Player Matchup

Neith
Neith
BDRocker00
Neith
Level 55
God Stats
4W - 4L
1,371 SR
Queue Stats
208W - 220L
1,452 Elo+
Solo
Lancelot
Lancelot
ChiefJiraiyuhTTV
Lancelot
Level 59
God Stats
6W - 9L
1,314 SR
Queue Stats
48W - 70L
1,343 Elo+
Party 1
Sylvanus
Sylvanus
Doing The Work
Sylvanus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,383 Elo+
Solo
Ah Puch
Ah Puch
IBlazin420
Ah Puch
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,145 Elo+
Party 1
Ra
Ra
LOWxKEY 760
Ra
Level 107
God Stats
25W - 18L
1,766 SR
Queue Stats
221W - 220L
1,511 Elo+
Solo
Team Averages
Level 71
1,490 SR
1,367 Elo+

VS

Team Averages
Level 88
1,518 SR
1,456 Elo+
Sun Wukong
Sun Wukong
BeheldKarma1090
Sun Wukong
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 26L
1,500 Elo+
Solo
Merlin
Merlin
Kingsnakefist
Merlin
Level 146
God Stats
11W - 24L
1,430 SR
Queue Stats
330W - 364L
1,487 Elo+
Solo
Xbalanque
Xbalanque
REDnGOLD
Xbalanque
Level 38
God Stats
0W - 2L
1,240 SR
Queue Stats
38W - 53L
1,395 Elo+
Solo
Nemesis
Nemesis
Theory Tuick
Nemesis
Level 141
God Stats
37W - 32L
1,918 SR
Queue Stats
153W - 172L
1,553 Elo+
Solo
Nu Wa
Nu Wa
yTheMorrigan
Nu Wa
Level 66
God Stats
4W - 3L
1,500 SR
Queue Stats
16W - 13L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
5 / 0 / 6
12,722
1,060
14,431
9,796
5,501
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
5 / 3 / 10
12,698
1,058
17,634
23,106
12,797
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
19
2 / 3 / 14
13,391
1,116
12,084
24,945
38,528
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
IBlazin420
Ah Puch
18
3 / 7 / 13
12,385
1,032
21,799
26,566
14,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
4 / 0 / 13
13,066
1,089
18,341
18,658
16,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Team 1 Tickets

165

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BeheldKarma1090
Sun Wukong
18
1 / 2 / 8
11,689
974
12,138
22,252
14,816
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
4 / 5 / 5
12,512
1,043
32,961
16,193
7,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
REDnGOLD
Xbalanque
18
1 / 3 / 8
11,626
969
19,896
15,687
7,484
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Theory Tuick
Nemesis
17
3 / 7 / 7
12,353
1,029
16,536
25,571
19,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
4 / 2 / 8
12,597
1,050
16,485
9,096
4,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
49
19
Kills
13
13
Deaths
19
56
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Neith
5
0
6
8
L
Sun Wukong
BeheldKarma1090
Sun Wukong
1
2
8
2.5
W
5
3
10
3.33
W
Sylvanus
2
3
14
3
W
Ah Puch
IBlazin420
Ah Puch
3
7
13
1.36
L
4
5
5
1.3
W
4
0
13
10.5
L
Xbalanque
REDnGOLD
Xbalanque
1
3
8
1.67
L
Nemesis
Theory Tuick
Nemesis
3
7
7
0.93
L
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,289
Damage
98,016
103,071
Taken
88,799
88,222
Mitigated
54,301
34,776
Healing
9,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
14,431
5,198
0
1,474
9,796
5,501
0
4,031
5,765
0
48,712
L
Sun Wukong
BeheldKarma1090
Sun Wukong
12,138
2,169
0
4,260
22,252
14,816
0
14,281
7,971
0
29,641
W
17,634
3,960
403
1,784
23,106
12,797
0
10,648
12,458
0
24,378
W
Sylvanus
12,084
1,818
5,951
6,205
24,945
38,528
0
12,813
12,132
26,012
0
W
Ah Puch
IBlazin420
Ah Puch
21,799
2,054
881
3,785
26,566
14,821
0
12,735
13,831
59,348
0
L
32,961
55
0
0
16,193
7,904
0
9,673
6,520
65,553
0
W
18,341
798
5,992
8,301
18,658
16,575
0
9,219
9,439
52,302
0
L
Xbalanque
REDnGOLD
Xbalanque
19,896
14,625
0
1,068
15,687
7,484
0
11,972
3,715
0
33,947
L
Nemesis
Theory Tuick
Nemesis
16,536
7,042
0
3,030
25,571
19,838
0
9,292
16,279
0
36,851
L
16,485
3,582
128
746
9,096
4,259
0
7,006
2,090
38,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,262
Gold Earned
60,777
269
Minions Killed
299
7
Camps Cleared
7
1,140,834
Distance Traveled
1,157,341
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,722
1,060
72
6
1
237,099
0
L
Sun Wukong
11,689
974
56
5
0
236,132
0
W
Lancelot
12,698
1,058
14
1
0
257,828
0
W
Sylvanus
13,391
1,116
30
3
0
192,703
1
W
Ah Puch
12,385
1,032
64
5
3
199,571
0
L
Merlin
12,512
1,043
82
7
0
227,924
0
W
Ra
13,066
1,089
89
7
3
253,633
0
L
Xbalanque
11,626
969
47
4
2
218,633
0
L
Nemesis
12,353
1,029
55
5
4
260,012
0
L
Nu Wa
12,597
1,050
59
5
1
214,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role