Player Matchup

Fenrir
Fenrir
GenitleKnight
Fenrir
Level 85
God Stats
2W - 1L
1,682 SR
Queue Stats
69W - 72L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
Tachcomet
Sun Wukong
Level 66
God Stats
0W - 1L
1,264 SR
Queue Stats
172W - 190L
1,481 Elo+
Solo
Janus
Janus
Wyd_Stefbro
Janus
Level 109
God Stats
3W - 5L
1,200 SR
Queue Stats
148W - 130L
1,579 Elo+
Party 2
Artio
Artio
giants1234567
Artio
Level 128
God Stats
3W - 4L
1,678 SR
Queue Stats
89W - 76L
1,513 Elo+
Solo
Charybdis
Charybdis
xAsidus
Charybdis
Level 98
God Stats
1W - 3L
1,563 SR
Queue Stats
32W - 34L
1,560 Elo+
Party 2
Team Averages
Level 97
1,477 SR
1,524 Elo+

VS

Team Averages
Level 112
1,419 SR
1,519 Elo+
Bastet
Bastet
Androstrack
Bastet
Level 149
God Stats
5W - 5L
1,080 SR
Queue Stats
84W - 78L
1,569 Elo+
Solo
Lancelot
Lancelot
Darth Harmon
Lancelot
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
215W - 219L
1,496 Elo+
Party 1
Xing Tian
Xing Tian
Mcclenathan78
Xing Tian
Level 65
God Stats
6W - 5L
1,329 SR
Queue Stats
445W - 453L
1,516 Elo+
Party 1
Persephone
Persephone
TheGooonie
Persephone
Level 122
God Stats
16W - 12L
1,736 SR
Queue Stats
249W - 225L
1,521 Elo+
Solo
Danzaburou
Danzaburou
adesoer
Danzaburou
Level 156
God Stats
7W - 5L
1,450 SR
Queue Stats
99W - 100L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 2
10,130
422
6,299
23,221
11,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Tachcomet
Sun Wukong
17
0 / 3 / 1
10,731
447
12,233
32,604
30,303
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 1 / 3
9,981
416
15,446
14,545
5,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 4
9,320
388
10,445
32,813
40,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
xAsidus
Charybdis
16
2 / 8 / 2
9,814
409
12,055
21,765
8,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
1 / 3 / 9
10,667
444
16,119
19,533
9,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Lancelot
Darth Harmon
Lancelot
19
2 / 0 / 4
12,060
503
21,602
18,996
18,791
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
Mcclenathan78
Xing Tian
16
2 / 2 / 12
11,541
481
10,710
28,217
37,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Persephone
TheGooonie
Persephone
20
5 / 0 / 5
13,442
560
16,287
10,706
5,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
adesoer
Danzaburou
20
10 / 1 / 7
15,206
634
33,791
20,244
11,467
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
6
Kills
20
20
Deaths
6
12
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Bastet
1
3
9
1.83
W
Lancelot
Darth Harmon
Lancelot
2
0
4
4
L
3
4
2
1
W
Xing Tian
Mcclenathan78
Xing Tian
2
2
12
4
L
Sun Wukong
Tachcomet
Sun Wukong
0
3
1
0.17
W
Persephone
TheGooonie
Persephone
5
0
5
7.5
L
0
1
3
1.5
W
Danzaburou
adesoer
Danzaburou
10
1
7
13.5
L
1
4
4
0.75
L
Charybdis
xAsidus
Charybdis
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,478
Damage
98,509
124,948
Taken
97,696
96,501
Mitigated
82,642
36,854
Healing
34,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
16,119
3,783
0
6,576
19,533
9,622
1,319
6,475
13,058
0
68,374
W
Lancelot
Darth Harmon
Lancelot
21,602
4,917
0
7,838
18,996
18,791
518
1,156
17,840
0
87,390
L
6,299
1,623
0
7,545
23,221
11,230
0
5,463
17,604
0
74,602
W
Xing Tian
Mcclenathan78
Xing Tian
10,710
919
0
5,647
28,217
37,248
331
9,017
19,200
39,060
0
L
Sun Wukong
Tachcomet
Sun Wukong
12,233
3,567
0
11,029
32,604
30,303
111
2,375
30,117
0
90,382
W
Persephone
TheGooonie
Persephone
16,287
901
420
1,655
10,706
5,514
1,669
4,322
6,384
109,044
0
L
15,446
95
0
1,569
14,545
5,724
0
4,397
9,982
108,355
0
W
Danzaburou
adesoer
Danzaburou
33,791
19,926
0
12,046
20,244
11,467
7,051
5,252
14,992
0
159,962
L
10,445
982
1,069
10,458
32,813
40,445
0
9,885
22,572
40,318
0
L
Charybdis
xAsidus
Charybdis
12,055
6,286
0
5,184
21,765
8,799
0
4,035
17,676
0
70,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,976
Gold Earned
62,916
588
Minions Killed
674
0
Camps Cleared
0
2,276,398
Distance Traveled
2,441,920
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,667
444
90
4
0
535,674
5
W
Lancelot
12,060
503
143
6
0
521,758
3
L
Fenrir
10,130
422
109
5
0
492,635
5
W
Xing Tian
11,541
481
38
2
0
452,607
5
L
Sun Wukong
10,731
447
138
6
0
437,896
0
W
Persephone
13,442
560
190
8
0
489,551
10
L
Janus
9,981
416
169
7
0
478,388
4
W
Danzaburou
15,206
634
213
9
0
442,330
3
L
Artio
9,320
388
60
3
0
466,247
6
L
Charybdis
9,814
409
112
5
0
401,232
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role