Player Matchup

Merlin
Merlin
 
Merlin
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
DEMONBOUND
Thoth
Level 144
God Stats
18W - 19L
1,469 SR
Queue Stats
593W - 585L
1,518 Elo+
Solo
Tsukuyomi
Tsukuyomi
Georosen
Tsukuyomi
Level 69
God Stats
3W - 0L
1,793 SR
Queue Stats
219W - 199L
1,553 Elo+
Solo
Cernunnos
Cernunnos
IllShockWave
Cernunnos
Level 67
God Stats
93W - 63L
1,602 SR
Queue Stats
151W - 142L
1,522 Elo+
Solo
Chaac
Chaac
Supreme__dangerx
Chaac
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 48L
1,532 Elo+
Solo
Team Averages
Level 110
1,573 SR
1,525 Elo+

VS

Team Averages
Level 119
1,521 SR
1,544 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Brophrodite
Cthulhu
Level 102
God Stats
5W - 5L
1,491 SR
Queue Stats
503W - 546L
1,506 Elo+
Solo
Hel
Hel
EdderDM
Hel
Level 158
God Stats
0W - 1L
1,612 SR
Queue Stats
81W - 70L
1,648 Elo+
Solo
Loki
Loki
tamarax
Loki
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 63L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 1 / 4
9,762
976
10,390
5,949
2,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thoth
16
2 / 2 / 5
10,615
1,062
11,415
7,206
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
Georosen
Tsukuyomi
16
3 / 1 / 3
10,563
1,056
9,911
9,344
4,466
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
IllShockWave
Cernunnos
15
1 / 2 / 1
9,781
978
9,617
11,027
4,951
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 0 / 4
9,554
955
11,243
10,388
9,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

248

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
1 / 0 / 0
10,391
1,039
3,945
4,743
2,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
 
Nox
15
3 / 0 / 2
10,271
1,027
9,676
6,630
3,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Brophrodite
Cthulhu
16
1 / 1 / 4
10,711
1,071
11,976
19,627
21,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hel
15
0 / 1 / 5
10,073
1,007
7,623
10,841
7,704
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
tamarax
Loki
15
1 / 5 / 3
9,751
975
7,704
14,709
6,003
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
7
Kills
6
6
Deaths
7
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
4
3
L
Danzaburou
 
Danzaburou
1
0
0
1
L
Nox
 
Nox
3
0
2
4
L
Cthulhu
Brophrodite
Cthulhu
1
1
4
3
W
Thoth
2
2
5
2.25
L
Hel
0
1
5
2.5
W
Tsukuyomi
Georosen
Tsukuyomi
3
1
3
4.5
W
Cernunnos
IllShockWave
Cernunnos
1
2
1
0.75
W
0
0
4
2
L
Loki
tamarax
Loki
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,576
Damage
40,924
43,914
Taken
56,550
25,006
Mitigated
40,593
6,307
Healing
13,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,390
495
0
96
5,949
2,617
0
4,131
1,818
22,321
0
L
Danzaburou
 
Danzaburou
3,945
1,064
0
399
4,743
2,147
0
2,166
2,473
0
32,414
L
Nox
 
Nox
9,676
336
0
0
6,630
3,217
0
2,482
4,018
18,065
0
L
Cthulhu
Brophrodite
Cthulhu
11,976
799
299
1,052
19,627
21,522
0
5,635
13,716
24,473
0
W
Thoth
11,415
550
0
200
7,206
3,006
0
3,637
3,569
36,060
0
L
Hel
7,623
335
6,440
5,294
10,841
7,704
0
4,091
6,496
24,656
0
W
Tsukuyomi
Georosen
Tsukuyomi
9,911
2,713
0
1,153
9,344
4,466
0
6,988
2,356
0
28,897
W
Cernunnos
IllShockWave
Cernunnos
9,617
5,085
0
140
11,027
4,951
0
7,352
3,675
0
33,644
W
11,243
2,556
0
4,718
10,388
9,966
0
7,167
3,221
10
21,224
L
Loki
tamarax
Loki
7,704
1,865
0
0
14,709
6,003
0
7,441
7,050
0
20,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,275
Gold Earned
51,197
219
Minions Killed
217
11
Camps Cleared
6
994,091
Distance Traveled
1,012,284
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,762
976
24
2
1
182,262
0
L
Danzaburou
10,391
1,039
81
8
1
183,621
0
L
Nox
10,271
1,027
27
3
1
191,669
1
L
Cthulhu
10,711
1,071
34
3
0
195,219
1
W
Thoth
10,615
1,062
58
6
5
190,817
0
L
Hel
10,073
1,007
60
6
2
240,651
2
W
Tsukuyomi
10,563
1,056
40
4
1
218,011
0
W
Cernunnos
9,781
978
64
6
3
182,431
0
W
Chaac
9,554
955
33
3
1
220,570
0
L
Loki
9,751
975
15
2
2
201,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role