Player Matchup

Cthulhu
Cthulhu
Der_GamerMessiah
Cthulhu
Level 98
God Stats
3W - 4L
1,544 SR
Queue Stats
379W - 525L
1,304 Elo+
Solo
Neith
Neith
Frankie_pankie10
Neith
Level 46
God Stats
4W - 11L
1,243 SR
Queue Stats
325W - 352L
1,319 Elo+
Party 2
Arachne
Arachne
labradomp23
Arachne
Level 86
God Stats
115W - 109L
1,525 SR
Queue Stats
524W - 570L
1,324 Elo+
Party 2
Shiva
Shiva
nano0880
Shiva
Level 28
God Stats
7W - 18L
1,278 SR
Queue Stats
37W - 66L
1,286 Elo+
Party 2
Merlin
Merlin
payball27
Merlin
Level 127
God Stats
3W - 5L
1,343 SR
Queue Stats
137W - 140L
1,414 Elo+
Solo
Team Averages
Level 77
1,387 SR
1,330 Elo+

VS

Team Averages
Level 51
1,490 SR
1,302 Elo+
Izanami
Izanami
EYZNOMERCY
Izanami
Level 27
God Stats
3W - 4L
1,473 SR
Queue Stats
3W - 4L
1,154 Elo+
Party 1
Arachne
Arachne
FFlai-R
Arachne
Level 85
God Stats
18W - 10L
1,340 SR
Queue Stats
73W - 65L
1,441 Elo+
Party 1
Ymir
Ymir
Glaseri
Ymir
Level 25
God Stats
4W - 4L
1,571 SR
Queue Stats
4W - 6L
1,201 Elo+
Party 1
Lancelot
Lancelot
Home_Alon
Lancelot
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 80L
1,285 Elo+
Solo
Achilles
Achilles
xxJavviixx
Achilles
Level 66
God Stats
4W - 2L
1,567 SR
Queue Stats
101W - 99L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
7,276
485
5,921
13,252
9,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 3 / 1
6,556
437
5,129
8,077
3,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
labradomp23
Arachne
9
4 / 1 / 0
6,974
465
3,426
5,883
2,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
nano0880
Shiva
10
0 / 3 / 1
6,708
447
5,951
11,547
6,517
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

Merlin
payball27
Merlin
12
0 / 2 / 0
7,057
470
7,909
7,030
2,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EYZNOMERCY
Izanami
11
2 / 1 / 1
6,714
448
4,222
7,451
2,749
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
FFlai-R
Arachne
14
9 / 1 / 3
9,060
604
9,089
10,779
3,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Glaseri
Ymir
11
1 / 3 / 3
7,049
470
1,692
10,242
7,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
Home_Alon
Lancelot
15
0 / 0 / 0
8,194
546
3,388
11,773
5,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
xxJavviixx
Achilles
13
1 / 1 / 4
7,820
521
8,121
12,311
10,261
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
13
13
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Izanami
EYZNOMERCY
Izanami
2
1
1
2.5
W
Arachne
FFlai-R
Arachne
9
1
3
10.5
L
1
3
1
0.5
W
Ymir
Glaseri
Ymir
1
3
3
0.83
W
Lancelot
Home_Alon
Lancelot
0
0
0
0
L
Arachne
labradomp23
Arachne
4
1
0
4
L
Shiva
nano0880
Shiva
0
3
1
0.17
L
Merlin
payball27
Merlin
0
2
0
0
W
Achilles
xxJavviixx
Achilles
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,336
Damage
26,512
45,789
Taken
52,556
24,088
Mitigated
30,267
10,448
Healing
11,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,921
705
99
2,459
13,252
9,596
0
1,419
11,833
34,462
0
W
Izanami
EYZNOMERCY
Izanami
4,222
3,816
0
1,855
7,451
2,749
1,789
1,986
5,465
0
42,408
W
Arachne
FFlai-R
Arachne
9,089
7,985
222
2,494
10,779
3,968
2,121
969
9,762
0
57,391
L
5,129
1,835
0
2,162
8,077
3,410
266
241
7,836
0
43,754
W
Ymir
Glaseri
Ymir
1,692
119
0
1,472
10,242
7,736
454
2,968
7,274
14,823
0
W
Lancelot
Home_Alon
Lancelot
3,388
1,169
0
3,328
11,773
5,553
1,164
5,819
5,540
0
66,062
L
Arachne
labradomp23
Arachne
3,426
3,131
0
816
5,883
2,112
0
32
5,851
0
28,815
L
Shiva
nano0880
Shiva
5,951
584
168
2,897
11,547
6,517
623
0
11,547
0
33,418
L
Merlin
payball27
Merlin
7,909
964
0
1,847
7,030
2,453
689
0
7,030
52,653
0
W
Achilles
xxJavviixx
Achilles
8,121
1,605
0
2,608
12,311
10,261
474
1,454
10,685
0
47,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,571
Gold Earned
38,837
309
Minions Killed
393
0
Camps Cleared
0
1,207,965
Distance Traveled
1,468,143
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,276
485
39
3
0
288,775
2
W
Izanami
6,714
448
75
5
0
242,811
2
W
Arachne
9,060
604
97
6
0
359,507
2
L
Neith
6,556
437
76
5
0
238,267
3
W
Ymir
7,049
470
18
1
0
270,796
0
W
Lancelot
8,194
546
120
8
0
296,077
0
L
Arachne
6,974
465
62
4
0
190,041
0
L
Shiva
6,708
447
46
3
0
259,045
0
L
Merlin
7,057
470
86
6
0
231,837
4
W
Achilles
7,820
521
83
6
0
298,952
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role