Player Matchup

Danzaburou
Danzaburou
ItzUberz
Danzaburou
Level 71
God Stats
13W - 13L
1,500 SR
Queue Stats
156W - 173L
1,493 Elo+
Party 1
Anubis
Anubis
Penguin1225
Anubis
Level 45
God Stats
11W - 15L
1,473 SR
Queue Stats
62W - 93L
1,352 Elo+
Solo
Cthulhu
Cthulhu
Yuban
Cthulhu
Level 22
God Stats
0W - 2L
1,451 SR
Queue Stats
37W - 49L
1,396 Elo+
Party 3
Ao Kuang
Ao Kuang
tigawhu
Ao Kuang
Level 48
God Stats
11W - 6L
1,706 SR
Queue Stats
170W - 188L
1,529 Elo+
Party 1
Lancelot
Lancelot
vaporshiploket4
Lancelot
Level 139
God Stats
8W - 4L
1,934 SR
Queue Stats
128W - 130L
1,502 Elo+
Party 3
Team Averages
Level 65
1,613 SR
1,455 Elo+

VS

Team Averages
Level 88
1,464 SR
1,534 Elo+
Olorun
Olorun
AdmiralChap
Olorun
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 4L
1,770 Elo+
Party 2
Artemis
Artemis
NiceGuyZach
Artemis
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 80L
1,522 Elo+
Party 2
Bacchus
Bacchus
Pyroplexx
Bacchus
Level 67
God Stats
10W - 10L
1,394 SR
Queue Stats
130W - 157L
1,290 Elo+
Solo
Osiris
Osiris
SquirmyLion2705
Osiris
Level 127
God Stats
2W - 0L
1,301 SR
Queue Stats
199W - 172L
1,543 Elo+
Party 2
Rama
Rama
TheColonelChap
Rama
Level 108
God Stats
11W - 8L
1,627 SR
Queue Stats
181W - 141L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ItzUberz
Danzaburou
8
1 / 1 / 0
5,097
463
7,907
8,558
2,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
6
0 / 8 / 0
4,399
400
1,645
8,310
3,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Yuban
Cthulhu
8
0 / 1 / 1
5,107
464
4,127
7,956
5,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
tigawhu
Ao Kuang
9
2 / 4 / 0
5,764
524
3,159
11,032
3,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
11
0 / 2 / 1
5,628
512
3,007
7,379
3,101
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
6 / 1 / 5
7,215
656
7,751
7,896
2,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
NiceGuyZach
Artemis
12
10 / 0 / 2
7,495
681
7,917
6,980
2,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bacchus
Pyroplexx
Bacchus
9
0 / 0 / 2
5,891
536
4,109
8,459
7,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 1 / 2
6,254
569
3,614
7,339
6,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 3
5,662
515
6,017
9,518
3,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
16
16
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Olorun
6
1
5
8.5
L
Danzaburou
ItzUberz
Danzaburou
1
1
0
1
W
Artemis
NiceGuyZach
Artemis
10
0
2
11
L
Anubis
0
8
0
0
W
Bacchus
Pyroplexx
Bacchus
0
0
2
1
W
0
1
2
1
W
0
1
3
1.5
L
Cthulhu
Yuban
Cthulhu
0
1
1
0.5
L
Ao Kuang
tigawhu
Ao Kuang
2
4
0
0.5
L
Lancelot
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,845
Damage
29,408
43,235
Taken
40,192
19,102
Mitigated
22,375
10,218
Healing
17,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
7,751
4,018
117
2,928
7,896
2,901
409
4,131
3,765
48,257
0
L
Danzaburou
ItzUberz
Danzaburou
7,907
3,933
0
2,616
8,558
2,868
0
2,180
6,378
0
32,686
W
Artemis
NiceGuyZach
Artemis
7,917
4,719
0
960
6,980
2,366
22
883
6,097
0
47,891
L
Anubis
1,645
40
0
1,049
8,310
3,822
0
3,661
4,649
16,671
0
W
Bacchus
Pyroplexx
Bacchus
4,109
611
448
3,405
8,459
7,563
0
1,561
6,898
19,126
0
W
3,614
1,251
0
4,407
7,339
6,542
0
281
7,058
0
31,426
W
6,017
5,072
0
4,945
9,518
3,003
0
2,502
7,016
0
41,220
L
Cthulhu
Yuban
Cthulhu
4,127
934
194
1,320
7,956
5,425
0
1,615
6,341
17,776
0
L
Ao Kuang
tigawhu
Ao Kuang
3,159
1,009
0
1,370
11,032
3,886
0
4,404
6,628
27,013
0
L
Lancelot
3,007
850
0
3,669
7,379
3,101
0
0
7,379
0
30,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,995
Gold Earned
32,517
221
Minions Killed
288
0
Camps Cleared
0
993,609
Distance Traveled
1,018,303
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,215
656
83
8
0
200,728
0
L
Danzaburou
5,097
463
52
5
0
209,136
4
W
Artemis
7,495
681
66
6
0
220,612
2
L
Anubis
4,399
400
26
2
0
143,921
0
W
Bacchus
5,891
536
24
2
0
189,246
3
W
Osiris
6,254
569
52
5
0
221,173
1
W
Rama
5,662
515
63
6
0
186,544
0
L
Cthulhu
5,107
464
36
3
0
197,882
1
L
Ao Kuang
5,764
524
48
4
0
224,744
4
L
Lancelot
5,628
512
59
5
0
217,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role