Player Matchup

Chiron
Chiron
C-DUBBLE-DUB
Chiron
Level 108
God Stats
2W - 0L
1,297 SR
Queue Stats
96W - 57L
1,635 Elo+
Party 2
Thanatos
Thanatos
KILLER_CHRIS17
Thanatos
Level 148
God Stats
52W - 29L
1,548 SR
Queue Stats
234W - 198L
1,592 Elo+
Party 2
Artio
Artio
chancadoodaldo
Artio
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
137W - 101L
1,634 Elo+
Party 2
Team Averages
Level 128
1,448 SR
1,621 Elo+

VS

Team Averages
Level 118
1,572 SR
1,432 Elo+
Yemoja
Yemoja
ArrowDoctor
Yemoja
Level 140
God Stats
6W - 18L
1,414 SR
Queue Stats
139W - 194L
1,371 Elo+
Solo
Charybdis
Charybdis
Fusheri
Charybdis
Level 133
God Stats
2W - 1L
1,531 SR
Queue Stats
45W - 45L
1,478 Elo+
Party 1
Vulcan
Vulcan
NSG_Bnlsmith543
Vulcan
Level 82
God Stats
2W - 2L
1,771 SR
Queue Stats
45W - 49L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
13
4 / 0 / 7
8,707
792
8,383
7,819
3,175
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
14
7 / 2 / 8
9,149
832
9,754
11,614
5,234
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
4 / 0 / 8
9,293
845
5,376
12,567
13,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
0 / 4 / 1
6,469
588
8,089
9,173
3,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
Fusheri
Charybdis
11
0 / 5 / 1
6,719
611
6,455
10,757
4,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 6 / 0
6,805
619
4,208
7,708
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
15
Kills
1
2
Deaths
15
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
4
1
0.13
W
Chiron
4
0
7
7.5
L
Charybdis
Fusheri
Charybdis
0
5
1
0.1
W
Thanatos
7
2
8
5.5
L
1
6
0
0.17
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,513
Damage
18,752
32,000
Taken
27,638
21,968
Mitigated
10,080
18,501
Healing
2,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
8,089
697
255
462
9,173
3,408
0
1,799
7,374
21,452
0
W
Chiron
8,383
3,102
837
1,849
7,819
3,175
1,314
2,220
5,491
0
34,444
L
Charybdis
Fusheri
Charybdis
6,455
3,047
0
1,283
10,757
4,130
0
1,910
8,847
0
21,490
W
Thanatos
9,754
2,656
0
9,032
11,614
5,234
1,586
5,516
5,929
0
33,431
L
4,208
991
0
250
7,708
2,542
0
1,868
5,840
17,152
0
W
5,376
1,081
983
5,800
12,567
13,559
48
5,047
7,420
26,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,149
Gold Earned
19,993
143
Minions Killed
100
7
Camps Cleared
3
660,173
Distance Traveled
553,413
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,469
588
23
2
1
193,810
4
W
Chiron
8,707
792
59
5
3
220,675
2
L
Charybdis
6,719
611
39
4
2
175,382
3
W
Thanatos
9,149
832
50
5
2
223,379
2
L
Vulcan
6,805
619
38
3
0
184,221
3
W
Artio
9,293
845
34
3
2
216,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role