Player Matchup

Jing Wei
Jing Wei
BonkIsSwag
Jing Wei
Level 68
God Stats
1W - 3L
1,184 SR
Queue Stats
22W - 22L
1,343 Elo+
Party 2
Sol
Sol
WeLoveXena
Sol
Level 65
God Stats
3W - 1L
1,612 SR
Queue Stats
16W - 13L
1,377 Elo+
Party 2
Vamana
Vamana
Why Tsar Why
Vamana
Level 79
God Stats
2W - 4L
1,535 SR
Queue Stats
24W - 28L
1,382 Elo+
Party 2
Team Averages
Level 71
1,444 SR
1,368 Elo+

VS

Team Averages
Level 57
1,502 SR
1,463 Elo+
Hercules
Hercules
Alphaprimenoble
Hercules
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
Serevrex
Merlin
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
UnsnaggedWall48
Xbalanque
Level 79
God Stats
27W - 31L
1,506 SR
Queue Stats
153W - 201L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BonkIsSwag
Jing Wei
14
3 / 0 / 4
8,320
693
10,736
9,952
3,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 1 / 3
8,446
704
11,198
9,640
3,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
13
4 / 0 / 5
8,491
708
12,332
14,740
13,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
1 / 1 / 0
7,277
606
6,082
14,530
10,494
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
Serevrex
Merlin
10
0 / 4 / 0
6,849
571
7,966
11,701
4,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
UnsnaggedWall48
Xbalanque
10
0 / 5 / 0
6,828
569
10,120
13,064
5,667
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
1
10
Kills
1
1
Deaths
10
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
1
0
1
W
Jing Wei
BonkIsSwag
Jing Wei
3
0
4
5
L
Merlin
Serevrex
Merlin
0
4
0
0
L
Xbalanque
UnsnaggedWall48
Xbalanque
0
5
0
0
W
3
1
3
4.5
W
Vamana
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,266
Damage
24,168
34,332
Taken
39,295
20,495
Mitigated
20,980
15,367
Healing
5,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
6,082
2,237
120
4,053
14,530
10,494
88
4,357
10,173
0
12,467
W
Jing Wei
BonkIsSwag
Jing Wei
10,736
7,614
267
5,197
9,952
3,989
306
2,403
7,219
0
27,896
L
Merlin
Serevrex
Merlin
7,966
114
58
310
11,701
4,819
0
3,400
8,301
23,929
0
L
Xbalanque
UnsnaggedWall48
Xbalanque
10,120
6,377
0
500
13,064
5,667
0
3,860
9,204
0
28,641
W
11,198
4,259
146
5,177
9,640
3,356
1,699
1,298
8,114
37,132
0
W
Vamana
12,332
6,337
162
4,418
14,740
13,150
260
4,123
10,239
0
28,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,257
Gold Earned
20,954
119
Minions Killed
103
6
Camps Cleared
5
716,572
Distance Traveled
620,970
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,277
606
11
1
2
218,292
1
W
Jing Wei
8,320
693
42
4
1
240,364
5
L
Merlin
6,849
571
43
4
2
210,663
1
L
Xbalanque
6,828
569
49
4
1
192,015
3
W
Sol
8,446
704
56
5
3
229,688
1
W
Vamana
8,491
708
21
2
2
246,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role