Player Matchup

Ra
Ra
Illfollowu
Ra
Level 100
God Stats
1W - 2L
1,418 SR
Queue Stats
22W - 15L
1,534 Elo+
Party 1
Danzaburou
Danzaburou
ProphetScott
Danzaburou
Level 128
God Stats
1W - 0L
1,523 SR
Queue Stats
65W - 69L
1,538 Elo+
Party 1
Atlas
Atlas
RushingAsian
Atlas
Level 24
God Stats
6W - 2L
1,753 SR
Queue Stats
20W - 21L
1,387 Elo+
Party 1
Team Averages
Level 84
1,564 SR
1,486 Elo+

VS

Team Averages
Level 110
1,461 SR
1,495 Elo+
Sol
Sol
 
Sol
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Doughtz
Sobek
Level 149
God Stats
1W - 3L
1,258 SR
Queue Stats
37W - 35L
1,503 Elo+
Solo
Neith
Neith
xMrxG
Neith
Level 105
God Stats
14W - 15L
1,624 SR
Queue Stats
82W - 92L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 0
8,602
717
5,336
4,857
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ProphetScott
Danzaburou
12
0 / 1 / 1
7,970
664
6,739
6,895
2,995
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 0 / 1
8,392
699
6,722
10,541
10,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 0 / 0
7,611
634
6,312
8,257
3,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
Doughtz
Sobek
13
0 / 0 / 2
7,904
659
4,327
13,325
14,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
xMrxG
Neith
6
1 / 2 / 1
6,579
548
2,202
3,372
1,157
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
2
2
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
0
0
1
L
Sobek
Doughtz
Sobek
0
0
2
1
W
2
1
0
2
W
Danzaburou
ProphetScott
Danzaburou
0
1
1
0.5
W
0
0
1
0.5
L
Neith
xMrxG
Neith
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,797
Damage
12,841
22,293
Taken
24,954
15,789
Mitigated
18,973
8,838
Healing
6,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,312
1,293
0
2,386
8,257
3,738
0
5,189
3,068
33,325
2,771
L
Sobek
Doughtz
Sobek
4,327
226
0
3,254
13,325
14,078
0
5,342
7,775
11,973
0
W
5,336
661
1,266
1,900
4,857
2,138
962
2,459
2,398
36,304
0
W
Danzaburou
ProphetScott
Danzaburou
6,739
3,082
0
2,224
6,895
2,995
1,259
2,911
3,984
0
34,436
W
6,722
2,501
0
3,448
10,541
10,656
272
5,489
5,052
15,872
0
L
Neith
xMrxG
Neith
2,202
982
0
559
3,372
1,157
0
1,187
2,053
0
7,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,964
Gold Earned
22,094
167
Minions Killed
110
10
Camps Cleared
0
675,920
Distance Traveled
516,493
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,611
634
88
7
0
212,912
1
L
Sobek
7,904
659
14
1
0
236,277
2
W
Ra
8,602
717
77
6
6
239,561
2
W
Danzaburou
7,970
664
65
5
4
197,744
1
W
Atlas
8,392
699
25
2
0
238,615
4
L
Neith
6,579
548
8
1
0
67,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role