Player Matchup

Discordia
Discordia
Masters
 
Discordia
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Diamond II
Crеe
Hun Batz
Diamond II
Level 108
God Stats
2W - 1L
1,799 SR
Queue Stats
291W - 273L
2,349 MMR
Solo
Medusa
Medusa
Diamond III
PredictableСlown
Medusa
Diamond III
Level 121
God Stats
2W - 4L
1,565 SR
Queue Stats
218W - 198L
2,342 MMR
Solo
Khepri
Khepri
Diamond III
Riciuuu
Khepri
Diamond III
Level 123
God Stats
21W - 10L
1,806 SR
Queue Stats
119W - 110L
2,189 MMR
Solo
Fenrir
Fenrir
Diamond II
xKotoChan
Fenrir
Diamond II
Level 157
God Stats
2W - 4L
1,234 SR
Queue Stats
124W - 122L
2,317 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 123
1,581 SR
2,139 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,530 SR
2,107 MMR
Mulan
Mulan
Masters
 
Mulan
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond III
NewPaks
Susano
Diamond III
Level 107
God Stats
62W - 41L
1,696 SR
Queue Stats
203W - 182L
2,229 MMR
Solo
Rama
Rama
Diamond I
NoahWasTaken
Rama
Diamond I
Level 160
God Stats
3W - 3L
1,525 SR
Queue Stats
491W - 466L
2,423 MMR
Solo
Sol
Sol
Diamond III
Rayfool
Sol
Diamond III
Level 146
God Stats
12W - 11L
1,467 SR
Queue Stats
270W - 261L
2,171 MMR
Solo
Fafnir
Fafnir
Diamond II
T0tal90
Fafnir
Diamond II
Level 160
God Stats
8W - 14L
1,463 SR
Queue Stats
264W - 270L
2,211 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
0 / 1 / 0
6,397
533
4,403
4,800
1,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
Crеe
Hun Batz
10
0 / 2 / 1
5,752
479
2,805
7,713
2,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 0
5,501
458
5,409
7,909
2,890
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
Riciuuu
Khepri
8
0 / 1 / 0
5,524
460
2,293
7,605
5,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
xKotoChan
Fenrir
13
3 / 1 / 0
7,489
624
8,232
13,614
8,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
KaliBastetAh Muzen CabBellona

VS

Bans
UllrThothCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
1 / 3 / 0
6,866
572
8,072
11,962
8,135
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Susano
NewPaks
Susano
11
4 / 0 / 1
6,499
542
6,362
9,231
3,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 0 / 2
6,570
548
7,213
6,231
2,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
12
1 / 0 / 2
6,851
571
2,437
6,525
2,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
T0tal90
Fafnir
9
0 / 0 / 4
5,777
481
2,343
6,110
4,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
3
Kills
7
7
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
1
0
0
W
Mulan
 
Mulan
1
3
0
0.33
L
Hun Batz
Crеe
Hun Batz
0
2
1
0.25
W
Susano
NewPaks
Susano
4
0
1
4.5
W
1
0
2
2
L
0
2
0
0
W
Sol
1
0
2
2
L
Khepri
Riciuuu
Khepri
0
1
0
0
W
Fafnir
T0tal90
Fafnir
0
0
4
2
L
Fenrir
xKotoChan
Fenrir
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,142
Damage
26,427
41,641
Taken
40,059
21,514
Mitigated
20,896
15,445
Healing
15,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
4,403
358
0
750
4,800
1,729
0
957
3,843
58,148
0
W
Mulan
 
Mulan
8,072
1,601
0
4,219
11,962
8,135
0
0
11,962
0
54,444
L
Hun Batz
Crеe
Hun Batz
2,805
756
0
3,652
7,713
2,652
0
802
6,911
0
43,524
W
Susano
NewPaks
Susano
6,362
2,207
0
849
9,231
3,577
0
1,519
7,572
0
50,551
W
7,213
5,784
0
3,095
6,231
2,036
0
878
5,337
0
60,990
L
5,409
3,169
0
1,633
7,909
2,890
0
1,491
6,418
0
42,349
W
Sol
2,437
1,412
0
5,085
6,525
2,356
0
2,489
3,716
63,449
0
L
Khepri
Riciuuu
Khepri
2,293
298
0
2,149
7,605
5,661
0
1,409
6,196
11,518
0
W
Fafnir
T0tal90
Fafnir
2,343
445
0
2,734
6,110
4,792
0
1,240
4,776
7,334
0
L
Fenrir
xKotoChan
Fenrir
8,232
3,987
0
7,261
13,614
8,582
0
121
13,493
0
60,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,663
Gold Earned
32,563
392
Minions Killed
430
0
Camps Cleared
0
1,209,309
Distance Traveled
1,205,824
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,397
533
120
10
0
228,508
1
W
Mulan
6,866
572
102
9
0
214,518
5
L
Hun Batz
5,752
479
81
7
0
274,761
4
W
Susano
6,499
542
83
7
0
264,762
8
W
Rama
6,570
548
113
9
0
226,279
4
L
Medusa
5,501
458
75
6
0
220,770
4
W
Sol
6,851
571
122
10
0
227,063
6
L
Khepri
5,524
460
17
1
0
239,161
8
W
Fafnir
5,777
481
10
1
0
273,202
3
L
Fenrir
7,489
624
99
8
0
246,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role