Player Matchup

Eset
Eset
Cmuhkuchii
Eset
Level 86
God Stats
3W - 4L
1,506 SR
Queue Stats
215W - 195L
1,487 Elo+
Solo
Hercules
Hercules
FOG Aria3788
Hercules
Level 61
God Stats
1W - 1L
1,689 SR
Queue Stats
24W - 31L
1,414 Elo+
Party 1
Susano
Susano
Thy Savir
Susano
Level 121
God Stats
0W - 2L
1,211 SR
Queue Stats
46W - 27L
1,676 Elo+
Party 1
Olorun
Olorun
ZoraAzuma
Olorun
Level 107
God Stats
3W - 4L
1,423 SR
Queue Stats
243W - 252L
1,464 Elo+
Party 1
Cthulhu
Cthulhu
hyperares
Cthulhu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 18L
1,369 Elo+
Party 1
Team Averages
Level 85
1,466 SR
1,482 Elo+

VS

Team Averages
Level 90
1,442 SR
1,481 Elo+
Morgan Le Fay
Morgan Le Fay
B0Bzi
Morgan Le Fay
Level 110
God Stats
18W - 16L
1,567 SR
Queue Stats
721W - 762L
1,551 Elo+
Party 2
Olorun
Olorun
MrPillowhead
Olorun
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
209W - 223L
1,411 Elo+
Solo
Bastet
Bastet
alikh
Bastet
Level 114
God Stats
13W - 9L
1,469 SR
Queue Stats
326W - 355L
1,462 Elo+
Party 2
Sobek
Sobek
carderfox
Sobek
Level 36
God Stats
1W - 3L
1,285 SR
Queue Stats
135W - 115L
1,511 Elo+
Solo
Merlin
Merlin
khashool
Merlin
Level 88
God Stats
11W - 9L
1,389 SR
Queue Stats
357W - 402L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 7 / 10
10,886
726
17,450
19,230
9,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
FOG Aria3788
Hercules
5
0 / 1 / 0
6,800
453
0
1,163
243
Susano
Thy Savir
Susano
20
13 / 6 / 4
12,907
860
20,803
25,808
20,337
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
ZoraAzuma
Olorun
19
5 / 5 / 8
11,350
757
10,201
27,465
16,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
hyperares
Cthulhu
19
3 / 7 / 11
11,299
753
19,633
24,862
24,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
B0Bzi
Morgan Le Fay
19
3 / 5 / 15
11,835
789
19,887
14,337
7,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
18
6 / 5 / 8
11,228
749
17,297
14,939
9,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
alikh
Bastet
20
10 / 4 / 10
12,677
845
18,342
17,304
9,583
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
carderfox
Sobek
19
2 / 5 / 21
11,934
796
11,335
23,377
37,071
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
khashool
Merlin
18
5 / 4 / 11
11,484
766
15,171
14,604
7,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
91
23
Kills
26
26
Deaths
23
33
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
B0Bzi
Morgan Le Fay
3
5
15
2.1
L
2
7
10
1
L
Hercules
FOG Aria3788
Hercules
0
1
0
0
W
Olorun
6
5
8
2
L
Susano
Thy Savir
Susano
13
6
4
2.5
L
Olorun
ZoraAzuma
Olorun
5
5
8
1.8
W
Bastet
alikh
Bastet
10
4
10
3.75
W
Sobek
carderfox
Sobek
2
5
21
2.5
L
Cthulhu
hyperares
Cthulhu
3
7
11
1.21
W
Merlin
khashool
Merlin
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,087
Damage
82,032
98,528
Taken
84,561
71,478
Mitigated
71,300
37,485
Healing
29,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
B0Bzi
Morgan Le Fay
19,887
2,381
2,128
2,095
14,337
7,877
471
9,161
5,176
49,210
0
L
17,450
790
1,407
2,564
19,230
9,645
17
12,674
6,556
34,853
0
L
Hercules
FOG Aria3788
Hercules
0
0
0
0
1,163
243
0
0
1,163
0
0
W
Olorun
17,297
13,807
3,720
3,395
14,939
9,087
5,553
8,942
5,997
27,708
0
L
Susano
Thy Savir
Susano
20,803
1,913
1,022
10,002
25,808
20,337
0
16,122
9,686
0
33,748
L
Olorun
ZoraAzuma
Olorun
10,201
3,192
7,337
9,236
27,465
16,498
1,409
18,026
9,439
24,438
0
W
Bastet
alikh
Bastet
18,342
7,259
2,568
5,283
17,304
9,583
196
9,562
7,322
0
30,531
W
Sobek
carderfox
Sobek
11,335
1,621
1,602
4,111
23,377
37,071
795
11,758
11,619
18,079
0
L
Cthulhu
hyperares
Cthulhu
19,633
1,421
2,125
3,792
24,862
24,755
0
16,868
7,994
37,962
0
W
Merlin
khashool
Merlin
15,171
1,186
2,509
2,177
14,604
7,682
1,187
7,861
6,743
36,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,242
Gold Earned
59,158
136
Minions Killed
158
0
Camps Cleared
0
1,063,271
Distance Traveled
1,375,550
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,835
789
60
4
0
271,129
1
L
Eset
10,886
726
40
3
0
255,186
1
L
Hercules
6,800
453
0
0
0
0
0
W
Olorun
11,228
749
26
2
0
232,152
1
L
Susano
12,907
860
21
1
0
283,098
0
L
Olorun
11,350
757
33
2
0
258,389
0
W
Bastet
12,677
845
32
2
0
342,925
2
W
Sobek
11,934
796
12
1
0
278,575
0
L
Cthulhu
11,299
753
42
3
0
266,598
0
W
Merlin
11,484
766
28
2
0
250,769
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role