Player Matchup

Geb
Geb
BelloOfFlames
Geb
Level 134
God Stats
4W - 5L
1,484 SR
Queue Stats
47W - 36L
1,640 Elo+
Solo
Zhong Kui
Zhong Kui
BloodshotCurve
Zhong Kui
Level 106
God Stats
3W - 5L
1,083 SR
Queue Stats
244W - 191L
1,576 Elo+
Party 2
Ao Kuang
Ao Kuang
LSS310101
Ao Kuang
Level 106
God Stats
26W - 18L
1,669 SR
Queue Stats
390W - 418L
1,594 Elo+
Solo
Apollo
Apollo
NuggetMain
Apollo
Level 155
God Stats
11W - 10L
1,477 SR
Queue Stats
48W - 42L
1,576 Elo+
Solo
Skadi
Skadi
xVelius
Skadi
Level 108
God Stats
117W - 77L
1,613 SR
Queue Stats
217W - 193L
1,570 Elo+
Party 2
Team Averages
Level 122
1,465 SR
1,591 Elo+

VS

Team Averages
Level 141
1,630 SR
1,584 Elo+
Bellona
Bellona
AdonisC0mPL3X
Bellona
Level 140
God Stats
2W - 2L
1,452 SR
Queue Stats
132W - 117L
1,616 Elo+
Solo
Sylvanus
Sylvanus
DasDebow
Sylvanus
Level 146
God Stats
2W - 2L
1,496 SR
Queue Stats
116W - 115L
1,602 Elo+
Party 1
Hera
Hera
Helen Keller339
Hera
Level 113
God Stats
21W - 14L
1,659 SR
Queue Stats
71W - 63L
1,575 Elo+
Party 1
Artemis
Artemis
It Big Kenny
Artemis
Level 160
God Stats
3W - 3L
1,695 SR
Queue Stats
195W - 219L
1,580 Elo+
Party 1
Cabrakan
Cabrakan
ItsBigWinnie
Cabrakan
Level 148
God Stats
3W - 2L
1,851 SR
Queue Stats
106W - 121L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 7
6,544
545
4,727
12,297
8,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
BloodshotCurve
Zhong Kui
12
3 / 0 / 4
6,826
569
6,547
5,499
3,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
LSS310101
Ao Kuang
11
1 / 0 / 0
6,449
537
8,640
11,448
4,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
NuggetMain
Apollo
12
5 / 2 / 0
7,088
591
6,468
8,523
2,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Skadi
xVelius
Skadi
12
4 / 0 / 3
6,829
569
5,895
6,587
2,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
0 / 1 / 0
6,302
525
7,165
14,183
9,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
DasDebow
Sylvanus
11
0 / 2 / 0
6,137
511
6,646
9,897
5,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 3 / 0
5,470
456
3,564
5,043
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
It Big Kenny
Artemis
10
3 / 6 / 0
6,239
520
6,987
10,574
3,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cabrakan
ItsBigWinnie
Cabrakan
7
0 / 2 / 0
4,483
374
1,530
7,577
7,052
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
14
Kills
3
3
Deaths
14
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bellona
0
1
0
0
W
1
1
7
4.5
W
Zhong Kui
BloodshotCurve
Zhong Kui
3
0
4
5
L
Sylvanus
DasDebow
Sylvanus
0
2
0
0
L
0
3
0
0
L
Artemis
It Big Kenny
Artemis
3
6
0
0.5
L
Cabrakan
ItsBigWinnie
Cabrakan
0
2
0
0
W
Ao Kuang
LSS310101
Ao Kuang
1
0
0
1
W
Apollo
NuggetMain
Apollo
5
2
0
2.5
W
Skadi
xVelius
Skadi
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,277
Damage
25,892
44,354
Taken
47,274
21,859
Mitigated
27,836
20,227
Healing
16,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
7,165
1,812
0
8,005
14,183
9,811
0
8,158
6,025
0
48,021
W
4,727
782
2,196
2,651
12,297
8,199
0
4,028
8,269
18,816
0
W
Zhong Kui
BloodshotCurve
Zhong Kui
6,547
967
73
2,614
5,499
3,935
0
2,708
2,791
47,003
0
L
Sylvanus
DasDebow
Sylvanus
6,646
2,085
1,216
4,765
9,897
5,282
0
3,417
6,480
44,063
15,199
L
3,564
893
0
430
5,043
2,143
495
2,215
2,828
36,534
0
L
Artemis
It Big Kenny
Artemis
6,987
3,928
0
2,215
10,574
3,548
0
1,990
8,584
0
32,887
L
Cabrakan
ItsBigWinnie
Cabrakan
1,530
204
30
15
7,577
7,052
298
4,134
3,443
11,046
0
W
Ao Kuang
LSS310101
Ao Kuang
8,640
1,791
0
8,717
11,448
4,438
0
1,093
10,355
46,514
0
W
Apollo
NuggetMain
Apollo
6,468
5,016
0
1,086
8,523
2,874
1,062
637
7,886
0
53,659
W
Skadi
xVelius
Skadi
5,895
3,132
0
2,890
6,587
2,413
64
2,277
4,310
0
46,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,736
Gold Earned
28,631
375
Minions Killed
319
0
Camps Cleared
0
1,189,234
Distance Traveled
1,059,519
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,302
525
81
7
0
233,588
0
W
Geb
6,544
545
27
2
0
244,435
1
W
Zhong Kui
6,826
569
79
7
0
243,513
6
L
Sylvanus
6,137
511
99
8
0
231,744
0
L
Hera
5,470
456
74
6
0
199,385
0
L
Artemis
6,239
520
53
4
0
194,555
3
L
Cabrakan
4,483
374
12
1
0
200,247
1
W
Ao Kuang
6,449
537
85
7
0
247,610
4
W
Apollo
7,088
591
94
8
0
194,601
1
W
Skadi
6,829
569
90
8
0
259,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role