Player Matchup

Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
ELGatencio
Kali
Level 122
God Stats
1W - 2L
1,519 SR
Queue Stats
186W - 179L
1,552 Elo+
Solo
Janus
Janus
J4rqenHgh4r
Janus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,486 Elo+
Solo
Medusa
Medusa
WickedGentleman
Medusa
Level 156
God Stats
0W - 3L
1,615 SR
Queue Stats
81W - 94L
1,486 Elo+
Solo
Apollo
Apollo
Zecapacotinho420
Apollo
Level 109
God Stats
1W - 9L
1,093 SR
Queue Stats
740W - 691L
1,447 Elo+
Solo
Team Averages
Level 115
1,445 SR
1,494 Elo+

VS

Team Averages
Level 122
1,498 SR
1,509 Elo+
Vulcan
Vulcan
AudaciosoMiguel
Vulcan
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 103L
1,535 Elo+
Solo
Cthulhu
Cthulhu
jpthiago
Cthulhu
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 67L
1,555 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
qyrsuss
Ah Muzen Cab
Level 99
God Stats
2W - 2L
1,500 SR
Queue Stats
181W - 154L
1,478 Elo+
Solo
Rama
Rama
reiramos03
Rama
Level 128
God Stats
1W - 1L
1,491 SR
Queue Stats
74W - 57L
1,652 Elo+
Solo
Hel
Hel
summalux
Hel
Level 150
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 71L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
3 / 4 / 8
9,233
710
17,826
15,603
9,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
2 / 3 / 6
9,127
702
8,404
14,787
8,872
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
1 / 7 / 7
8,398
646
7,234
15,539
6,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
3 / 7 / 6
9,174
706
15,489
20,534
9,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
3 / 4 / 8
9,664
743
22,409
19,007
12,209
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 8
9,669
744
18,403
10,857
5,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
jpthiago
Cthulhu
18
2 / 3 / 19
11,018
848
10,362
26,100
30,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
qyrsuss
Ah Muzen Cab
19
8 / 2 / 11
11,396
877
20,160
17,132
10,209
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
10 / 2 / 11
11,540
888
18,651
18,888
9,869
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
1 / 2 / 14
9,542
734
9,651
16,503
9,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
87
12
Kills
24
25
Deaths
12
35
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
4
8
1.75
W
3
3
8
2.33
L
2
3
6
1.67
L
1
7
7
0.64
L
3
7
6
0.86
L
3
4
8
1.75
W
Cthulhu
jpthiago
Cthulhu
2
3
19
3.83
W
Ah Muzen Cab
qyrsuss
Ah Muzen Cab
8
2
11
6.75
W
10
2
11
7.75
W
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,362
Damage
77,227
85,470
Taken
89,480
45,589
Mitigated
66,243
40,775
Healing
47,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
17,826
1,137
14,244
8,526
15,603
9,200
252
7,624
7,979
26,645
0
W
18,403
6,300
691
1,146
10,857
5,805
175
2,906
7,951
32,530
0
L
8,404
2,070
1,081
4,382
14,787
8,872
276
6,637
8,150
0
17,246
L
7,234
466
704
1,747
15,539
6,025
210
7,631
7,908
12,114
0
L
15,489
4,939
1,841
3,217
20,534
9,283
990
7,942
12,592
0
33,827
L
22,409
8,723
1,480
3,553
19,007
12,209
367
8,582
10,425
0
47,235
W
Cthulhu
jpthiago
Cthulhu
10,362
451
3,998
3,297
26,100
30,798
170
5,384
20,716
26,366
0
W
Ah Muzen Cab
qyrsuss
Ah Muzen Cab
20,160
5,286
3,161
2,448
17,132
10,209
3,278
4,566
12,566
0
43,094
W
18,651
14,694
2,779
4,006
18,888
9,869
4,026
7,196
11,692
0
33,369
W
9,651
56
17,320
8,472
16,503
9,562
407
5,008
11,495
15,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,596
Gold Earned
53,165
162
Minions Killed
147
0
Camps Cleared
0
1,149,387
Distance Traveled
1,284,293
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,233
710
24
2
0
220,524
0
W
Vulcan
9,669
744
28
2
0
249,742
0
L
Kali
9,127
702
33
3
0
280,153
6
L
Janus
8,398
646
16
1
0
202,956
2
L
Medusa
9,174
706
33
3
0
231,100
0
L
Apollo
9,664
743
56
4
0
214,654
3
W
Cthulhu
11,018
848
16
1
0
241,786
0
W
Ah Muzen Cab
11,396
877
60
5
0
260,891
1
W
Rama
11,540
888
35
3
0
250,650
5
W
Hel
9,542
734
8
1
0
281,224
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role