Player Matchup

Sun Wukong
Sun Wukong
BackwardsNeck
Sun Wukong
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 10L
1,467 Elo+
Party 2
Neith
Neith
HiiImEli
Neith
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,467 Elo+
Party 2
Anubis
Anubis
ThisShlongIsgod
Anubis
Level 35
God Stats
6W - 10L
1,382 SR
Queue Stats
8W - 15L
1,336 Elo+
Solo
Baron Samedi
Baron Samedi
Vinylll
Baron Samedi
Level 40
God Stats
2W - 4L
1,557 SR
Queue Stats
11W - 11L
1,277 Elo+
Party 2
Xing Tian
Xing Tian
boog434
Xing Tian
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,467 Elo+
Party 2
Team Averages
Level 34
1,488 SR
1,402 Elo+

VS

Team Averages
Level 58
1,428 SR
1,447 Elo+
Ra
Ra
DOMOKaNe
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,414 Elo+
Party 3
King Arthur
King Arthur
Frankm56
King Arthur
Level 65
God Stats
4W - 5L
1,139 SR
Queue Stats
87W - 96L
1,414 Elo+
Solo
Danzaburou
Danzaburou
Raijin XVII
Danzaburou
Level 28
God Stats
28W - 39L
1,414 SR
Queue Stats
165W - 224L
1,451 Elo+
Party 1
Ratatoskr
Ratatoskr
Tirinda
Ratatoskr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 199L
1,465 Elo+
Party 1
Ymir
Ymir
cwaidec
Ymir
Level 81
God Stats
1W - 2L
1,586 SR
Queue Stats
123W - 144L
1,489 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BackwardsNeck
Sun Wukong
19
6 / 3 / 16
12,123
808
16,211
21,933
22,348
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
HiiImEli
Neith
19
8 / 3 / 15
12,567
838
22,510
12,624
7,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 2 / 14
11,743
783
10,007
12,739
7,628
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Vinylll
Baron Samedi
19
7 / 0 / 18
11,991
799
20,326
8,946
6,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
boog434
Xing Tian
18
4 / 5 / 16
11,853
790
8,935
26,563
39,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 4
9,367
624
7,187
11,521
5,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
Frankm56
King Arthur
18
4 / 9 / 6
10,688
713
12,949
23,427
26,751
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Raijin XVII
Danzaburou
15
0 / 6 / 4
9,266
618
6,764
17,015
7,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ratatoskr
Tirinda
Ratatoskr
19
5 / 3 / 5
11,870
791
13,034
15,071
10,352
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
cwaidec
Ymir
17
3 / 4 / 5
10,735
716
5,818
25,903
33,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
37
29
Kills
13
13
Deaths
29
79
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BackwardsNeck
Sun Wukong
6
3
16
4.67
L
1
7
4
0.43
L
King Arthur
Frankm56
King Arthur
4
9
6
0.78
W
Neith
HiiImEli
Neith
8
3
15
5.17
L
Danzaburou
Raijin XVII
Danzaburou
0
6
4
0.33
W
4
2
14
5.5
L
Ratatoskr
Tirinda
Ratatoskr
5
3
5
2.5
W
Baron Samedi
Vinylll
Baron Samedi
7
0
18
16
W
Xing Tian
boog434
Xing Tian
4
5
16
2.4
L
Ymir
cwaidec
Ymir
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,989
Damage
45,752
82,805
Taken
92,937
82,953
Mitigated
83,460
29,409
Healing
7,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BackwardsNeck
Sun Wukong
16,211
2,860
0
7,105
21,933
22,348
1,487
2,603
19,330
0
38,670
L
7,187
672
1,166
552
11,521
5,413
0
5,949
5,467
19,174
0
L
King Arthur
Frankm56
King Arthur
12,949
754
550
1,036
23,427
26,751
174
9,815
13,167
0
39,643
W
Neith
HiiImEli
Neith
22,510
8,579
233
3,534
12,624
7,758
3,464
1,283
11,341
0
67,780
L
Danzaburou
Raijin XVII
Danzaburou
6,764
3,112
0
1,600
17,015
7,882
0
7,576
9,412
0
22,476
W
10,007
426
0
5,026
12,739
7,628
982
2,502
10,237
48,088
0
L
Ratatoskr
Tirinda
Ratatoskr
13,034
2,677
0
1,747
15,071
10,352
0
4,193
10,769
0
37,033
W
Baron Samedi
Vinylll
Baron Samedi
20,326
1,357
4,888
3,876
8,946
6,049
955
2,689
6,257
42,864
0
W
Xing Tian
boog434
Xing Tian
8,935
1,060
522
4,225
26,563
39,170
247
3,928
22,635
15,636
0
L
Ymir
cwaidec
Ymir
5,818
314
0
1,230
25,903
33,062
0
10,639
14,530
25,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,277
Gold Earned
51,926
259
Minions Killed
208
0
Camps Cleared
0
1,479,548
Distance Traveled
1,233,855
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,123
808
49
3
0
310,758
1
L
Ra
9,367
624
31
2
0
232,341
0
L
King Arthur
10,688
713
55
4
0
263,711
0
W
Neith
12,567
838
88
6
0
275,824
1
L
Danzaburou
9,266
618
40
3
0
190,639
0
W
Anubis
11,743
783
61
4
0
286,962
0
L
Ratatoskr
11,870
791
54
4
0
312,357
2
W
Baron Samedi
11,991
799
48
3
0
309,354
1
W
Xing Tian
11,853
790
13
1
0
296,650
1
L
Ymir
10,735
716
28
2
0
234,807
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role