522
15,756
23,767
17,811
188
11,761
11,819
35,878
0
L
Fafnir
kbrich27
Fafnir
11,679
4,351
3,007
6,668
36,457
67,884
0
2,357
33,474
17,116
0
L
39,867
17,618
2,670
6,054
26,930
19,225
582
1,612
24,738
0
68,502
W
25,881
23,961
1,678
5,358
23,901
15,664
3,218
11,994
11,871
0
45,608
W
Erlang Shen
tikie3
Erlang Shen
15,011
2,266
4,739
11,076
34,432
42,286
454
12,806
21,481
0
23,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,684
Gold Earned
57,376
216
Minions Killed
194
0
Camps Cleared
0
1,722,234
Distance Traveled
1,532,726
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,146
587
10
1
0
179,453
0
W
Cernunnos
13,374
704
71
4
0
325,008
3
L
Tiamat
10,438
549
19
1
0
367,588
0
L
Chronos
12,083
636
89
5
0
373,134
1
W
Tsukuyomi
11,848
624
21
1
0
375,884
1
W
Hel
12,055
634
72
4
0
337,064
4
L
Fafnir
11,261
593
6
0
0
327,552
1
L
Rama
12,448
655
70
4
0
284,999
1
W
Rama
12,624
664
40
2
0
349,534
0
W
Erlang Shen
12,783
673
12
1
0
334,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role