Player Matchup

Bastet
Bastet
Fast Fred Teeps
Bastet
Level 121
God Stats
3W - 1L
1,369 SR
Queue Stats
153W - 133L
1,562 Elo+
Party 1
Vulcan
Vulcan
SonderAmbition0
Vulcan
Level 124
God Stats
4W - 2L
1,617 SR
Queue Stats
130W - 123L
1,603 Elo+
Party 1
Artemis
Artemis
Stardust836
Artemis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,819 Elo+
Party 1
Athena
Athena
Teeps Jr
Athena
Level 125
God Stats
2W - 2L
1,607 SR
Queue Stats
54W - 34L
1,625 Elo+
Party 1
Fafnir
Fafnir
penguingoboom
Fafnir
Level 116
God Stats
4W - 5L
1,727 SR
Queue Stats
248W - 222L
1,638 Elo+
Party 1
Team Averages
Level 102
1,564 SR
1,650 Elo+

VS

Team Averages
Level 95
1,485 SR
1,551 Elo+
Sol
Sol
Ghost10JE
Sol
Level 37
God Stats
3W - 5L
1,486 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Osiris
Osiris
Holographic2pac
Osiris
Level 155
God Stats
4W - 12L
1,392 SR
Queue Stats
448W - 418L
1,542 Elo+
Party 2
Xing Tian
Xing Tian
TheeBlackPope
Xing Tian
Level 125
God Stats
3W - 6L
1,440 SR
Queue Stats
481W - 439L
1,588 Elo+
Party 2
Janus
Janus
slugo35
Janus
Level 129
God Stats
7W - 12L
1,610 SR
Queue Stats
416W - 372L
1,589 Elo+
Party 2
Pele
Pele
supersheeps
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 83L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 3
8,896
468
5,780
15,103
6,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

15
5 / 2 / 8
9,887
520
18,354
9,533
4,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Stardust836
Artemis
14
7 / 5 / 5
9,546
502
12,325
12,222
6,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
Teeps Jr
Athena
13
3 / 5 / 9
9,152
482
7,422
21,128
19,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

17
4 / 0 / 7
10,853
571
10,001
12,540
12,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
7,554
398
4,185
9,102
3,311
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 3 / 2
9,081
478
5,836
16,619
10,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
TheeBlackPope
Xing Tian
11
2 / 3 / 7
8,328
438
9,595
23,402
26,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
slugo35
Janus
15
1 / 3 / 8
9,121
480
11,115
11,198
4,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
8 / 8 / 3
9,558
503
17,670
22,459
13,052
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
33
20
Kills
13
13
Deaths
20
32
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
0
3
0
0
L
2
3
2
1
W
5
2
8
4.5
W
Artemis
Stardust836
Artemis
7
5
5
1.9
W
Athena
Teeps Jr
Athena
3
5
9
1.5
L
Xing Tian
TheeBlackPope
Xing Tian
2
3
7
1.83
W
4
0
7
7.5
L
Janus
slugo35
Janus
1
3
8
1.67
L
8
8
3
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,882
Damage
48,401
70,526
Taken
82,780
47,748
Mitigated
57,396
20,914
Healing
19,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,780
863
0
9,560
15,103
6,144
1,740
2,612
12,335
0
69,059
L
4,185
1,610
0
2,414
9,102
3,311
1,616
5,839
2,930
39,741
0
L
5,836
2,572
0
6,242
16,619
10,394
0
5,618
10,731
0
69,463
W
18,354
4,743
0
364
9,533
4,049
237
3,948
5,435
74,636
0
W
Artemis
Stardust836
Artemis
12,325
8,180
0
2,179
12,222
6,024
1,199
3,350
8,781
0
41,534
W
Athena
Teeps Jr
Athena
7,422
1,972
437
3,912
21,128
19,515
330
8,244
12,624
24,655
0
L
Xing Tian
TheeBlackPope
Xing Tian
9,595
653
0
3,159
23,402
26,127
0
9,123
13,853
35,637
0
W
10,001
2,677
0
4,462
12,540
12,016
530
6,040
6,456
67,923
0
L
Janus
slugo35
Janus
11,115
525
0
1,745
11,198
4,512
0
5,941
4,889
76,912
0
L
17,670
5,546
0
5,791
22,459
13,052
132
7,602
14,600
0
52,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,334
Gold Earned
43,642
442
Minions Killed
459
0
Camps Cleared
0
1,812,771
Distance Traveled
1,718,460
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,896
468
108
6
0
421,184
2
L
Sol
7,554
398
73
4
0
276,251
0
L
Osiris
9,081
478
129
7
0
365,127
5
W
Vulcan
9,887
520
106
6
0
379,671
11
W
Artemis
9,546
502
69
4
0
316,771
0
W
Athena
9,152
482
27
1
0
351,372
0
L
Xing Tian
8,328
438
37
2
0
373,527
0
W
Fafnir
10,853
571
132
7
0
343,773
1
L
Janus
9,121
480
143
8
0
347,565
4
L
Pele
9,558
503
77
4
0
355,990
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role