Player Matchup

Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
F0reverNever16
Lancelot
Level 160
God Stats
4W - 3L
1,500 SR
Queue Stats
600W - 101L
2,026 Elo+
Party 1
Serqet
Serqet
ZPiuhSenSei
Serqet
Level 160
God Stats
5W - 1L
1,490 SR
Queue Stats
582W - 149L
1,865 Elo+
Party 1
Team Averages
Level 160
1,497 SR
1,797 Elo+

VS

Team Averages
Level 49
1,565 SR
1,467 Elo+
Baron Samedi
Baron Samedi
Airhub
Baron Samedi
Level 105
God Stats
74W - 44L
1,694 SR
Queue Stats
455W - 282L
1,690 Elo+
Solo
Cthulhu
Cthulhu
Alvarito131313
Cthulhu
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Da Ji
Da Ji
vulcanoboss
Da Ji
Level 40
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 11L
1,212 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
5 / 1 / 11
8,368
837
12,711
7,886
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
13
10 / 2 / 7
8,789
879
17,335
11,303
7,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
12
2 / 3 / 13
7,571
757
6,385
8,235
4,011
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Airhub
Baron Samedi
12
4 / 2 / 2
7,673
767
7,898
11,662
8,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 6 / 3
6,345
635
5,329
14,386
9,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 9 / 1
6,693
669
6,683
13,011
5,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
17
Kills
6
6
Deaths
17
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
1
11
10.5
L
Baron Samedi
Airhub
Baron Samedi
4
2
2
2.5
L
0
6
3
0.25
W
Lancelot
10
2
7
6.75
W
Serqet
2
3
13
2.83
L
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,431
Damage
19,910
27,424
Taken
39,059
14,761
Mitigated
22,649
9,505
Healing
6,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
12,711
1,360
1,819
2,474
7,886
3,392
0
4,528
3,358
39,199
0
L
Baron Samedi
Airhub
Baron Samedi
7,898
460
1,653
3,364
11,662
8,052
0
3,954
6,488
24,843
0
L
5,329
868
143
547
14,386
9,403
0
6,086
8,054
9,219
0
W
Lancelot
17,335
3,985
419
3,579
11,303
7,358
447
5,510
5,793
0
25,994
W
Serqet
6,385
1,807
423
791
8,235
4,011
0
3,557
4,678
0
19,327
L
6,683
1,706
113
331
13,011
5,194
0
2,671
9,996
0
8,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,728
Gold Earned
20,711
111
Minions Killed
62
9
Camps Cleared
0
609,070
Distance Traveled
513,232
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,368
837
63
6
3
192,727
2
L
Baron Samedi
7,673
767
48
5
0
182,297
2
L
Cthulhu
6,345
635
8
1
0
170,380
0
W
Lancelot
8,789
879
17
2
1
218,756
4
W
Serqet
7,571
757
31
3
5
197,587
1
L
Da Ji
6,693
669
6
1
0
160,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role