Player Matchup

Cthulhu
Cthulhu
Diamond III
Aimstein26
Cthulhu
Diamond III
Level 128
God Stats
0W - 2L
1,275 SR
Queue Stats
296W - 264L
2,175 MMR
Party 1
Heimdallr
Heimdallr
Diamond II
Rafynodon
Heimdallr
Diamond II
Level 156
God Stats
26W - 28L
1,559 SR
Queue Stats
201W - 190L
2,363 MMR
Party 1
Chang'e
Chang'e
Diamond III
TwitchObkyrish
Chang'e
Diamond III
Level 133
God Stats
5W - 7L
1,553 SR
Queue Stats
844W - 829L
2,234 MMR
Solo
Bakasura
Bakasura
Diamond I
floatingpillow
Bakasura
Diamond I
Level 150
God Stats
3W - 3L
1,746 SR
Queue Stats
417W - 409L
2,521 MMR
Solo
Ymir
Ymir
Diamond III
xKotoChan
Ymir
Diamond III
Level 157
God Stats
1W - 2L
1,362 SR
Queue Stats
124W - 122L
2,228 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,499 SR
2,304 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,745 SR
2,300 MMR
Ao Kuang
Ao Kuang
Masters
Eddýson
Ao Kuang
Masters
Level 160
God Stats
4W - 2L
1,871 SR
Queue Stats
342W - 331L
2,417 MMR
Party 2
Mulan
Mulan
Diamond II
GrinKeeper
Mulan
Diamond II
Level 160
God Stats
4W - 2L
1,805 SR
Queue Stats
178W - 163L
2,355 MMR
Party 2
Poseidon
Poseidon
Diamond III
PredictableСlown
Poseidon
Diamond III
Level 121
God Stats
27W - 13L
1,811 SR
Queue Stats
218W - 198L
2,253 MMR
Solo
Achilles
Achilles
Diamond III
Rayfool
Achilles
Diamond III
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
270W - 261L
2,174 MMR
Solo
Chiron
Chiron
Diamond II
T0tal90
Chiron
Diamond II
Level 160
God Stats
44W - 28L
1,738 SR
Queue Stats
264W - 270L
2,300 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aimstein26
Cthulhu
10
0 / 2 / 0
6,124
437
5,804
11,415
5,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Rafynodon
Heimdallr
12
0 / 2 / 0
6,806
486
5,822
8,969
3,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 4 / 0
6,087
435
2,909
9,778
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
13
2 / 4 / 0
7,624
545
6,652
14,233
8,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
11
0 / 5 / 0
6,540
467
3,773
14,398
6,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
Da JiKing ArthurBellonaCliodhna

VS

Bans
AresBaba YagaSusanoMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Eddýson
Ao Kuang
13
5 / 0 / 4
8,354
597
7,893
13,206
5,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mulan
15
4 / 2 / 1
9,276
663
11,240
11,337
6,871
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 0 / 2
9,053
647
8,360
5,783
2,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Rayfool
Achilles
12
1 / 0 / 8
7,813
558
6,050
9,740
6,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chiron
T0tal90
Chiron
15
3 / 0 / 1
9,059
647
6,398
8,857
3,323
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
2
Kills
17
17
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aimstein26
Cthulhu
0
2
0
0
W
Ao Kuang
Eddýson
Ao Kuang
5
0
4
7
W
Mulan
4
2
1
2.25
W
4
0
2
5
L
Heimdallr
Rafynodon
Heimdallr
0
2
0
0
W
Achilles
Rayfool
Achilles
1
0
8
5
W
Chiron
T0tal90
Chiron
3
0
1
3.5
L
0
4
0
0
L
Bakasura
2
4
0
0.5
L
Ymir
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,960
Damage
39,941
58,793
Taken
48,923
28,247
Mitigated
24,471
18,659
Healing
22,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aimstein26
Cthulhu
5,804
969
68
2,886
11,415
5,901
0
3,753
7,662
26,903
0
W
Ao Kuang
Eddýson
Ao Kuang
7,893
2,285
0
5,279
13,206
5,081
0
3,929
9,277
71,288
0
W
Mulan
11,240
3,271
0
6,106
11,337
6,871
0
929
9,013
0
81,651
W
8,360
1,996
0
3,070
5,783
2,203
61
2,575
3,208
96,119
0
L
Heimdallr
Rafynodon
Heimdallr
5,822
4,055
0
3,699
8,969
3,410
0
0
8,969
0
59,444
W
Achilles
Rayfool
Achilles
6,050
1,734
0
3,988
9,740
6,993
210
4,622
5,008
0
15,607
W
Chiron
T0tal90
Chiron
6,398
2,967
245
4,230
8,857
3,323
0
855
8,002
0
82,425
L
2,909
542
493
2,589
9,778
3,845
0
2,313
7,465
44,543
0
L
Bakasura
6,652
4,044
0
6,009
14,233
8,312
0
2,250
11,983
0
43,379
L
Ymir
3,773
1,503
0
2,915
14,398
6,779
0
7,937
6,461
53,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,181
Gold Earned
43,555
438
Minions Killed
558
0
Camps Cleared
0
1,310,242
Distance Traveled
1,540,974
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,124
437
40
3
0
294,241
3
W
Ao Kuang
8,354
597
99
7
0
337,827
1
W
Mulan
9,276
663
141
10
0
303,230
2
W
Poseidon
9,053
647
165
12
0
289,986
5
L
Heimdallr
6,806
486
107
8
0
231,559
3
W
Achilles
7,813
558
26
2
0
313,656
7
W
Chiron
9,059
647
127
9
0
296,275
3
L
Chang'e
6,087
435
87
6
0
253,546
2
L
Bakasura
7,624
545
108
8
0
290,457
5
L
Ymir
6,540
467
96
7
0
240,439
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role