Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Dbroom78
Horus
Level 151
God Stats
23W - 15L
1,626 SR
Queue Stats
246W - 215L
1,497 Elo+
Party 2
Nu Wa
Nu Wa
quietstorm718
Nu Wa
Level 129
God Stats
6W - 2L
1,588 SR
Queue Stats
199W - 164L
1,545 Elo+
Party 2
Team Averages
Level 132
1,571 SR
1,514 Elo+

VS

Team Averages
Level 112
1,497 SR
1,554 Elo+
Cernunnos
Cernunnos
Unrealistic1221
Cernunnos
Level 158
God Stats
1W - 2L
1,650 SR
Queue Stats
239W - 207L
1,588 Elo+
Party 1
Nu Wa
Nu Wa
goofygod660
Nu Wa
Level 111
God Stats
2W - 4L
1,175 SR
Queue Stats
49W - 35L
1,617 Elo+
Party 1
Mulan
Mulan
xXIdentity-ll
Mulan
Level 68
God Stats
15W - 9L
1,665 SR
Queue Stats
224W - 303L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
2 / 1 / 8
11,146
697
8,998
14,291
10,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
Dbroom78
Horus
16
7 / 1 / 2
11,444
715
15,563
18,187
12,446
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 2 / 6
10,379
649
8,983
11,549
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Unrealistic1221
Cernunnos
15
1 / 4 / 2
9,882
618
12,960
15,706
5,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 3 / 1
10,283
643
11,528
10,278
4,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 3 / 2
8,130
508
3,695
10,659
5,768
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
10
Kills
4
4
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
8
6
W
Horus
Dbroom78
Horus
7
1
2
8
L
Cernunnos
Unrealistic1221
Cernunnos
1
4
2
0.5
L
3
3
1
1.17
W
1
2
6
2
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,544
Damage
28,183
44,027
Taken
36,643
27,076
Mitigated
15,525
19,618
Healing
4,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,998
2,615
2,758
5,622
14,291
10,776
405
3,694
10,597
26,798
0
W
Horus
Dbroom78
Horus
15,563
6,625
1,255
6,508
18,187
12,446
245
6,174
12,013
0
38,096
L
Cernunnos
Unrealistic1221
Cernunnos
12,960
5,883
0
1,559
15,706
5,685
1,083
7,232
8,474
0
44,605
L
11,528
3,436
0
500
10,278
4,072
0
5,898
4,380
44,215
0
W
8,983
2,868
590
2,885
11,549
3,854
2,524
2,984
8,565
59,903
0
L
3,695
716
272
1,825
10,659
5,768
0
5,397
5,262
0
12,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,969
Gold Earned
28,295
164
Minions Killed
170
10
Camps Cleared
3
766,906
Distance Traveled
659,142
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,146
697
40
3
1
236,895
5
W
Horus
11,444
715
40
3
2
281,647
2
L
Cernunnos
9,882
618
87
5
1
268,745
1
L
Nu Wa
10,283
643
69
4
0
255,233
5
W
Nu Wa
10,379
649
84
5
7
248,364
2
L
Mulan
8,130
508
14
1
2
135,164
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role