Player Matchup

Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Rex-Wrecks-It
Janus
Level 115
God Stats
19W - 12L
1,509 SR
Queue Stats
350W - 242L
1,574 Elo+
Party 1
Gilgamesh
Gilgamesh
boricuaking04TTV
Gilgamesh
Level 26
God Stats
1W - 2L
1,364 SR
Queue Stats
12W - 12L
1,391 Elo+
Party 1
Team Averages
Level 88
1,458 SR
1,488 Elo+

VS

Team Averages
Level 66
1,599 SR
1,351 Elo+
Cthulhu
Cthulhu
CR_M3RCVRY21
Cthulhu
Level 27
God Stats
10W - 7L
1,675 SR
Queue Stats
37W - 33L
1,363 Elo+
Party 2
Lancelot
Lancelot
ChiefProphet99
Lancelot
Level 101
God Stats
39W - 32L
1,653 SR
Queue Stats
349W - 501L
1,392 Elo+
Party 2
Arachne
Arachne
SoulBind
Arachne
Level 69
God Stats
21W - 18L
1,467 SR
Queue Stats
62W - 84L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 1 / 0
7,739
595
7,668
9,224
3,766
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 1
7,699
592
7,897
9,147
3,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
11
0 / 5 / 1
7,153
550
6,424
13,352
9,817
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CR_M3RCVRY21
Cthulhu
13
2 / 1 / 4
8,960
689
8,810
10,944
10,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
13
3 / 0 / 4
8,740
672
11,660
12,842
6,950
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
SoulBind
Arachne
14
4 / 0 / 4
8,767
674
7,891
9,521
8,396
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
9
9
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
0
1
W
Cthulhu
CR_M3RCVRY21
Cthulhu
2
1
4
4
W
Lancelot
3
0
4
5
L
0
3
1
0.17
W
Arachne
SoulBind
Arachne
4
0
4
6
L
Gilgamesh
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,989
Damage
28,361
31,723
Taken
33,307
16,653
Mitigated
25,855
3,561
Healing
9,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,668
2,714
0
2,513
9,224
3,766
195
2,649
6,575
0
34,427
W
Cthulhu
CR_M3RCVRY21
Cthulhu
8,810
67
615
2,995
10,944
10,509
87
2,095
8,849
25,888
0
W
Lancelot
11,660
1,334
0
3,278
12,842
6,950
0
4,361
8,481
0
38,249
L
7,897
85
0
848
9,147
3,070
0
2,236
6,911
33,979
0
W
Arachne
SoulBind
Arachne
7,891
6,522
574
2,395
9,521
8,396
64
2,346
7,175
0
30,003
L
Gilgamesh
6,424
1,398
0
200
13,352
9,817
0
4,229
9,123
0
18,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,591
Gold Earned
26,467
169
Minions Killed
123
3
Camps Cleared
9
670,561
Distance Traveled
758,990
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,739
595
84
6
0
225,117
3
W
Cthulhu
8,960
689
37
3
0
237,694
0
W
Lancelot
8,740
672
54
4
3
262,386
0
L
Janus
7,699
592
67
5
1
229,799
2
W
Arachne
8,767
674
32
2
6
258,910
5
L
Gilgamesh
7,153
550
18
1
2
215,645
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role