Player Matchup

Nu Wa
Nu Wa
BARTpro
Nu Wa
Level 109
God Stats
4W - 6L
1,392 SR
Queue Stats
38W - 48L
1,407 Elo+
Solo
Bastet
Bastet
KaZuRo54300
Bastet
Level 147
God Stats
3W - 1L
1,806 SR
Queue Stats
349W - 266L
1,549 Elo+
Party 2
Bacchus
Bacchus
WaccaWaccaa
Bacchus
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 65L
1,298 Elo+
Party 2
Team Averages
Level 96
1,566 SR
1,418 Elo+

VS

Team Averages
Level 71
1,563 SR
1,615 Elo+
Odin
Odin
KEVYG99
Odin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 12L
1,475 Elo+
Party 1
Fenrir
Fenrir
Skidud3
Fenrir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,684 Elo+
Party 1
Olorun
Olorun
iitsmiles
Olorun
Level 4
God Stats
1W - 1L
1,688 SR
Queue Stats
3W - 3L
1,686 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BARTpro
Nu Wa
20
5 / 1 / 14
15,243
726
24,406
11,092
4,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
20
8 / 2 / 9
15,230
725
30,382
25,267
12,888
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
WaccaWaccaa
Bacchus
17
7 / 6 / 9
14,263
679
15,361
21,649
15,746
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
KEVYG99
Odin
17
5 / 5 / 3
13,223
630
15,039
28,189
28,172
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
Skidud3
Fenrir
19
4 / 5 / 3
13,589
647
13,312
27,538
21,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Olorun
iitsmiles
Olorun
17
0 / 10 / 5
12,270
584
10,885
25,474
11,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
20
Kills
9
9
Deaths
20
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
BARTpro
Nu Wa
5
1
14
12
L
Odin
KEVYG99
Odin
5
5
3
1.3
W
Bastet
8
2
9
6.25
L
Fenrir
Skidud3
Fenrir
4
5
3
1.1
W
Bacchus
WaccaWaccaa
Bacchus
7
6
9
1.92
L
Olorun
iitsmiles
Olorun
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,149
Damage
39,236
58,008
Taken
81,201
33,367
Mitigated
61,252
19,359
Healing
10,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
BARTpro
Nu Wa
24,406
5,640
0
3,916
11,092
4,733
2,594
2,323
8,634
90,212
0
L
Odin
KEVYG99
Odin
15,039
1,580
0
1,749
28,189
28,172
0
14,357
13,832
83
44,534
W
Bastet
30,382
7,147
0
11,715
25,267
12,888
472
5,075
19,752
0
71,614
L
Fenrir
Skidud3
Fenrir
13,312
2,699
0
2,680
27,538
21,768
0
11,845
15,693
118
42,724
W
Bacchus
WaccaWaccaa
Bacchus
15,361
822
0
3,728
21,649
15,746
57
3,312
17,230
38,105
0
L
Olorun
iitsmiles
Olorun
10,885
4,240
647
5,035
25,474
11,312
0
14,086
11,388
71,043
5,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,736
Gold Earned
39,082
230
Minions Killed
245
13
Camps Cleared
6
1,202,659
Distance Traveled
1,075,010
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
15,243
726
122
6
5
391,486
5
L
Odin
13,223
630
55
3
2
389,271
7
W
Bastet
15,230
725
76
4
6
457,661
4
L
Fenrir
13,589
647
65
3
1
374,433
6
W
Bacchus
14,263
679
32
2
2
353,512
3
L
Olorun
12,270
584
125
6
3
311,306
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role