Player Matchup

Anubis
Anubis
BygoneSinger
Anubis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,401 Elo+
Party 1
Cerberus
Cerberus
I NoHeals I
Cerberus
Level 49
God Stats
1W - 2L
1,308 SR
Queue Stats
3W - 9L
1,322 Elo+
Party 1
Hercules
Hercules
iConcepTzzz
Hercules
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 16L
1,413 Elo+
Party 1
Team Averages
Level 112
1,436 SR
1,379 Elo+

VS

Team Averages
Level 138
1,651 SR
1,577 Elo+
Danzaburou
Danzaburou
Saampaiio
Danzaburou
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 31L
1,565 Elo+
Solo
Lancelot
Lancelot
bruyinde
Lancelot
Level 104
God Stats
10W - 6L
1,724 SR
Queue Stats
322W - 255L
1,612 Elo+
Solo
Baron Samedi
Baron Samedi
홳횒횎횐횘
Baron Samedi
Level 152
God Stats
22W - 17L
1,729 SR
Queue Stats
1,415W - 1,328L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
5 / 13 / 7
16,526
719
18,742
32,988
17,079
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
I NoHeals I
Cerberus
20
3 / 6 / 11
16,213
705
14,838
37,989
65,356
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
iConcepTzzz
Hercules
20
9 / 11 / 7
17,201
748
19,082
41,686
67,528
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Saampaiio
Danzaburou
18
7 / 6 / 12
16,413
714
31,892
23,645
9,297
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
bruyinde
Lancelot
20
11 / 8 / 15
18,929
823
32,599
30,924
17,341
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
홳횒횎횐횘
Baron Samedi
20
12 / 3 / 10
18,512
805
33,004
19,888
14,837
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
67
17
Kills
30
30
Deaths
17
25
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Anubis
5
13
7
0.65
L
Cerberus
I NoHeals I
Cerberus
3
6
11
1.42
W
Danzaburou
Saampaiio
Danzaburou
7
6
12
2.17
W
Lancelot
bruyinde
Lancelot
11
8
15
2.31
L
Hercules
iConcepTzzz
Hercules
9
11
7
1.14
W
Baron Samedi
홳횒횎횐횘
Baron Samedi
12
3
10
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,662
Damage
97,495
112,663
Taken
74,457
149,963
Mitigated
41,475
24,284
Healing
19,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
18,742
331
0
8,698
32,988
17,079
647
6,820
25,850
83,155
0
L
Cerberus
I NoHeals I
Cerberus
14,838
472
0
8,780
37,989
65,356
421
14,095
23,573
52,174
0
W
Danzaburou
Saampaiio
Danzaburou
31,892
14,004
0
4,088
23,645
9,297
1,730
9,011
14,245
0
92,055
W
Lancelot
bruyinde
Lancelot
32,599
7,502
0
4,847
30,924
17,341
901
17,961
12,490
0
90,803
L
Hercules
iConcepTzzz
Hercules
19,082
3,216
0
6,806
41,686
67,528
407
12,229
29,048
0
34,866
W
Baron Samedi
홳횒횎횐횘
Baron Samedi
33,004
2,895
3,075
7,778
19,888
14,837
850
7,213
12,217
83,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,940
Gold Earned
53,854
194
Minions Killed
267
2
Camps Cleared
18
1,126,100
Distance Traveled
1,162,498
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
16,526
719
111
5
1
311,221
1
L
Cerberus
16,213
705
57
2
1
436,823
3
W
Danzaburou
16,413
714
69
3
1
363,177
4
W
Lancelot
18,929
823
105
5
14
390,759
2
L
Hercules
17,201
748
26
1
0
378,056
3
W
Baron Samedi
18,512
805
93
4
3
408,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role