Player Matchup

Apollo
Apollo
BloodLustAngel1
Apollo
Level 123
God Stats
2W - 3L
1,491 SR
Queue Stats
387W - 437L
1,456 Elo+
Solo
Yemoja
Yemoja
IronTalbain
Yemoja
Level 129
God Stats
3W - 2L
1,265 SR
Queue Stats
308W - 332L
1,439 Elo+
Solo
Discordia
Discordia
XII Reborn
Discordia
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 149L
1,442 Elo+
Party 1
Ymir
Ymir
adamcool825
Ymir
Level 160
God Stats
4W - 3L
1,548 SR
Queue Stats
121W - 113L
1,457 Elo+
Party 1
Yu Huang
Yu Huang
yaboyford
Yu Huang
Level 147
God Stats
4W - 4L
1,797 SR
Queue Stats
159W - 138L
1,453 Elo+
Solo
Team Averages
Level 141
1,520 SR
1,450 Elo+

VS

Team Averages
Level 84
1,627 SR
1,453 Elo+
Hel
Hel
AlissonChief
Hel
Level 121
God Stats
6W - 3L
1,683 SR
Queue Stats
511W - 552L
1,467 Elo+
Solo
Jormungandr
Jormungandr
Heychubby
Jormungandr
Level 141
God Stats
3W - 2L
1,687 SR
Queue Stats
450W - 476L
1,497 Elo+
Party 2
Nox
Nox
MackRAF
Nox
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,535 Elo+
Solo
Fenrir
Fenrir
Whitestride
Fenrir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 102L
1,350 Elo+
Party 2
Rama
Rama
overxela
Rama
Level 99
God Stats
0W - 1L
1,766 SR
Queue Stats
67W - 79L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 8
12,497
694
15,903
19,428
12,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
20
3 / 3 / 14
12,935
719
7,776
20,014
27,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
XII Reborn
Discordia
20
13 / 3 / 8
13,875
771
35,699
20,074
11,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 5 / 17
12,901
717
14,878
29,830
41,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yu Huang
yaboyford
Yu Huang
20
5 / 4 / 15
13,055
725
25,988
16,944
10,643
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 8
11,569
643
10,279
20,847
13,189
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Heychubby
Jormungandr
20
3 / 6 / 14
12,992
722
20,794
32,013
42,501
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nox
19
3 / 7 / 8
11,982
666
11,135
20,283
11,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
18
5 / 8 / 9
11,565
643
15,925
27,551
21,244
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
20
4 / 5 / 11
12,044
669
19,894
19,879
11,232
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
69
30
Kills
19
20
Deaths
30
62
Assists
50
Player
Kills
Deaths
Assists
KDA
L
4
4
8
2
W
5
5
8
1.8
L
Jormungandr
Heychubby
Jormungandr
3
6
14
1.67
W
Yemoja
3
3
14
3.33
L
Nox
3
7
8
1
L
Fenrir
5
8
9
1.19
W
Discordia
XII Reborn
Discordia
13
3
8
5.67
W
4
5
17
2.5
L
Rama
4
5
11
1.9
W
Yu Huang
yaboyford
Yu Huang
5
4
15
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,244
Damage
78,027
106,290
Taken
120,573
104,403
Mitigated
99,680
45,886
Healing
43,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,279
113
17,920
9,993
20,847
13,189
547
16,139
4,708
17,952
0
W
15,903
7,195
3,094
1,781
19,428
12,893
3,583
9,100
10,328
0
33,791
L
Jormungandr
Heychubby
Jormungandr
20,794
3,191
3,672
4,995
32,013
42,501
245
15,593
16,420
51,693
0
W
Yemoja
7,776
1,845
18,766
4,872
20,014
27,008
1,068
9,065
10,949
19,291
0
L
Nox
11,135
1,381
1,214
1,671
20,283
11,514
1,073
15,551
4,732
27,905
0
L
Fenrir
15,925
3,511
0
1,225
27,551
21,244
71
21,137
6,414
124
19,009
W
Discordia
XII Reborn
Discordia
35,699
1,135
1,027
5,956
20,074
11,899
1,948
8,270
11,804
57,793
0
W
14,878
1,898
1,803
4,723
29,830
41,960
294
8,968
20,862
24,050
0
L
Rama
19,894
8,587
883
1,504
19,879
11,232
2,277
15,921
3,958
0
42,559
W
Yu Huang
yaboyford
Yu Huang
25,988
2,235
1,881
1,983
16,944
10,643
1,962
6,883
10,061
56,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,263
Gold Earned
60,152
166
Minions Killed
164
0
Camps Cleared
0
1,374,337
Distance Traveled
1,441,377
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,569
643
15
1
0
313,877
1
W
Apollo
12,497
694
27
2
0
263,241
0
L
Jormungandr
12,992
722
45
3
0
270,959
0
W
Yemoja
12,935
719
11
1
0
280,767
4
L
Nox
11,982
666
42
2
0
273,202
3
L
Fenrir
11,565
643
11
1
0
310,351
1
W
Discordia
13,875
771
47
3
0
327,202
1
W
Ymir
12,901
717
8
0
0
220,881
0
L
Rama
12,044
669
51
3
0
272,988
2
W
Yu Huang
13,055
725
73
4
0
282,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role