Player Matchup

Merlin
Merlin
 
Merlin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Batectazito
Sylvanus
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
108W - 103L
1,562 Elo+
Solo
Charybdis
Charybdis
CAPTD0D0
Charybdis
Level 59
God Stats
21W - 23L
1,685 SR
Queue Stats
250W - 282L
1,521 Elo+
Solo
Lancelot
Lancelot
ChaosGreatsword
Lancelot
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
103W - 91L
1,565 Elo+
Solo
Ullr
Ullr
DaveViduus
Ullr
Level 49
God Stats
1W - 3L
1,613 SR
Queue Stats
37W - 28L
1,714 Elo+
Solo
Team Averages
Level 89
1,560 SR
1,572 Elo+

VS

Team Averages
Level 100
1,367 SR
1,474 Elo+
Ravana
Ravana
 
Ravana
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BoarBoar
Medusa
Level 45
God Stats
1W - 1L
1,280 SR
Queue Stats
13W - 7L
1,627 Elo+
Solo
Agni
Agni
TheEnemyPublic
Agni
Level 125
God Stats
1W - 0L
1,304 SR
Queue Stats
1W - 1L
1,308 Elo+
Solo
Lancelot
Lancelot
TitanSawk
Lancelot
Level 126
God Stats
10W - 3L
1,249 SR
Queue Stats
85W - 78L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 2 / 0
6,975
498
3,041
6,141
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Batectazito
Sylvanus
9
0 / 3 / 1
5,643
403
4,835
14,972
8,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
CAPTD0D0
Charybdis
11
0 / 5 / 0
6,423
459
3,749
12,574
4,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
10
3 / 3 / 0
6,508
465
3,981
11,286
5,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 3 / 1
8,113
580
12,927
11,122
4,655
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
2 / 4 / 1
7,786
556
7,631
14,338
11,600
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
 
Khepri
11
0 / 1 / 7
6,776
484
3,238
6,495
4,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
BoarBoar
Medusa
13
3 / 0 / 2
7,965
569
7,930
6,556
2,582
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 0 / 3
7,942
567
8,930
6,447
2,463
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
TitanSawk
Lancelot
14
6 / 1 / 5
8,199
586
12,059
10,506
4,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
6
Kills
16
16
Deaths
6
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
W
Ravana
 
Ravana
2
4
1
0.63
W
Khepri
 
Khepri
0
1
7
3.5
L
Sylvanus
Batectazito
Sylvanus
0
3
1
0.17
W
Medusa
BoarBoar
Medusa
3
0
2
4
L
Charybdis
CAPTD0D0
Charybdis
0
5
0
0
L
Lancelot
3
3
0
1
L
3
3
1
1.17
W
5
0
3
6.5
W
Lancelot
TitanSawk
Lancelot
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,533
Damage
39,788
56,095
Taken
44,342
25,042
Mitigated
25,698
17,279
Healing
15,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,041
480
0
1,340
6,141
2,659
0
3,248
2,893
48,077
0
W
Ravana
 
Ravana
7,631
1,030
0
5,873
14,338
11,600
0
0
14,338
0
51,497
W
Khepri
 
Khepri
3,238
966
0
2,764
6,495
4,294
0
1,354
4,631
23,531
0
L
Sylvanus
Batectazito
Sylvanus
4,835
1,638
1,073
5,171
14,972
8,509
0
4,051
10,921
21,708
8,160
W
Medusa
BoarBoar
Medusa
7,930
3,926
0
1,000
6,556
2,582
1,566
1,338
5,218
0
69,226
L
Charybdis
CAPTD0D0
Charybdis
3,749
2,295
0
4,862
12,574
4,109
0
1,321
11,253
0
46,229
L
Lancelot
3,981
1,453
0
3,578
11,286
5,110
0
2,832
8,454
0
42,447
L
12,927
5,310
0
1,255
11,122
4,655
495
716
10,406
0
61,585
W
8,930
555
86
1,688
6,447
2,463
671
1,493
4,954
49,373
0
W
Lancelot
TitanSawk
Lancelot
12,059
2,294
0
4,046
10,506
4,759
0
2,832
7,674
0
64,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,662
Gold Earned
38,668
415
Minions Killed
446
0
Camps Cleared
0
1,298,317
Distance Traveled
1,448,846
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,975
498
106
8
0
250,747
3
W
Ravana
7,786
556
93
7
0
242,851
5
W
Khepri
6,776
484
33
2
0
286,597
4
L
Sylvanus
5,643
403
50
4
0
244,430
4
W
Medusa
7,965
569
139
10
0
289,478
8
L
Charybdis
6,423
459
86
6
0
229,390
0
L
Lancelot
6,508
465
63
5
0
331,744
5
L
Ullr
8,113
580
110
8
0
242,006
1
W
Agni
7,942
567
83
6
0
285,950
6
W
Lancelot
8,199
586
98
7
0
343,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role