Player Matchup

Lancelot
Lancelot
DrFattChronicles
Lancelot
Level 95
God Stats
20W - 16L
1,485 SR
Queue Stats
32W - 41L
1,390 Elo+
Solo
Sylvanus
Sylvanus
I Dreamscape I
Sylvanus
Level 66
God Stats
5W - 15L
1,500 SR
Queue Stats
13W - 31L
1,119 Elo+
Party 2
Bakasura
Bakasura
JON KING OF WAR
Bakasura
Level 60
God Stats
0W - 3L
1,500 SR
Queue Stats
42W - 115L
989 Elo+
Party 2
Team Averages
Level 74
1,495 SR
1,166 Elo+

VS

Team Averages
Level 51
1,328 SR
1,202 Elo+
Nu Wa
Nu Wa
BryceWho
Nu Wa
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 40L
1,473 Elo+
Solo
Medusa
Medusa
CanadaEhBudd
Medusa
Level 27
God Stats
4W - 6L
1,306 SR
Queue Stats
8W - 22L
1,059 Elo+
Party 1
Amaterasu
Amaterasu
Dubioushydra
Amaterasu
Level 60
God Stats
2W - 0L
1,177 SR
Queue Stats
10W - 28L
1,073 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
6,306
631
4,253
8,778
8,454
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
10
0 / 0 / 1
6,516
652
2,663
10,696
7,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bakasura
9
0 / 1 / 1
5,870
587
2,975
12,306
7,531
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BryceWho
Nu Wa
11
1 / 0 / 2
6,545
655
10,606
4,712
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
11
0 / 0 / 3
6,226
623
10,307
4,748
2,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
Dubioushydra
Amaterasu
11
2 / 1 / 1
6,679
668
4,597
6,114
3,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
1
Kills
3
3
Deaths
1
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
BryceWho
Nu Wa
1
0
2
2
W
Medusa
0
0
3
1.5
L
1
2
0
0.5
W
Amaterasu
Dubioushydra
Amaterasu
2
1
1
2.5
L
Sylvanus
0
0
1
0.5
L
Bakasura
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,891
Damage
25,510
31,780
Taken
15,574
23,608
Mitigated
7,807
7,549
Healing
3,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
BryceWho
Nu Wa
10,606
2,746
0
500
4,712
1,745
122
878
3,734
32,677
0
W
Medusa
10,307
4,486
319
223
4,748
2,209
417
831
3,892
0
21,488
L
4,253
1,028
0
612
8,778
8,454
0
2,949
5,829
0
18,569
W
Amaterasu
Dubioushydra
Amaterasu
4,597
1,069
383
1,930
6,114
3,853
355
1,570
4,381
0
17,141
L
Sylvanus
2,663
1,246
2,768
2,628
10,696
7,623
0
4,007
6,689
16,301
0
L
Bakasura
2,975
2,202
249
1,292
12,306
7,531
0
3,934
8,372
0
7,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,692
Gold Earned
19,450
88
Minions Killed
110
2
Camps Cleared
5
502,810
Distance Traveled
484,979
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,545
655
59
6
2
145,389
2
W
Medusa
6,226
623
30
3
0
152,500
0
L
Lancelot
6,306
631
25
3
2
186,733
0
W
Amaterasu
6,679
668
21
2
3
187,090
0
L
Sylvanus
6,516
652
30
3
0
148,407
0
L
Bakasura
5,870
587
33
3
0
167,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role