Player Matchup

Thanatos
Thanatos
Dajiiiii
Thanatos
Level 5
God Stats
11W - 15L
1,537 SR
Queue Stats
397W - 382L
1,544 Elo+
Solo
Athena
Athena
KaotikDissonance
Athena
Level 157
God Stats
12W - 11L
1,837 SR
Queue Stats
218W - 209L
1,456 Elo+
Party 2
Janus
Janus
PokimanesEx
Janus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 196L
1,501 Elo+
Party 2
Pele
Pele
Zen_deslinde
Pele
Level 94
God Stats
7W - 5L
1,798 SR
Queue Stats
405W - 440L
1,488 Elo+
Solo
Izanami
Izanami
blasto4
Izanami
Level 37
God Stats
16W - 11L
1,629 SR
Queue Stats
56W - 56L
1,507 Elo+
Solo
Team Averages
Level 64
1,660 SR
1,499 Elo+

VS

Team Averages
Level 76
1,756 SR
1,652 Elo+
Merlin
Merlin
CallMeCorndog
Merlin
Level 51
God Stats
1W - 0L
1,814 SR
Queue Stats
14W - 10L
1,686 Elo+
Party 1
Nemesis
Nemesis
FenrirSupport
Nemesis
Level 22
God Stats
1W - 0L
1,824 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
JessWitchLange
Bastet
Level 149
God Stats
10W - 6L
1,792 SR
Queue Stats
260W - 154L
1,696 Elo+
Party 1
Ares
Ares
Ronnocneab
Ares
Level 145
God Stats
11W - 3L
1,500 SR
Queue Stats
116W - 51L
1,826 Elo+
Party 1
Rama
Rama
SneakyLemon
Rama
Level 14
God Stats
5W - 1L
1,853 SR
Queue Stats
23W - 14L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dajiiiii
Thanatos
13
1 / 4 / 3
6,756
676
5,740
8,648
4,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 4 / 1
6,599
660
3,099
12,778
9,425
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

12
1 / 5 / 2
6,699
670
6,969
7,764
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 7 / 2
6,583
658
7,025
13,119
5,507
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
blasto4
Izanami
13
1 / 4 / 1
7,077
708
5,262
10,631
4,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 11
7,859
786
10,701
5,878
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Nemesis
14
2 / 3 / 9
7,843
784
4,974
9,380
7,796
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
5 / 0 / 12
8,280
828
13,748
9,631
4,048
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 0 / 15
8,723
872
9,436
12,084
13,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
9 / 0 / 7
9,078
908
8,984
6,140
2,845
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
78
4
Kills
24
24
Deaths
4
9
Assists
54
Player
Kills
Deaths
Assists
KDA
W
2
1
11
7.5
L
Thanatos
Dajiiiii
Thanatos
1
4
3
0.63
W
Nemesis
2
3
9
2.17
W
5
0
12
11
L
1
4
1
0.38
L
1
5
2
0.4
W
6
0
15
13.5
W
9
0
7
12.5
L
0
7
2
0.14
L
Izanami
blasto4
Izanami
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,095
Damage
47,843
52,940
Taken
43,113
26,295
Mitigated
30,463
7,511
Healing
12,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,701
966
0
500
5,878
2,718
0
2,246
3,632
28,781
0
L
Thanatos
Dajiiiii
Thanatos
5,740
675
0
3,956
8,648
4,199
0
4,110
4,340
0
13,105
W
Nemesis
4,974
2,055
735
1,769
9,380
7,796
629
2,271
7,109
0
17,640
W
13,748
1,934
0
2,160
9,631
4,048
0
1,585
8,046
0
30,254
L
3,099
1,005
240
1,020
12,778
9,425
0
5,509
7,036
5,705
0
L
6,969
153
0
260
7,764
2,787
0
2,636
5,028
20,375
0
W
9,436
1,705
0
3,930
12,084
13,056
535
2,322
9,762
15,538
0
W
8,984
6,236
0
3,217
6,140
2,845
1,529
1,644
4,496
0
35,096
L
7,025
1,156
0
1,212
13,119
5,507
0
3,133
9,876
0
22,214
L
Izanami
blasto4
Izanami
5,262
2,408
0
823
10,631
4,377
0
4,000
6,523
0
21,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,714
Gold Earned
41,783
162
Minions Killed
193
0
Camps Cleared
0
944,495
Distance Traveled
1,113,415
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,859
786
61
6
0
202,393
0
L
Thanatos
6,756
676
22
2
0
196,986
0
W
Nemesis
7,843
784
23
2
0
230,091
0
W
Bastet
8,280
828
39
4
0
263,978
2
L
Athena
6,599
660
7
1
0
189,888
1
L
Janus
6,699
670
43
4
0
193,461
1
W
Ares
8,723
872
14
1
0
210,256
3
W
Rama
9,078
908
56
6
0
206,697
1
L
Pele
6,583
658
39
4
0
191,096
1
L
Izanami
7,077
708
51
5
0
173,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role