Player Matchup

Ratatoskr
Ratatoskr
Guman121
Ratatoskr
Level 69
God Stats
4W - 9L
1,500 SR
Queue Stats
246W - 394L
1,170 Elo+
Party 1
Nu Wa
Nu Wa
HijackingHood
Nu Wa
Level 79
God Stats
2W - 2L
1,582 SR
Queue Stats
44W - 26L
1,409 Elo+
Solo
Nemesis
Nemesis
MINNISNOWDA
Nemesis
Level 141
God Stats
37W - 42L
1,423 SR
Queue Stats
334W - 357L
1,336 Elo+
Solo
Chaac
Chaac
Tommy-0793
Chaac
Level 27
God Stats
2W - 9L
1,500 SR
Queue Stats
103W - 181L
1,162 Elo+
Party 1
Lancelot
Lancelot
iRollDaWoods
Lancelot
Level 88
God Stats
0W - 4L
1,156 SR
Queue Stats
43W - 71L
1,276 Elo+
Solo
Team Averages
Level 81
1,432 SR
1,271 Elo+

VS

Team Averages
Level 88
1,372 SR
1,294 Elo+
King Arthur
King Arthur
CynicPsychotic
King Arthur
Level 128
God Stats
7W - 6L
1,473 SR
Queue Stats
512W - 581L
1,301 Elo+
Solo
Chang'e
Chang'e
DarkNinja_343
Chang'e
Level 69
God Stats
13W - 12L
1,142 SR
Queue Stats
176W - 184L
1,294 Elo+
Solo
Sol
Sol
Looney7497
Sol
Level 84
God Stats
2W - 1L
1,304 SR
Queue Stats
206W - 188L
1,390 Elo+
Solo
Da Ji
Da Ji
YAMI6600
Da Ji
Level 126
God Stats
6W - 6L
1,257 SR
Queue Stats
76W - 82L
1,209 Elo+
Solo
Hel
Hel
shoryukencat34
Hel
Level 35
God Stats
4W - 1L
1,685 SR
Queue Stats
6W - 10L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Guman121
Ratatoskr
15
2 / 11 / 3
10,719
412
12,586
26,514
11,862
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

18
1 / 8 / 3
11,556
444
19,524
26,591
12,746
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
MINNISNOWDA
Nemesis
18
6 / 11 / 1
12,577
484
18,752
29,399
17,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
15
1 / 12 / 3
10,806
416
14,587
35,234
38,140
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Lancelot
iRollDaWoods
Lancelot
8
3 / 2 / 0
8,616
331
3,778
6,212
2,299
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CynicPsychotic
King Arthur
18
11 / 4 / 10
13,133
505
24,283
25,767
36,671
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
20
8 / 2 / 16
13,890
534
26,813
24,964
12,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
19 / 2 / 6
14,737
567
33,009
25,984
11,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
YAMI6600
Da Ji
19
5 / 1 / 2
12,856
494
9,628
20,384
10,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 4 / 12
10,206
393
2,593
12,094
10,171
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
89
13
Kills
43
44
Deaths
13
10
Assists
46
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CynicPsychotic
King Arthur
11
4
10
4
W
Chang'e
8
2
16
8
L
Ratatoskr
Guman121
Ratatoskr
2
11
3
0.32
L
1
8
3
0.31
W
19
2
6
11
L
Nemesis
MINNISNOWDA
Nemesis
6
11
1
0.59
L
Chaac
1
12
3
0.21
W
Da Ji
YAMI6600
Da Ji
5
1
2
6
L
Lancelot
iRollDaWoods
Lancelot
3
2
0
1.5
W
0
4
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,227
Damage
96,326
123,950
Taken
109,193
82,048
Mitigated
81,482
20,457
Healing
42,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CynicPsychotic
King Arthur
24,283
3,609
0
3,741
25,767
36,671
464
5,606
20,161
0
89,895
W
Chang'e
26,813
3,797
3,356
12,747
24,964
12,162
2,114
8,848
16,116
121,581
0
L
Ratatoskr
Guman121
Ratatoskr
12,586
3,878
414
1,774
26,514
11,862
0
12,889
13,625
0
57,406
L
19,524
8,041
240
5,702
26,591
12,746
354
16,013
10,578
90,363
0
W
33,009
18,126
0
13,182
25,984
11,606
10,559
3,810
22,174
137,790
0
L
Nemesis
MINNISNOWDA
Nemesis
18,752
9,094
0
5,682
29,399
17,001
930
13,021
16,378
509
72,933
L
Chaac
14,587
2,682
97
5,548
35,234
38,140
485
20,374
14,860
6,566
55,882
W
Da Ji
YAMI6600
Da Ji
9,628
2,607
0
4,291
20,384
10,872
4,846
2,100
18,284
0
102,764
L
Lancelot
iRollDaWoods
Lancelot
3,778
922
0
1,000
6,212
2,299
0
118
6,094
0
21,090
W
2,593
402
2,806
2,412
12,094
10,171
1,102
1,393
10,701
26,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,274
Gold Earned
64,822
418
Minions Killed
635
0
Camps Cleared
0
1,886,028
Distance Traveled
2,388,403
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,133
505
119
5
0
449,623
0
W
Chang'e
13,890
534
169
7
0
475,158
1
L
Ratatoskr
10,719
412
84
3
0
494,497
0
L
Nu Wa
11,556
444
132
5
0
390,265
1
W
Sol
14,737
567
166
6
0
461,348
4
L
Nemesis
12,577
484
93
4
0
433,952
3
L
Chaac
10,806
416
66
3
0
418,194
0
W
Da Ji
12,856
494
155
6
0
531,692
0
L
Lancelot
8,616
331
43
2
0
149,120
0
W
Hel
10,206
393
26
1
0
470,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role