Player Matchup

Athena
Athena
Dh5v
Athena
Level 154
God Stats
13W - 5L
1,712 SR
Queue Stats
140W - 132L
1,504 Elo+
Solo
Sun Wukong
Sun Wukong
HarillTorren
Sun Wukong
Level 137
God Stats
2W - 3L
1,739 SR
Queue Stats
99W - 105L
1,527 Elo+
Party 1
Neith
Neith
Jasfan
Neith
Level 109
God Stats
2W - 2L
1,480 SR
Queue Stats
42W - 62L
1,483 Elo+
Party 1
Janus
Janus
Ladmela11
Janus
Level 119
God Stats
14W - 13L
1,647 SR
Queue Stats
99W - 111L
1,512 Elo+
Party 1
Ne Zha
Ne Zha
Mursiman
Ne Zha
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 75L
1,491 Elo+
Party 1
Team Averages
Level 121
1,615 SR
1,503 Elo+

VS

Team Averages
Level 122
1,640 SR
1,534 Elo+
Lancelot
Lancelot
J0SE07
Lancelot
Level 159
God Stats
6W - 9L
1,500 SR
Queue Stats
437W - 425L
1,566 Elo+
Solo
Terra
Terra
Kenton227
Terra
Level 160
God Stats
2W - 4L
1,559 SR
Queue Stats
246W - 257L
1,578 Elo+
Solo
Nu Wa
Nu Wa
LostLightow
Nu Wa
Level 105
God Stats
6W - 5L
1,480 SR
Queue Stats
81W - 78L
1,605 Elo+
Party 2
Gilgamesh
Gilgamesh
charliejames12
Gilgamesh
Level 60
God Stats
2W - 3L
1,741 SR
Queue Stats
22W - 30L
1,362 Elo+
Solo
Izanami
Izanami
moonsrise
Izanami
Level 125
God Stats
5W - 5L
1,921 SR
Queue Stats
367W - 363L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Dh5v
Athena
15
3 / 0 / 18
10,600
505
8,884
18,468
21,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
HarillTorren
Sun Wukong
18
6 / 3 / 7
11,563
551
14,901
21,943
24,277
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
Jasfan
Neith
17
5 / 3 / 12
11,118
529
21,890
16,440
9,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Ladmela11
Janus
17
6 / 1 / 9
10,376
494
19,270
12,160
5,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
Mursiman
Ne Zha
16
4 / 5 / 10
9,866
470
8,126
20,001
8,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
J0SE07
Lancelot
14
3 / 6 / 3
9,470
451
7,111
18,745
9,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
Kenton227
Terra
14
1 / 3 / 3
8,531
406
10,147
18,728
24,269
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 8 / 3
9,909
472
17,039
18,905
8,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
charliejames12
Gilgamesh
14
2 / 4 / 1
9,262
441
7,397
20,375
9,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
moonsrise
Izanami
17
2 / 3 / 2
11,164
532
18,095
18,824
8,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
23
24
Kills
11
12
Deaths
24
56
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Athena
Dh5v
Athena
3
0
18
12
W
Sun Wukong
HarillTorren
Sun Wukong
6
3
7
3.17
L
Lancelot
J0SE07
Lancelot
3
6
3
0.75
W
Neith
Jasfan
Neith
5
3
12
3.67
L
Terra
Kenton227
Terra
1
3
3
0.83
W
Janus
Ladmela11
Janus
6
1
9
10.5
L
3
8
3
0.56
W
Ne Zha
Mursiman
Ne Zha
4
5
10
1.8
L
Gilgamesh
charliejames12
Gilgamesh
2
4
1
0.63
L
Izanami
moonsrise
Izanami
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,071
Damage
59,789
89,012
Taken
95,577
68,805
Mitigated
59,654
23,170
Healing
28,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Dh5v
Athena
8,884
1,939
187
3,943
18,468
21,813
245
5,242
13,012
41,563
0
W
Sun Wukong
HarillTorren
Sun Wukong
14,901
3,336
0
6,413
21,943
24,277
448
3,327
18,493
0
97,594
L
Lancelot
J0SE07
Lancelot
7,111
1,949
0
5,396
18,745
9,189
0
4,145
14,427
0
70,866
W
Neith
Jasfan
Neith
21,890
10,665
0
3,895
16,440
9,070
1,802
3,994
12,308
0
96,528
L
Terra
Kenton227
Terra
10,147
571
2,053
3,469
18,728
24,269
0
6,537
11,856
34,193
0
W
Janus
Ladmela11
Janus
19,270
937
243
2,609
12,160
5,210
1,044
6,543
5,219
84,925
0
L
17,039
4,374
219
2,288
18,905
8,094
0
8,853
9,621
70,929
0
W
Ne Zha
Mursiman
Ne Zha
8,126
2,785
0
5,880
20,001
8,435
552
7,391
12,328
0
65,004
L
Gilgamesh
charliejames12
Gilgamesh
7,397
1,384
0
4,911
20,375
9,752
984
4,016
16,153
0
48,272
L
Izanami
moonsrise
Izanami
18,095
12,723
0
9,992
18,824
8,350
1,632
3,405
15,366
0
125,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,523
Gold Earned
48,336
572
Minions Killed
583
0
Camps Cleared
0
2,060,489
Distance Traveled
1,966,191
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,600
505
38
2
0
432,917
2
W
Sun Wukong
11,563
551
152
7
0
423,334
9
L
Lancelot
9,470
451
109
5
0
431,722
5
W
Neith
11,118
529
153
7
0
380,173
1
L
Terra
8,531
406
57
3
0
430,265
0
W
Janus
10,376
494
133
6
0
422,418
8
L
Nu Wa
9,909
472
127
6
0
318,963
4
W
Ne Zha
9,866
470
96
5
0
401,647
4
L
Gilgamesh
9,262
441
87
4
0
431,128
9
L
Izanami
11,164
532
203
10
0
354,113
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role