Player Matchup

Lancelot
Lancelot
CrushMyBallsUwU
Lancelot
Level 148
God Stats
14W - 8L
1,681 SR
Queue Stats
456W - 262L
1,748 Elo+
Party 1
Olorun
Olorun
TheMacaque623
Olorun
Level 111
God Stats
18W - 4L
1,800 SR
Queue Stats
36W - 19L
1,654 Elo+
Party 1
Bellona
Bellona
drastikNZ
Bellona
Level 88
God Stats
57W - 64L
1,411 SR
Queue Stats
224W - 247L
1,451 Elo+
Solo
Skadi
Skadi
gymkana2123
Skadi
Level 26
God Stats
24W - 6L
1,802 SR
Queue Stats
342W - 168L
1,733 Elo+
Party 1
Artio
Artio
nashishusha1
Artio
Level 132
God Stats
24W - 26L
1,471 SR
Queue Stats
470W - 522L
1,372 Elo+
Solo
Team Averages
Level 101
1,633 SR
1,591 Elo+

VS

Team Averages
Level 72
1,569 SR
1,591 Elo+
Sobek
Sobek
GodlyRedNek
Sobek
Level 85
God Stats
7W - 4L
1,468 SR
Queue Stats
186W - 177L
1,402 Elo+
Solo
Nike
Nike
Grimmreaper18
Nike
Level 59
God Stats
6W - 2L
1,753 SR
Queue Stats
15W - 7L
1,675 Elo+
Party 2
Nemesis
Nemesis
JMan3876
Nemesis
Level 87
God Stats
5W - 8L
1,576 SR
Queue Stats
153W - 123L
1,575 Elo+
Party 2
Anubis
Anubis
NotADucki
Anubis
Level 14
God Stats
1W - 4L
1,348 SR
Queue Stats
5W - 6L
1,490 Elo+
Party 2
Apollo
Apollo
SleepyKobold
Apollo
Level 117
God Stats
1W - 1L
1,702 SR
Queue Stats
3W - 2L
1,815 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
7 / 1 / 4
8,272
591
6,117
7,788
3,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
4 / 0 / 6
9,004
643
14,065
15,002
6,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
drastikNZ
Bellona
13
1 / 0 / 4
7,975
570
5,894
6,927
5,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
3 / 1 / 1
7,051
504
7,139
7,055
2,583
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 1 / 1
6,739
481
2,968
13,891
8,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,771
484
4,185
8,457
6,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 1 / 0
6,124
437
2,834
9,302
6,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
JMan3876
Nemesis
9
0 / 6 / 1
5,688
406
7,835
14,106
6,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
NotADucki
Anubis
11
0 / 4 / 0
6,252
447
4,516
12,484
7,454
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
10
1 / 4 / 1
6,011
429
11,311
10,626
3,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
15
Kills
3
3
Deaths
16
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
7
1
4
9
L
1
1
0
1
L
1
1
0
1
L
Nemesis
JMan3876
Nemesis
0
6
1
0.08
L
Anubis
NotADucki
Anubis
0
4
0
0
L
Apollo
1
4
1
0.38
W
4
0
6
7
W
Bellona
drastikNZ
Bellona
1
0
4
3
W
3
1
1
3.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,183
Damage
30,681
50,663
Taken
54,975
26,338
Mitigated
30,112
26,460
Healing
16,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
6,117
1,104
0
880
7,788
3,009
260
230
7,558
0
60,232
L
4,185
505
176
3,981
8,457
6,380
0
1,120
7,337
24,009
0
L
2,834
448
78
1,055
9,302
6,280
0
215
9,087
0
34,023
L
Nemesis
JMan3876
Nemesis
7,835
4,694
0
2,810
14,106
6,133
0
5,537
8,569
0
38,672
L
Anubis
NotADucki
Anubis
4,516
626
0
4,834
12,484
7,454
0
7,325
5,159
43,955
0
L
Apollo
11,311
7,422
0
3,714
10,626
3,865
580
2,836
7,790
0
57,678
W
14,065
7,400
46
12,607
15,002
6,043
2,913
3,957
11,045
85,550
0
W
Bellona
drastikNZ
Bellona
5,894
1,706
0
4,069
6,927
5,877
442
411
6,516
0
52,326
W
7,139
2,987
0
2,064
7,055
2,583
18
1,922
5,133
0
57,141
W
2,968
514
506
6,288
13,891
8,826
0
2,181
11,710
20,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,041
Gold Earned
30,846
458
Minions Killed
317
0
Camps Cleared
0
1,363,476
Distance Traveled
1,335,299
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,272
591
97
7
0
336,422
2
L
Sobek
6,771
484
49
4
0
286,465
0
L
Nike
6,124
437
52
4
0
274,951
0
L
Nemesis
5,688
406
65
5
0
294,903
0
L
Anubis
6,252
447
75
5
0
243,599
2
L
Apollo
6,011
429
76
5
0
235,381
0
W
Olorun
9,004
643
134
10
0
271,226
0
W
Bellona
7,975
570
102
7
0
284,608
5
W
Skadi
7,051
504
79
6
0
222,037
4
W
Artio
6,739
481
46
3
0
249,183
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role