Player Matchup

Janus
Janus
 
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DUSCLOPZ
Cerberus
Level 120
God Stats
1W - 2L
1,118 SR
Queue Stats
399W - 381L
1,493 Elo+
Solo
Freya
Freya
WoahJeppy
Freya
Level 108
God Stats
4W - 3L
1,500 SR
Queue Stats
142W - 143L
1,520 Elo+
Solo
King Arthur
King Arthur
YungPhosgene
King Arthur
Level 76
God Stats
49W - 31L
1,587 SR
Queue Stats
231W - 220L
1,461 Elo+
Solo
Ao Kuang
Ao Kuang
aidanbeast42
Ao Kuang
Level 64
God Stats
4W - 5L
1,431 SR
Queue Stats
369W - 393L
1,502 Elo+
Solo
Team Averages
Level 95
1,427 SR
1,495 Elo+

VS

Team Averages
Level 105
1,508 SR
1,531 Elo+
Bakasura
Bakasura
D0nNY01
Bakasura
Level 125
God Stats
1W - 3L
1,472 SR
Queue Stats
106W - 125L
1,493 Elo+
Party 1
Olorun
Olorun
SL1CK6180
Olorun
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 5L
1,709 Elo+
Party 1
Freya
Freya
Tire Wheelson
Freya
Level 124
God Stats
2W - 6L
1,536 SR
Queue Stats
315W - 300L
1,501 Elo+
Party 2
Sylvanus
Sylvanus
W0lf1859
Sylvanus
Level 102
God Stats
60W - 65L
1,531 SR
Queue Stats
215W - 229L
1,450 Elo+
Party 2
Lancelot
Lancelot
Xcoolerh20x
Lancelot
Level 104
God Stats
0W - 4L
1,500 SR
Queue Stats
695W - 681L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
6 / 1 / 6
11,489
547
17,551
13,993
6,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
DUSCLOPZ
Cerberus
13
0 / 4 / 14
9,226
439
7,521
23,662
24,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Freya
WoahJeppy
Freya
19
5 / 0 / 4
11,912
567
12,250
12,465
6,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
YungPhosgene
King Arthur
16
8 / 0 / 8
11,309
539
14,475
17,803
16,025
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
aidanbeast42
Ao Kuang
18
5 / 1 / 8
11,249
536
9,522
18,470
8,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
D0nNY01
Bakasura
16
2 / 5 / 0
9,634
459
6,666
19,853
10,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
SL1CK6180
Olorun
14
0 / 6 / 1
8,556
407
8,993
16,684
7,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 3 / 2
9,699
462
11,427
16,734
8,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sylvanus
W0lf1859
Sylvanus
10
0 / 3 / 2
6,802
324
5,694
13,214
7,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
Xcoolerh20x
Lancelot
14
1 / 7 / 1
8,635
411
8,015
18,802
8,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
11
24
Kills
5
6
Deaths
24
40
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
1
6
9
L
Bakasura
D0nNY01
Bakasura
2
5
0
0.4
W
Cerberus
DUSCLOPZ
Cerberus
0
4
14
1.75
L
Olorun
SL1CK6180
Olorun
0
6
1
0.08
L
2
3
2
1
L
Sylvanus
W0lf1859
Sylvanus
0
3
2
0.33
W
Freya
WoahJeppy
Freya
5
0
4
7
L
Lancelot
Xcoolerh20x
Lancelot
1
7
1
0.21
W
King Arthur
YungPhosgene
King Arthur
8
0
8
12
W
Ao Kuang
aidanbeast42
Ao Kuang
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,319
Damage
40,795
86,393
Taken
85,287
61,243
Mitigated
41,304
33,543
Healing
23,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
17,551
1,092
218
5,378
13,993
6,012
799
4,883
9,070
116,896
0
L
Bakasura
D0nNY01
Bakasura
6,666
4,543
0
5,472
19,853
10,405
0
6,872
12,981
0
62,904
W
Cerberus
DUSCLOPZ
Cerberus
7,521
728
812
4,480
23,662
24,454
140
7,871
15,791
32,040
0
L
Olorun
SL1CK6180
Olorun
8,993
3,173
152
3,683
16,684
7,596
0
10,949
5,735
67,261
0
L
11,427
3,490
0
6,670
16,734
8,039
0
10,029
6,705
78,805
8,502
L
Sylvanus
W0lf1859
Sylvanus
5,694
1,769
704
2,213
13,214
7,061
0
10,753
2,461
19,525
7,649
W
Freya
WoahJeppy
Freya
12,250
4,638
0
8,409
12,465
6,233
3,275
4,688
7,777
105,670
0
L
Lancelot
Xcoolerh20x
Lancelot
8,015
2,450
0
4,348
18,802
8,203
0
8,241
10,561
0
61,225
W
King Arthur
YungPhosgene
King Arthur
14,475
1,886
0
6,810
17,803
16,025
1,047
2,992
14,281
0
78,382
W
Ao Kuang
aidanbeast42
Ao Kuang
9,522
2,178
0
7,436
18,470
8,519
437
3,623
14,527
101,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,185
Gold Earned
43,326
638
Minions Killed
535
0
Camps Cleared
0
2,041,822
Distance Traveled
1,781,226
29
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,489
547
163
8
0
412,834
7
L
Bakasura
9,634
459
131
6
0
371,641
0
W
Cerberus
9,226
439
57
3
0
389,899
2
L
Olorun
8,556
407
121
6
0
353,019
3
L
Freya
9,699
462
141
7
0
369,245
4
L
Sylvanus
6,802
324
42
2
0
316,327
5
W
Freya
11,912
567
163
8
0
381,141
8
L
Lancelot
8,635
411
100
5
0
370,994
4
W
King Arthur
11,309
539
128
6
0
400,853
6
W
Ao Kuang
11,249
536
127
6
0
457,095
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role