Player Matchup

Sol
Sol
Platinum IV
WholesumB0t
Sol
Platinum IV
Level 128
God Stats
9W - 10L
1,771 SR
Queue Stats
78W - 91L
1,765 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,771 SR
1,765 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 116
1,500 SR
1,400 MMR
Pele
Pele
Bronze III
RdmNme
Pele
Bronze III
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
5,889
1,178
4,247
5,029
3,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
He BoFreyaBakasuraKaliAnhur

VS

Bans
PoseidonHou YiAh Muzen CabOlorunBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
RdmNme
Pele
9
0 / 3 / 0
4,733
947
3,989
6,064
2,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Pele
RdmNme
Pele
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,247
Damage
3,989
5,029
Taken
6,064
3,814
Mitigated
2,966
2,929
Healing
1,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
RdmNme
Pele
3,989
939
0
1,358
6,064
2,966
0
3,873
2,191
160
17,790
W
4,247
1,634
0
2,929
5,029
3,814
0
402
4,361
23,294
3,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,889
Gold Earned
4,733
53
Minions Killed
32
5
Camps Cleared
1
112,857
Distance Traveled
125,242
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,733
947
32
6
1
125,242
2
W
Sol
5,889
1,178
53
11
5
112,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role