Player Matchup

Tiamat
Tiamat
Brunny010
Tiamat
Level 15
God Stats
2W - 9L
1,240 SR
Queue Stats
71W - 85L
1,415 Elo+
Party 1
Guan Yu
Guan Yu
DrProfessorr
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,359 Elo+
Party 1
Ra
Ra
Sabbince
Ra
Level 28
God Stats
5W - 3L
1,630 SR
Queue Stats
29W - 41L
1,335 Elo+
Party 2
Ares
Ares
TheNoobRex
Ares
Level 38
God Stats
33W - 26L
1,443 SR
Queue Stats
47W - 47L
1,410 Elo+
Party 1
Yemoja
Yemoja
Victisha
Yemoja
Level 55
God Stats
119W - 129L
1,466 SR
Queue Stats
137W - 156L
1,420 Elo+
Party 2
Team Averages
Level 29
1,456 SR
1,388 Elo+

VS

Team Averages
Level 34
1,457 SR
1,349 Elo+
Zeus
Zeus
ExTheFearless
Zeus
Level 48
God Stats
11W - 1L
1,641 SR
Queue Stats
28W - 11L
1,541 Elo+
Solo
Discordia
Discordia
MorbidlyPeachy
Discordia
Level 32
God Stats
7W - 4L
1,500 SR
Queue Stats
20W - 27L
1,272 Elo+
Solo
Cthulhu
Cthulhu
Opossumtosser
Cthulhu
Level 18
God Stats
21W - 29L
1,357 SR
Queue Stats
39W - 56L
1,313 Elo+
Party 3
Hera
Hera
grady2480
Hera
Level 53
God Stats
1W - 2L
1,289 SR
Queue Stats
54W - 57L
1,393 Elo+
Party 3
Bakasura
Bakasura
treyler4sale
Bakasura
Level 17
God Stats
2W - 6L
1,500 SR
Queue Stats
26W - 45L
1,224 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Brunny010
Tiamat
16
1 / 10 / 0
11,448
881
12,546
26,405
16,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
DrProfessorr
Guan Yu
16
0 / 0 / 0
10,506
808
1,358
3,893
2,262
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
0 / 7 / 0
10,926
840
3,416
22,187
18,979
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
0 / 3 / 2
12,489
961
7,314
24,517
31,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Yemoja
Victisha
Yemoja
17
1 / 6 / 1
11,658
897
9,376
27,324
16,410
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Team 1 Tickets

0

VS

Team 2 Tickets

294

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 0 / 8
15,624
1,202
51,576
5,528
2,984
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Discordia
MorbidlyPeachy
Discordia
19
0 / 2 / 19
12,539
965
10,364
8,578
4,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
19
3 / 0 / 17
13,049
1,004
11,671
9,938
14,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hera
19
1 / 0 / 11
11,960
920
12,763
3,363
2,788
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
treyler4sale
Bakasura
19
5 / 0 / 13
12,766
982
12,766
13,219
8,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
94
2
Kills
26
26
Deaths
2
3
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Brunny010
Tiamat
1
10
0
0.1
L
Guan Yu
DrProfessorr
Guan Yu
0
0
0
0
W
17
0
8
21
W
Discordia
MorbidlyPeachy
Discordia
0
2
19
4.75
W
Cthulhu
3
0
17
11.5
L
0
7
0
0
L
0
3
2
0.33
L
Yemoja
Victisha
Yemoja
1
6
1
0.25
W
Hera
1
0
11
6.5
W
Bakasura
treyler4sale
Bakasura
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,010
Damage
99,140
104,326
Taken
40,626
85,573
Mitigated
32,987
10,581
Healing
7,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Brunny010
Tiamat
12,546
823
43
1,351
26,405
16,388
0
21,919
3,894
33,625
0
L
Guan Yu
DrProfessorr
Guan Yu
1,358
124
274
362
3,893
2,262
0
3,311
582
0
4,306
W
51,576
5,308
0
1,930
5,528
2,984
0
3,987
1,541
72,085
0
W
Discordia
MorbidlyPeachy
Discordia
10,364
1,220
0
692
8,578
4,547
0
7,623
955
24,487
0
W
Cthulhu
11,671
571
1,852
931
9,938
14,293
0
8,462
1,476
35,605
0
L
3,416
215
270
241
22,187
18,979
0
18,752
2,583
11,616
0
L
7,314
415
0
1,133
24,517
31,534
0
17,683
6,024
33,042
0
L
Yemoja
Victisha
Yemoja
9,376
1,741
5,216
1,691
27,324
16,410
0
23,517
3,180
34,884
0
W
Hera
12,763
3,522
0
0
3,363
2,788
0
2,603
760
32,226
0
W
Bakasura
treyler4sale
Bakasura
12,766
6,949
0
1,840
13,219
8,375
0
9,977
3,242
0
27,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,027
Gold Earned
65,938
165
Minions Killed
249
3
Camps Cleared
4
969,461
Distance Traveled
1,202,830
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,448
881
66
5
2
251,147
0
L
Guan Yu
10,506
808
7
1
0
68,792
0
W
Zeus
15,624
1,202
50
4
4
241,101
2
W
Discordia
12,539
965
22
2
0
199,385
2
W
Cthulhu
13,049
1,004
67
5
0
240,709
2
L
Ra
10,926
840
18
1
1
186,753
0
L
Ares
12,489
961
36
3
0
249,594
0
L
Yemoja
11,658
897
38
3
0
213,175
4
W
Hera
11,960
920
45
3
0
218,992
1
W
Bakasura
12,766
982
65
5
0
302,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role