Player Matchup

Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Alarick9
Artemis
Level 148
God Stats
1W - 1L
1,517 SR
Queue Stats
82W - 81L
1,598 Elo+
Solo
Baron Samedi
Baron Samedi
Mercile55Max
Baron Samedi
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
133W - 156L
1,607 Elo+
Solo
Arachne
Arachne
Raxpå
Arachne
Level 101
God Stats
6W - 4L
1,718 SR
Queue Stats
192W - 152L
1,592 Elo+
Solo
Team Averages
Level 134
1,547 SR
1,559 Elo+

VS

Team Averages
Level 139
1,657 SR
1,630 Elo+
Ra
Ra
 
Ra
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
HeGotThatName
Thanatos
Level 137
God Stats
5W - 0L
1,657 SR
Queue Stats
79W - 43L
1,651 Elo+
Party 1
Chronos
Chronos
Magî
Chronos
Level 159
God Stats
18W - 6L
1,760 SR
Queue Stats
138W - 101L
1,710 Elo+
Party 1
Kuzenbo
Kuzenbo
Shibα
Kuzenbo
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
271W - 193L
1,741 Elo+
Party 1
Hercules
Hercules
Sneksual
Hercules
Level 104
God Stats
1W - 0L
1,870 SR
Queue Stats
47W - 22L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 8 / 2
7,255
484
8,976
11,851
3,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
 
Ymir
10
0 / 2 / 1
6,323
422
2,985
13,019
9,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Alarick9
Artemis
12
0 / 5 / 0
6,798
453
5,257
12,166
3,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
Mercile55Max
Baron Samedi
13
1 / 5 / 1
7,642
509
7,210
14,915
6,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Raxpå
Arachne
12
3 / 7 / 1
7,846
523
7,403
16,942
5,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 3 / 6
7,846
523
7,437
11,485
6,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
HeGotThatName
Thanatos
16
17 / 1 / 2
10,633
709
11,049
12,524
6,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos
Magî
Chronos
17
4 / 0 / 2
10,323
688
7,668
10,968
4,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
Shibα
Kuzenbo
14
2 / 2 / 4
8,559
571
11,125
15,131
16,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
Sneksual
Hercules
13
3 / 0 / 3
8,268
551
10,939
12,130
10,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
6
Kills
27
27
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
8
2
0.38
L
Ymir
 
Ymir
0
2
1
0.25
W
Ra
 
Ra
1
3
6
1.33
L
Artemis
Alarick9
Artemis
0
5
0
0
W
Thanatos
HeGotThatName
Thanatos
17
1
2
18
W
Chronos
Magî
Chronos
4
0
2
5
L
Baron Samedi
Mercile55Max
Baron Samedi
1
5
1
0.3
L
Arachne
Raxpå
Arachne
3
7
1
0.5
W
Kuzenbo
Shibα
Kuzenbo
2
2
4
2
W
Hercules
Sneksual
Hercules
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,831
Damage
48,218
68,893
Taken
62,238
29,296
Mitigated
43,927
15,171
Healing
37,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,976
1,009
0
1,159
11,851
3,747
0
3,029
8,786
51,460
0
L
Ymir
 
Ymir
2,985
264
0
1,887
13,019
9,762
0
2,824
10,195
26,283
0
W
Ra
 
Ra
7,437
524
716
4,026
11,485
6,051
217
7,972
3,513
52,640
0
L
Artemis
Alarick9
Artemis
5,257
1,983
0
3,518
12,166
3,921
0
6,803
5,363
0
53,086
W
Thanatos
HeGotThatName
Thanatos
11,049
3,160
0
16,863
12,524
6,631
174
764
11,760
0
83,918
W
Chronos
Magî
Chronos
7,668
3,760
0
7,087
10,968
4,473
5,831
200
10,768
106,395
0
L
Baron Samedi
Mercile55Max
Baron Samedi
7,210
611
0
4,357
14,915
6,765
0
9,919
4,132
55,545
0
L
Arachne
Raxpå
Arachne
7,403
5,743
0
4,250
16,942
5,101
0
2,663
14,187
0
42,180
W
Kuzenbo
Shibα
Kuzenbo
11,125
3,564
0
5,334
15,131
16,400
20
6,188
8,943
48,012
0
W
Hercules
Sneksual
Hercules
10,939
4,579
0
3,894
12,130
10,372
0
4,047
8,083
0
39,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,864
Gold Earned
45,629
400
Minions Killed
533
0
Camps Cleared
0
1,395,382
Distance Traveled
1,530,688
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,255
484
69
5
0
269,583
1
L
Ymir
6,323
422
43
3
0
277,372
1
W
Ra
7,846
523
99
7
0
270,291
1
L
Artemis
6,798
453
106
7
0
251,551
2
W
Thanatos
10,633
709
127
8
0
354,707
2
W
Chronos
10,323
688
190
13
0
285,204
0
L
Baron Samedi
7,642
509
109
7
0
260,938
2
L
Arachne
7,846
523
73
5
0
335,938
1
W
Kuzenbo
8,559
571
73
5
0
312,898
2
W
Hercules
8,268
551
44
3
0
307,588
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role