Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
Veliа
Terra
Level 160
God Stats
4W - 0L
1,737 SR
Queue Stats
232W - 47L
1,920 Elo+
Party 2
King Arthur
King Arthur
pandanorte
King Arthur
Level 147
God Stats
34W - 1L
2,161 SR
Queue Stats
402W - 46L
2,099 Elo+
Party 2
Team Averages
Level 156
1,799 SR
1,840 Elo+

VS

Team Averages
Level 152
1,540 SR
1,797 Elo+
Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Ahego
King Arthur
Level 160
God Stats
4W - 5L
1,620 SR
Queue Stats
792W - 174L
1,966 Elo+
Party 1
Hera
Hera
Slayers300
Hera
Level 137
God Stats
2W - 1L
1,501 SR
Queue Stats
65W - 18L
1,926 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 2
7,308
731
13,476
8,701
4,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Terra
Veliа
Terra
11
1 / 1 / 4
7,510
751
5,326
9,838
8,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
pandanorte
King Arthur
11
1 / 0 / 4
7,191
719
10,718
10,896
10,854
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
0 / 2 / 1
6,576
658
7,200
12,587
11,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

King Arthur
Ahego
King Arthur
10
0 / 1 / 1
6,127
613
6,383
13,100
12,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 2 / 0
6,554
655
8,564
7,753
3,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
5
Kills
1
1
Deaths
5
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
2
4
L
Lancelot
 
Lancelot
0
2
1
0.25
L
King Arthur
Ahego
King Arthur
0
1
1
0.5
L
1
2
0
0.5
W
Terra
Veliа
Terra
1
1
4
3
W
King Arthur
pandanorte
King Arthur
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,520
Damage
22,147
29,435
Taken
33,440
24,130
Mitigated
27,678
10,351
Healing
7,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,476
5,966
0
3,936
8,701
4,674
1,450
1,014
7,687
41,096
4,670
L
Lancelot
 
Lancelot
7,200
1,188
0
4,208
12,587
11,627
0
6,540
6,047
0
18,294
L
King Arthur
Ahego
King Arthur
6,383
1,493
0
2,934
13,100
12,149
0
7,956
5,144
0
19,867
L
8,564
1,911
0
456
7,753
3,902
0
2,685
5,068
24,867
0
W
Terra
Veliа
Terra
5,326
1,003
1,585
2,731
9,838
8,602
0
3,541
6,297
12,630
0
W
King Arthur
pandanorte
King Arthur
10,718
1,314
814
1,285
10,896
10,854
0
4,242
6,654
0
21,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,009
Gold Earned
19,257
126
Minions Killed
110
6
Camps Cleared
3
597,044
Distance Traveled
561,382
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,308
731
85
9
3
181,262
3
L
Lancelot
6,576
658
22
2
0
203,437
2
L
King Arthur
6,127
613
33
3
0
198,714
0
L
Hera
6,554
655
55
6
3
159,231
4
W
Terra
7,510
751
16
2
2
215,847
4
W
King Arthur
7,191
719
25
3
1
199,935
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role