Player Matchup

Nike
Nike
DHGCatWoman
Nike
Level 99
God Stats
16W - 14L
1,578 SR
Queue Stats
325W - 317L
1,504 Elo+
Solo
Lancelot
Lancelot
PeskyGiraffe16
Lancelot
Level 99
God Stats
26W - 15L
1,676 SR
Queue Stats
220W - 206L
1,421 Elo+
Solo
Horus
Horus
StoneyArcher9
Horus
Level 73
God Stats
37W - 29L
1,694 SR
Queue Stats
102W - 101L
1,455 Elo+
Solo
Neith
Neith
TTVAlmost_Famous
Neith
Level 88
God Stats
7W - 12L
1,390 SR
Queue Stats
137W - 145L
1,391 Elo+
Solo
Hades
Hades
zJanpii--
Hades
Level 88
God Stats
2W - 4L
1,695 SR
Queue Stats
115W - 130L
1,456 Elo+
Solo
Team Averages
Level 89
1,607 SR
1,445 Elo+

VS

Team Averages
Level 95
1,590 SR
1,373 Elo+
Bellona
Bellona
KidDynaMyte1605
Bellona
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,302 Elo+
Solo
Cupid
Cupid
Mahon_SoLo
Cupid
Level 106
God Stats
92W - 80L
1,470 SR
Queue Stats
254W - 284L
1,397 Elo+
Party 1
Nemesis
Nemesis
RDMatthew
Nemesis
Level 69
God Stats
2W - 4L
1,745 SR
Queue Stats
34W - 34L
1,429 Elo+
Solo
Cthulhu
Cthulhu
TheLandSquid
Cthulhu
Level 118
God Stats
3W - 4L
1,538 SR
Queue Stats
169W - 179L
1,364 Elo+
Party 1
Sol
Sol
jahnm
Sol
Level 78
God Stats
6W - 6L
1,696 SR
Queue Stats
158W - 187L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 4
4,588
459
3,060
8,112
4,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
9
6 / 2 / 1
5,637
564
5,816
7,128
2,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 4
6,438
644
3,793
5,012
2,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 0 / 1
5,199
520
3,682
2,293
915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
zJanpii--
Hades
10
4 / 0 / 3
5,652
565
7,212
6,189
3,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,095
410
2,276
7,744
3,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cupid
9
2 / 0 / 0
5,047
505
2,018
4,980
1,421
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
RDMatthew
Nemesis
6
0 / 4 / 0
4,367
437
3,732
9,087
2,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
TheLandSquid
Cthulhu
8
0 / 2 / 2
4,915
492
2,224
8,928
4,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
jahnm
Sol
8
1 / 2 / 0
5,045
505
4,531
7,174
2,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
12
Kills
3
3
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
L
0
4
0
0
L
Cupid
2
0
0
2
W
Lancelot
6
2
1
3.25
L
Nemesis
RDMatthew
Nemesis
0
4
0
0
W
2
0
4
4
W
0
0
1
0.5
L
Cthulhu
TheLandSquid
Cthulhu
0
2
2
0.5
L
Sol
jahnm
Sol
1
2
0
0.5
W
Hades
zJanpii--
Hades
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,563
Damage
14,781
28,734
Taken
37,913
13,666
Mitigated
15,250
9,075
Healing
10,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,060
488
247
878
8,112
4,285
143
2,134
5,978
0
22,013
L
2,276
667
0
1,430
7,744
3,635
0
0
7,419
0
16,216
L
Cupid
2,018
1,306
548
1,585
4,980
1,421
0
0
4,888
0
32,086
W
Lancelot
5,816
2,373
0
0
7,128
2,581
456
727
6,401
0
27,123
L
Nemesis
RDMatthew
Nemesis
3,732
1,898
0
1,370
9,087
2,949
0
1,800
7,255
0
26,585
W
3,793
1,856
192
2,212
5,012
2,449
662
0
5,012
0
34,588
W
3,682
1,394
0
1,577
2,293
915
126
266
2,027
0
38,483
L
Cthulhu
TheLandSquid
Cthulhu
2,224
258
393
2,088
8,928
4,688
0
2,028
6,678
19,702
0
L
Sol
jahnm
Sol
4,531
1,817
0
2,715
7,174
2,557
0
3,384
3,735
31,483
0
W
Hades
zJanpii--
Hades
7,212
473
520
3,449
6,189
3,436
316
3,628
2,561
34,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,514
Gold Earned
23,469
270
Minions Killed
203
0
Camps Cleared
0
894,707
Distance Traveled
857,942
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
4,588
459
26
3
0
187,125
0
L
Bellona
4,095
410
24
2
0
160,121
0
L
Cupid
5,047
505
52
5
0
167,322
4
W
Lancelot
5,637
564
50
5
0
181,134
0
L
Nemesis
4,367
437
46
5
0
196,230
0
W
Horus
6,438
644
60
6
0
182,717
1
W
Neith
5,199
520
76
8
0
161,901
3
L
Cthulhu
4,915
492
37
4
0
179,019
4
L
Sol
5,045
505
44
4
0
155,250
0
W
Hades
5,652
565
58
6
0
181,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role