Player Matchup

Sol
Sol
Rizuhmental
Sol
Level 127
God Stats
10W - 14L
1,607 SR
Queue Stats
605W - 600L
1,547 Elo+
Party 1
Neith
Neith
Sirlancelot321
Neith
Level 96
God Stats
3W - 6L
1,253 SR
Queue Stats
116W - 127L
1,325 Elo+
Solo
Xing Tian
Xing Tian
Trapinsolo
Xing Tian
Level 36
God Stats
32W - 31L
1,619 SR
Queue Stats
317W - 313L
1,532 Elo+
Party 1
Lancelot
Lancelot
mikeanoli
Lancelot
Level 85
God Stats
27W - 22L
1,628 SR
Queue Stats
169W - 171L
1,566 Elo+
Party 1
Horus
Horus
minicook
Horus
Level 48
God Stats
7W - 6L
1,452 SR
Queue Stats
211W - 239L
1,366 Elo+
Solo
Team Averages
Level 78
1,512 SR
1,467 Elo+

VS

Team Averages
Level 58
1,585 SR
1,520 Elo+
Izanami
Izanami
BadTeamm87780
Izanami
Level 18
God Stats
0W - 1L
1,560 SR
Queue Stats
6W - 9L
1,322 Elo+
Party 2
Thanatos
Thanatos
Castilloangel109
Thanatos
Level 42
God Stats
9W - 10L
1,526 SR
Queue Stats
15W - 21L
1,462 Elo+
Solo
Shiva
Shiva
ElcharaMusKa
Shiva
Level 86
God Stats
4W - 2L
1,706 SR
Queue Stats
79W - 65L
1,433 Elo+
Solo
Tiamat
Tiamat
Kirby5751
Tiamat
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 2L
1,912 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
xr20
Morgan Le Fay
Level 126
God Stats
0W - 1L
1,632 SR
Queue Stats
197W - 181L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 3
8,035
574
6,788
9,834
3,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
0 / 1 / 1
6,304
450
5,868
8,206
3,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xing Tian
Trapinsolo
Xing Tian
12
3 / 3 / 3
7,618
544
3,500
11,814
7,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Lancelot
mikeanoli
Lancelot
12
4 / 0 / 4
7,611
544
7,342
9,128
3,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
minicook
Horus
11
1 / 0 / 1
6,686
478
3,633
13,834
9,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
1 / 0 / 0
7,165
512
8,488
7,666
2,588
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 3 / 2
6,257
447
4,679
8,997
4,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 3 / 1
6,782
484
5,683
10,624
5,232
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tiamat
Kirby5751
Tiamat
11
0 / 2 / 1
6,515
465
3,298
9,105
8,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
xr20
Morgan Le Fay
12
1 / 3 / 0
6,971
498
6,408
8,720
4,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
11
Kills
3
4
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
1
0
0
1
L
0
3
2
0.33
L
1
3
1
0.5
L
Tiamat
Kirby5751
Tiamat
0
2
1
0.25
W
3
0
3
4.5
W
0
1
1
0.5
W
Xing Tian
Trapinsolo
Xing Tian
3
3
3
1.5
W
Lancelot
mikeanoli
Lancelot
4
0
4
6
W
Horus
minicook
Horus
1
0
1
1.5
L
Morgan Le Fay
xr20
Morgan Le Fay
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,131
Damage
28,556
52,816
Taken
45,112
28,180
Mitigated
24,413
18,166
Healing
21,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
8,488
6,715
0
4,944
7,666
2,588
3,087
68
7,598
0
80,659
L
4,679
1,028
0
5,242
8,997
4,353
51
1,101
7,808
0
36,258
L
5,683
967
90
3,941
10,624
5,232
0
2,943
7,477
0
37,208
L
Tiamat
Kirby5751
Tiamat
3,298
608
427
4,994
9,105
8,118
250
1,576
7,488
18,765
0
W
6,788
2,932
0
7,196
9,834
3,610
642
4,442
5,392
70,352
0
W
5,868
2,013
309
2,539
8,206
3,396
1,200
1,462
6,744
0
56,273
W
Xing Tian
Trapinsolo
Xing Tian
3,500
465
0
1,050
11,814
7,731
0
282
11,532
32,926
0
W
Lancelot
mikeanoli
Lancelot
7,342
2,003
0
926
9,128
3,802
0
649
8,479
0
57,036
W
Horus
minicook
Horus
3,633
1,316
1,177
4,969
13,834
9,641
36
2,871
10,963
0
24,009
L
Morgan Le Fay
xr20
Morgan Le Fay
6,408
957
0
2,172
8,720
4,122
534
4,231
4,453
54,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,254
Gold Earned
33,690
418
Minions Killed
388
0
Camps Cleared
0
1,337,999
Distance Traveled
1,283,436
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,165
512
126
9
0
249,303
1
L
Thanatos
6,257
447
63
5
0
274,288
2
L
Shiva
6,782
484
76
5
0
289,729
4
L
Tiamat
6,515
465
31
2
0
242,948
1
W
Sol
8,035
574
126
9
0
264,838
9
W
Neith
6,304
450
103
7
0
238,707
2
W
Xing Tian
7,618
544
68
5
0
243,123
0
W
Lancelot
7,611
544
83
6
0
295,031
0
W
Horus
6,686
478
38
3
0
296,300
6
L
Morgan Le Fay
6,971
498
92
7
0
227,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role