Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
CoinHero
Medusa
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Sol
Sol
YtbZeus
Sol
Level 69
God Stats
15W - 8L
1,663 SR
Queue Stats
338W - 370L
1,510 Elo+
Solo
Team Averages
Level 73
1,554 SR
1,503 Elo+

VS

Team Averages
Level 98
1,488 SR
1,470 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
MasterBenjai
Sol
Level 84
God Stats
67W - 81L
1,465 SR
Queue Stats
172W - 222L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 2 / 4
6,432
804
2,990
9,146
5,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Medusa
CoinHero
Medusa
10
3 / 0 / 3
6,483
810
3,790
3,200
1,249
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
11
1 / 0 / 6
6,731
841
4,319
4,421
1,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
0 / 2 / 0
5,397
675
4,190
7,082
2,878
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
 
Lancelot
7
0 / 2 / 1
4,771
596
1,836
2,921
1,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 3 / 1
5,257
657
1,334
3,027
829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
7
Kills
1
2
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
4
2.5
L
Ah Muzen Cab
 
Ah Muzen Cab
0
2
0
0
L
Lancelot
 
Lancelot
0
2
1
0.25
W
Medusa
CoinHero
Medusa
3
0
3
4.5
L
1
3
1
0.5
W
Sol
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,099
Damage
7,360
16,767
Taken
13,030
8,413
Mitigated
5,154
6,676
Healing
1,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,990
1,021
0
1,726
9,146
5,319
345
1,187
7,885
0
10,661
L
Ah Muzen Cab
 
Ah Muzen Cab
4,190
1,484
0
1,570
7,082
2,878
0
2,108
4,851
0
27,589
L
Lancelot
 
Lancelot
1,836
232
0
89
2,921
1,447
0
1,330
1,567
0
2,970
W
Medusa
CoinHero
Medusa
3,790
1,325
0
1,504
3,200
1,249
820
342
2,806
0
26,625
L
1,334
288
0
162
3,027
829
0
600
2,348
2,662
0
W
Sol
4,319
1,281
0
3,446
4,421
1,845
1,172
430
3,991
27,101
3,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,646
Gold Earned
15,425
134
Minions Killed
56
7
Camps Cleared
1
464,678
Distance Traveled
255,912
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,432
804
18
2
1
155,607
2
L
Ah Muzen Cab
5,397
675
46
6
1
127,099
1
L
Lancelot
4,771
596
6
1
0
60,973
1
W
Medusa
6,483
810
60
8
0
153,811
1
L
Sol
5,257
657
4
1
0
67,840
1
W
Sol
6,731
841
56
7
6
155,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role