Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
IceCube1416
Discordia
Level 67
God Stats
9W - 9L
1,696 SR
Queue Stats
109W - 103L
1,393 Elo+
Solo
Artio
Artio
Ncampos07
Artio
Level 89
God Stats
19W - 22L
1,346 SR
Queue Stats
256W - 240L
1,524 Elo+
Party 1
Baron Samedi
Baron Samedi
Prophecy_626
Baron Samedi
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 91L
1,549 Elo+
Party 1
Lancelot
Lancelot
xBlyde B
Lancelot
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,441 Elo+
Solo
Team Averages
Level 78
1,508 SR
1,481 Elo+

VS

Team Averages
Level 88
1,554 SR
1,466 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
FiberBruh
Agni
Level 109
God Stats
1W - 0L
1,719 SR
Queue Stats
9W - 10L
1,457 Elo+
Solo
Odin
Odin
Lithium Pant
Odin
Level 62
God Stats
2W - 0L
1,708 SR
Queue Stats
80W - 55L
1,520 Elo+
Solo
Kukulkan
Kukulkan
Silent Chaos83
Kukulkan
Level 105
God Stats
3W - 0L
1,439 SR
Queue Stats
16W - 23L
1,497 Elo+
Solo
Izanami
Izanami
lDark654
Izanami
Level 61
God Stats
33W - 28L
1,405 SR
Queue Stats
184W - 235L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
2 / 1 / 2
8,518
1,065
7,363
16,106
12,391
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
IceCube1416
Discordia
15
2 / 3 / 4
9,283
1,160
3,335
7,352
2,875
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Ncampos07
Artio
14
0 / 1 / 6
8,576
1,072
8,036
17,595
14,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Prophecy_626
Baron Samedi
14
2 / 3 / 3
9,143
1,143
9,750
9,320
4,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
xBlyde B
Lancelot
13
0 / 4 / 2
7,822
978
4,119
8,156
3,484
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

236

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
2 / 4 / 8
8,976
1,122
8,698
9,427
3,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
15
5 / 2 / 7
10,382
1,298
18,287
8,135
3,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 0 / 5
8,514
1,064
6,322
9,500
10,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
15
2 / 0 / 7
9,576
1,197
11,925
2,644
1,235
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
lDark654
Izanami
14
2 / 0 / 6
8,814
1,102
9,336
5,566
2,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
6
Kills
12
12
Deaths
6
17
Assists
33
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
1
2
3
W
Hun Batz
 
Hun Batz
2
4
8
1.5
W
Agni
5
2
7
4.25
L
Discordia
IceCube1416
Discordia
2
3
4
1.33
W
1
0
5
3.5
L
Artio
Ncampos07
Artio
0
1
6
3
L
Baron Samedi
Prophecy_626
Baron Samedi
2
3
3
1.17
W
Kukulkan
2
0
7
5.5
W
Izanami
lDark654
Izanami
2
0
6
5
L
Lancelot
xBlyde B
Lancelot
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,603
Damage
54,568
58,529
Taken
35,272
37,508
Mitigated
21,344
11,395
Healing
3,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,363
926
0
202
16,106
12,391
0
9,330
6,637
0
14,135
W
Hun Batz
 
Hun Batz
8,698
2,824
0
0
9,427
3,820
0
5,275
3,946
0
18,789
W
Agni
18,287
1,250
0
2,557
8,135
3,699
0
4,729
3,271
38,511
0
L
Discordia
IceCube1416
Discordia
3,335
178
101
443
7,352
2,875
0
3,687
3,558
30,032
0
W
6,322
741
0
506
9,500
10,391
0
5,778
3,470
0
10,770
L
Artio
Ncampos07
Artio
8,036
251
1,220
5,317
17,595
14,371
0
8,697
8,682
17,612
0
L
Baron Samedi
Prophecy_626
Baron Samedi
9,750
813
1,735
1,416
9,320
4,387
0
4,413
4,907
33,519
0
W
Kukulkan
11,925
1,724
10
0
2,644
1,235
0
1,602
1,042
34,931
0
W
Izanami
lDark654
Izanami
9,336
6,725
0
770
5,566
2,199
0
3,075
2,422
0
19,752
L
Lancelot
xBlyde B
Lancelot
4,119
587
0
961
8,156
3,484
0
4,085
3,950
0
8,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,342
Gold Earned
46,262
153
Minions Killed
174
5
Camps Cleared
7
702,277
Distance Traveled
791,425
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,518
1,065
12
2
0
139,862
0
W
Hun Batz
8,976
1,122
22
3
1
152,092
2
W
Agni
10,382
1,298
46
6
4
164,734
0
L
Discordia
9,283
1,160
64
8
0
135,012
0
W
Odin
8,514
1,064
12
2
2
169,588
0
L
Artio
8,576
1,072
16
2
0
177,493
1
L
Baron Samedi
9,143
1,143
51
6
2
149,232
0
W
Kukulkan
9,576
1,197
68
9
0
152,195
0
W
Izanami
8,814
1,102
26
3
0
152,816
2
L
Lancelot
7,822
978
10
1
3
100,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role