Player Matchup

Fenrir
Fenrir
Diamond V
AinsleysRub
Fenrir
Diamond V
Level 122
God Stats
19W - 8L
1,795 SR
Queue Stats
138W - 119L
1,905 MMR
Party 1
Baron Samedi
Baron Samedi
Masters
HercHurts
Baron Samedi
Masters
Level 135
God Stats
13W - 2L
1,857 SR
Queue Stats
76W - 40L
2,464 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond II
Ymist
Erlang Shen
Diamond II
Level 157
God Stats
8W - 0L
1,857 SR
Queue Stats
151W - 124L
2,098 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,836 SR
2,156 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 112
1,714 SR
1,703 MMR
Vamana
Vamana
Gold I
BenzyTheGr8
Vamana
Gold I
Level 86
God Stats
11W - 6L
1,865 SR
Queue Stats
278W - 325L
1,656 MMR
Solo
Khepri
Khepri
Gold II
IHazeIWiZzI
Khepri
Gold II
Level 123
God Stats
1W - 1L
1,716 SR
Queue Stats
133W - 181L
1,758 MMR
Solo
Scylla
Scylla
Gold I
Iwanek223
Scylla
Gold I
Level 127
God Stats
88W - 90L
1,561 SR
Queue Stats
201W - 232L
1,694 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
5 / 0 / 11
12,055
804
11,035
18,964
17,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
HercHurts
Baron Samedi
16
5 / 1 / 8
10,838
723
13,091
11,067
5,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Erlang Shen
Ymist
Erlang Shen
17
8 / 1 / 8
11,689
779
21,129
16,548
14,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Ah Muzen CabMulanAtlasGilgameshSobek

VS

Bans
BastetArtemisAchillesHou YiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
1 / 8 / 0
8,766
584
10,613
18,961
10,099
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
13
0 / 7 / 1
8,930
595
5,514
21,664
22,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Scylla
Iwanek223
Scylla
14
1 / 3 / 1
9,208
614
13,100
10,014
3,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
18
Kills
2
2
Deaths
18
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
0
11
10.5
L
Vamana
1
8
0
0.13
W
Baron Samedi
HercHurts
Baron Samedi
5
1
8
9
L
Khepri
0
7
1
0.07
L
Scylla
Iwanek223
Scylla
1
3
1
0.5
W
Erlang Shen
Ymist
Erlang Shen
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,255
Damage
29,227
46,579
Taken
50,639
37,551
Mitigated
36,381
24,080
Healing
8,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
11,035
2,984
911
8,212
18,964
17,581
1,406
6,760
11,932
0
39,410
L
Vamana
10,613
4,421
0
4,015
18,961
10,099
0
4,802
14,159
0
19,810
W
Baron Samedi
HercHurts
Baron Samedi
13,091
1,045
2,352
4,795
11,067
5,574
970
6,247
4,820
47,433
0
L
Khepri
5,514
391
229
4,162
21,664
22,450
13
5,369
16,295
19,228
0
L
Scylla
Iwanek223
Scylla
13,100
1,023
0
479
10,014
3,832
0
3,028
6,986
38,884
0
W
Erlang Shen
Ymist
Erlang Shen
21,129
13,063
0
7,810
16,548
14,396
492
6,462
10,086
0
63,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,582
Gold Earned
26,904
195
Minions Killed
121
11
Camps Cleared
3
892,701
Distance Traveled
783,076
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,055
804
38
3
1
314,835
4
L
Vamana
8,766
584
29
2
1
267,897
3
W
Baron Samedi
10,838
723
80
5
2
275,538
5
L
Khepri
8,930
595
31
2
1
229,782
3
L
Scylla
9,208
614
61
4
1
285,397
5
W
Erlang Shen
11,689
779
77
5
8
302,328
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role