Player Matchup

Cthulhu
Cthulhu
Pander74
Cthulhu
Level 63
God Stats
2W - 4L
1,341 SR
Queue Stats
22W - 20L
1,555 Elo+
Party 2
Fenrir
Fenrir
epikpie09
Fenrir
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,478 Elo+
Party 2
Discordia
Discordia
sharktale02
Discordia
Level 89
God Stats
77W - 56L
1,658 SR
Queue Stats
131W - 118L
1,626 Elo+
Party 2
Team Averages
Level 95
1,500 SR
1,553 Elo+

VS

Team Averages
Level 90
1,451 SR
1,317 Elo+
Nu Wa
Nu Wa
MamafatsackS
Nu Wa
Level 38
God Stats
1W - 2L
1,720 SR
Queue Stats
30W - 69L
1,304 Elo+
Party 1
Medusa
Medusa
Vevica
Medusa
Level 129
God Stats
1W - 1L
1,471 SR
Queue Stats
2W - 7L
1,292 Elo+
Party 1
Sobek
Sobek
WildSevens
Sobek
Level 102
God Stats
0W - 3L
1,161 SR
Queue Stats
30W - 40L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Pander74
Cthulhu
11
1 / 0 / 10
6,887
689
8,150
10,180
8,313
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
epikpie09
Fenrir
13
7 / 1 / 5
8,248
825
12,614
10,105
6,332
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
sharktale02
Discordia
12
4 / 1 / 7
7,599
760
8,699
5,112
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 0
6,197
620
6,908
10,104
3,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Vevica
Medusa
9
0 / 4 / 1
5,968
597
4,663
8,856
3,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
11
1 / 1 / 0
6,845
685
5,282
13,978
14,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
12
Kills
2
2
Deaths
12
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
Cthulhu
Pander74
Cthulhu
1
0
10
6
L
Medusa
Vevica
Medusa
0
4
1
0.13
L
Sobek
1
1
0
1
W
Fenrir
epikpie09
Fenrir
7
1
5
9.5
W
Discordia
sharktale02
Discordia
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,463
Damage
16,853
25,397
Taken
32,938
16,842
Mitigated
21,758
5,558
Healing
4,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,908
859
348
789
10,104
3,527
0
4,183
5,921
18,366
0
W
Cthulhu
Pander74
Cthulhu
8,150
372
412
963
10,180
8,313
0
5,625
4,555
20,780
0
L
Medusa
Vevica
Medusa
4,663
2,079
0
407
8,856
3,590
0
5,926
2,930
0
15,990
L
Sobek
5,282
343
353
2,828
13,978
14,641
0
6,762
7,216
12,471
0
W
Fenrir
epikpie09
Fenrir
12,614
4,534
0
2,942
10,105
6,332
0
4,176
5,929
0
25,110
W
Discordia
sharktale02
Discordia
8,699
987
0
1,241
5,112
2,197
70
2,798
2,314
36,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,734
Gold Earned
19,010
120
Minions Killed
74
7
Camps Cleared
2
597,649
Distance Traveled
513,490
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,197
620
33
3
1
141,649
5
W
Cthulhu
6,887
689
24
2
1
214,504
5
L
Medusa
5,968
597
35
4
1
169,606
1
L
Sobek
6,845
685
6
1
0
202,235
5
W
Fenrir
8,248
825
32
3
4
202,497
5
W
Discordia
7,599
760
64
6
2
180,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role