Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Djstinger
Anubis
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 13L
1,309 Elo+
Solo
Fafnir
Fafnir
HectorofTroyx
Fafnir
Level 64
God Stats
10W - 6L
1,581 SR
Queue Stats
97W - 110L
1,423 Elo+
Solo
Sol
Sol
shrimpypibbles
Sol
Level 138
God Stats
21W - 20L
1,092 SR
Queue Stats
472W - 533L
1,504 Elo+
Solo
Mercury
Mercury
winterM107
Mercury
Level 89
God Stats
2W - 1L
1,817 SR
Queue Stats
361W - 347L
1,523 Elo+
Solo
Team Averages
Level 74
1,498 SR
1,452 Elo+

VS

Team Averages
Level 39
1,368 SR
1,540 Elo+
Baba Yaga
Baba Yaga
ANaptownWarlock
Baba Yaga
Level 60
God Stats
0W - 2L
1,222 SR
Queue Stats
19W - 12L
1,566 Elo+
Solo
Thor
Thor
Megadude20000
Thor
Level 43
God Stats
3W - 6L
1,518 SR
Queue Stats
88W - 99L
1,402 Elo+
Solo
Loki
Loki
NotCollexan
Loki
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 13L
1,788 Elo+
Party 1
Artemis
Artemis
SigSixSixSix
Artemis
Level 45
God Stats
0W - 3L
1,194 SR
Queue Stats
42W - 57L
1,392 Elo+
Party 1
Cthulhu
Cthulhu
TheBulldog2103
Cthulhu
Level 17
God Stats
2W - 2L
1,405 SR
Queue Stats
2W - 5L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
6 / 0 / 1
7,236
658
8,987
6,874
2,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
Djstinger
Anubis
12
3 / 1 / 3
6,895
627
4,893
6,400
3,200
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 0 / 5
6,137
558
2,916
8,757
6,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
4 / 1 / 2
6,421
584
4,500
5,992
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
winterM107
Mercury
10
5 / 1 / 2
6,427
584
5,863
8,799
3,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
ANaptownWarlock
Baba Yaga
8
1 / 5 / 0
5,249
477
5,593
8,223
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
1 / 2 / 0
5,391
490
3,831
9,114
3,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 5 / 1
5,646
513
2,946
9,131
2,828
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Artemis
SigSixSixSix
Artemis
9
0 / 4 / 1
5,110
465
4,334
7,268
2,539
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
1 / 3 / 0
5,285
480
3,096
8,733
4,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
19
Kills
3
3
Deaths
19
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
0
1
6.5
L
Baba Yaga
ANaptownWarlock
Baba Yaga
1
5
0
0.2
W
Anubis
Djstinger
Anubis
3
1
3
4.5
W
1
0
5
3.5
L
1
2
0
0.5
L
0
5
1
0.1
L
Artemis
SigSixSixSix
Artemis
0
4
1
0.13
L
1
3
0
0.33
W
4
1
2
5
W
Mercury
winterM107
Mercury
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,159
Damage
19,800
36,822
Taken
42,469
18,132
Mitigated
16,808
11,098
Healing
9,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
8,987
5,717
0
822
6,874
2,906
1,884
744
6,130
0
44,860
L
Baba Yaga
ANaptownWarlock
Baba Yaga
5,593
604
0
1,444
8,223
3,109
0
4,543
3,680
27,315
0
W
Anubis
Djstinger
Anubis
4,893
442
0
3,796
6,400
3,200
702
1,887
4,513
48,118
0
W
2,916
996
0
2,634
8,757
6,828
8
2,737
6,020
10,944
0
L
3,831
1,304
0
2,242
9,114
3,415
0
1,177
7,937
0
26,515
L
2,946
460
0
1,715
9,131
2,828
128
410
8,721
0
33,282
L
Artemis
SigSixSixSix
Artemis
4,334
2,922
0
2,113
7,268
2,539
0
2,668
4,600
0
31,244
L
3,096
1,077
0
2,133
8,733
4,917
0
2,966
5,767
16,745
0
W
4,500
1,888
0
3,386
5,992
2,186
0
1,361
4,631
37,674
5,817
W
Mercury
winterM107
Mercury
5,863
3,800
0
460
8,799
3,012
0
1,960
6,839
0
36,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,116
Gold Earned
26,681
304
Minions Killed
246
0
Camps Cleared
0
1,094,465
Distance Traveled
1,050,734
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,236
658
75
7
0
220,898
0
L
Baba Yaga
5,249
477
39
4
0
192,992
1
W
Anubis
6,895
627
81
7
0
175,839
1
W
Fafnir
6,137
558
12
1
0
230,488
2
L
Thor
5,391
490
56
5
0
229,445
0
L
Loki
5,646
513
63
6
0
217,534
3
L
Artemis
5,110
465
65
6
0
191,414
0
L
Cthulhu
5,285
480
23
2
0
219,349
1
W
Sol
6,421
584
80
7
0
201,536
2
W
Mercury
6,427
584
56
5
0
265,704
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role