Player Matchup

Horus
Horus
 
Horus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
PaAdamm
Baba Yaga
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 37L
1,354 Elo+
Party 1
Skadi
Skadi
YDNA-01
Skadi
Level 66
God Stats
17W - 14L
1,613 SR
Queue Stats
85W - 119L
1,377 Elo+
Party 1
Team Averages
Level 76
1,538 SR
1,411 Elo+

VS

Team Averages
Level 94
1,538 SR
1,577 Elo+
Tsukuyomi
Tsukuyomi
LaughOFRespect
Tsukuyomi
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 13L
1,670 Elo+
Party 2
Anhur
Anhur
Trapx10
Anhur
Level 159
God Stats
5W - 1L
1,509 SR
Queue Stats
40W - 16L
1,730 Elo+
Party 2
Kukulkan
Kukulkan
xXxBANKАIxXx
Kukulkan
Level 95
God Stats
7W - 3L
1,604 SR
Queue Stats
89W - 122L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 8 / 4
7,480
575
4,486
19,900
9,548
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
PaAdamm
Baba Yaga
11
1 / 6 / 4
8,162
628
5,703
12,528
4,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Skadi
YDNA-01
Skadi
14
4 / 2 / 1
8,935
687
5,807
8,465
3,494
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
LaughOFRespect
Tsukuyomi
15
6 / 2 / 7
9,928
764
12,262
7,556
3,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
Trapx10
Anhur
15
7 / 3 / 8
9,979
768
13,129
8,902
3,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
xXxBANKАIxXx
Kukulkan
14
3 / 2 / 10
9,274
713
10,452
6,821
2,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
5
Kills
16
16
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
8
4
0.25
W
Tsukuyomi
LaughOFRespect
Tsukuyomi
6
2
7
4.75
L
Baba Yaga
PaAdamm
Baba Yaga
1
6
4
0.5
W
Anhur
Trapx10
Anhur
7
3
8
3.67
L
Skadi
YDNA-01
Skadi
4
2
1
2.25
W
Kukulkan
xXxBANKАIxXx
Kukulkan
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,996
Damage
35,843
40,893
Taken
23,279
17,424
Mitigated
10,026
6,451
Healing
2,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,486
2,229
1,354
1,577
19,900
9,548
0
4,451
15,259
0
10,740
W
Tsukuyomi
LaughOFRespect
Tsukuyomi
12,262
2,579
0
1,764
7,556
3,104
348
1,074
6,482
0
26,554
L
Baba Yaga
PaAdamm
Baba Yaga
5,703
31
0
2,645
12,528
4,382
0
3,107
9,231
19,571
0
W
Anhur
Trapx10
Anhur
13,129
7,209
0
560
8,902
3,943
1,918
3,028
5,874
0
46,720
L
Skadi
YDNA-01
Skadi
5,807
1,487
0
875
8,465
3,494
0
2,961
5,344
0
30,011
W
Kukulkan
xXxBANKАIxXx
Kukulkan
10,452
863
0
358
6,821
2,979
162
1,905
4,916
27,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,577
Gold Earned
29,181
110
Minions Killed
170
3
Camps Cleared
9
636,835
Distance Traveled
685,883
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,480
575
13
1
0
196,838
3
W
Tsukuyomi
9,928
764
35
3
2
233,806
2
L
Baba Yaga
8,162
628
32
2
2
202,659
2
W
Anhur
9,979
768
90
7
5
222,428
3
L
Skadi
8,935
687
65
5
1
237,338
2
W
Kukulkan
9,274
713
45
3
2
229,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role